39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Client's CObjectSentrygun
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "CommanderOverlay.h"
|
|
#include "c_baseobject.h"
|
|
#include "vgui_healthbar.h"
|
|
#include "c_obj_respawn_station.h"
|
|
#include "C_BaseTFPlayer.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation)
|
|
END_RECV_TABLE()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
C_ObjectRespawnStation::C_ObjectRespawnStation( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void C_ObjectRespawnStation::SetDormant( bool bDormant )
|
|
{
|
|
BaseClass::SetDormant( bDormant );
|
|
ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant );
|
|
}
|
|
|