51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_SPECTATOR_EXTRAS_H
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#define TF_HUD_SPECTATOR_EXTRAS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/EditablePanel.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFHudSpectatorExtras : public CHudElement, public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudSpectatorExtras, vgui::EditablePanel );
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public:
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CTFHudSpectatorExtras( const char *pElementName );
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virtual ~CTFHudSpectatorExtras(){}
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virtual bool ShouldDraw( void ) OVERRIDE;
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virtual void OnTick() OVERRIDE;
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virtual void Paint() OVERRIDE;
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void RemoveEntity( int nRemove );
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private:
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void Reset( void );
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typedef struct
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{
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int m_nEntIndex;
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wchar_t m_wszName[MAX_ID_STRING];
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int m_nNameWidth;
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float m_flHealth;
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Color m_clrGlowColor;
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bool m_bDrawName;
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int m_nOffset;
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} spec_extra_t;
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CUtlVector< spec_extra_t > m_vecEntitiesToDraw;
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CPanelAnimationVar( vgui::HFont, m_hNameFont, "player_name_font", "SpectatorVerySmall" );
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};
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#endif // TF_HUD_SPECTATOR_EXTRAS_H
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