60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef HUD_CROSSHAIR_H
|
|
#define HUD_CROSSHAIR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "hudelement.h"
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
namespace vgui
|
|
{
|
|
class IScheme;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CHudCrosshair : public CHudElement, public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudCrosshair, vgui::Panel );
|
|
public:
|
|
CHudCrosshair( const char *pElementName );
|
|
virtual ~CHudCrosshair();
|
|
|
|
virtual void SetCrosshairAngle( const QAngle& angle );
|
|
virtual void SetCrosshair( CHudTexture *texture, const Color& clr );
|
|
virtual void ResetCrosshair();
|
|
virtual void DrawCrosshair( void ) {}
|
|
virtual bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); }
|
|
virtual bool ShouldDraw();
|
|
|
|
// any UI element that wants to be at the aim point can use this to figure out where to draw
|
|
static void GetDrawPosition ( float *pX, float *pY, bool *pbBehindCamera, QAngle angleCrosshairOffset = vec3_angle );
|
|
protected:
|
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
|
virtual void Paint();
|
|
|
|
// Crosshair sprite and colors
|
|
CHudTexture *m_pCrosshair;
|
|
CHudTexture *m_pDefaultCrosshair;
|
|
Color m_clrCrosshair;
|
|
QAngle m_vecCrossHairOffsetAngle;
|
|
|
|
CPanelAnimationVar( bool, m_bHideCrosshair, "never_draw", "false" );
|
|
};
|
|
|
|
|
|
// Enable/disable crosshair rendering.
|
|
extern ConVar crosshair;
|
|
|
|
|
|
#endif // HUD_CROSSHAIR_H
|