35 lines
1.7 KiB
C++
35 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_weapon__stubs.h"
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#include "hl1_basecombatweapon_shared.h"
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STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );
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STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
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STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon );
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// HL1 stuff
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//STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_egon, WeaponEgon, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_gauss, WeaponGauss, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_glock, WeaponGlock, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_handgrenade, WeaponHandGrenade, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_hornetgun, WeaponHgun, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_mp5, WeaponMP5, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_satchel, WeaponSatchel, C_BaseHL1CombatWeapon );
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//STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHL1CombatWeapon );
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STUB_WEAPON_CLASS( weapon_snark, WeaponSnark, C_BaseHL1CombatWeapon );
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STUB_WEAPON_CLASS( weapon_tripmine, WeaponTripMine, C_BaseHL1CombatWeapon );
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STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
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