52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A network message that sends chat messages
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#include "networkmessages.h"
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#include "networkmanager.h"
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#include "tier1/bitbuf.h"
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//-----------------------------------------------------------------------------
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// Chat network message
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//-----------------------------------------------------------------------------
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REGISTER_NETWORK_MESSAGE( CNetworkMessage_Chat );
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CNetworkMessage_Chat::CNetworkMessage_Chat()
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{
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SetReliable( false );
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}
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bool CNetworkMessage_Chat::WriteToBuffer( bf_write &buffer )
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{
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int nLen = m_Message.Length();
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buffer.WriteShort( nLen );
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if ( nLen )
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{
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buffer.WriteBytes( m_Message.Get(), nLen );
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}
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return !buffer.IsOverflowed();
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}
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bool CNetworkMessage_Chat::ReadFromBuffer( bf_read &buffer )
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{
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int nLen = buffer.ReadShort();
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if ( nLen )
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{
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m_Message.SetLength( nLen + 1 );
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char *pDest = m_Message.Get();
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buffer.ReadBytes( pDest, nLen );
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pDest[ nLen ] = 0;
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}
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else
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{
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m_Message.Set( NULL );
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}
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return !buffer.IsOverflowed();
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}
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