199 lines
4.5 KiB
C++
199 lines
4.5 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
|
||
|
#include "physics_friction.h"
|
||
|
#include "vphysics/friction.h"
|
||
|
|
||
|
#include "ivp_mindist.hxx"
|
||
|
#include "ivp_listener_collision.hxx"
|
||
|
#include "ivp_friction.hxx"
|
||
|
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
class CFrictionSnapshot : public IPhysicsFrictionSnapshot
|
||
|
{
|
||
|
public:
|
||
|
CFrictionSnapshot( IVP_Real_Object *pObject );
|
||
|
~CFrictionSnapshot();
|
||
|
|
||
|
bool IsValid();
|
||
|
|
||
|
// Object 0 is this object, Object 1 is the other object
|
||
|
IPhysicsObject *GetObject( int index );
|
||
|
int GetMaterial( int index );
|
||
|
|
||
|
void GetContactPoint( Vector &out );
|
||
|
void GetSurfaceNormal( Vector &out );
|
||
|
float GetNormalForce();
|
||
|
float GetEnergyAbsorbed();
|
||
|
void RecomputeFriction();
|
||
|
void ClearFrictionForce();
|
||
|
|
||
|
void MarkContactForDelete();
|
||
|
void DeleteAllMarkedContacts( bool wakeObjects );
|
||
|
void NextFrictionData();
|
||
|
float GetFrictionCoefficient();
|
||
|
|
||
|
|
||
|
private:
|
||
|
void SetFrictionSynapse( IVP_Synapse_Friction *pSet );
|
||
|
CUtlVector<IVP_Real_Object *> *m_pDeleteList;
|
||
|
IVP_Real_Object *m_pObject;
|
||
|
IVP_Synapse_Friction *m_pFriction;
|
||
|
IVP_Contact_Point *m_pContactPoint;
|
||
|
int m_synapseIndex;
|
||
|
};
|
||
|
|
||
|
CFrictionSnapshot::CFrictionSnapshot( IVP_Real_Object *pObject ) : m_pObject(pObject)
|
||
|
{
|
||
|
m_pDeleteList = NULL;
|
||
|
SetFrictionSynapse( pObject->get_first_friction_synapse() );
|
||
|
}
|
||
|
|
||
|
CFrictionSnapshot::~CFrictionSnapshot()
|
||
|
{
|
||
|
delete m_pDeleteList;
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::DeleteAllMarkedContacts( bool wakeObjects )
|
||
|
{
|
||
|
if ( !m_pDeleteList )
|
||
|
return;
|
||
|
|
||
|
for ( int i = 0; i < m_pDeleteList->Count(); i++ )
|
||
|
{
|
||
|
if ( wakeObjects )
|
||
|
{
|
||
|
m_pDeleteList->Element(i)->ensure_in_simulation();
|
||
|
}
|
||
|
DeleteAllFrictionPairs( m_pObject, m_pDeleteList->Element(i) );
|
||
|
}
|
||
|
m_pFriction = NULL;
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::SetFrictionSynapse( IVP_Synapse_Friction *pSet )
|
||
|
{
|
||
|
if ( pSet )
|
||
|
{
|
||
|
m_pFriction = pSet;
|
||
|
m_pContactPoint = pSet->get_contact_point();
|
||
|
m_synapseIndex = (pSet == m_pContactPoint->get_synapse(0)) ? 0 : 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pFriction = NULL;
|
||
|
m_pContactPoint = NULL;
|
||
|
m_synapseIndex = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CFrictionSnapshot::IsValid()
|
||
|
{
|
||
|
return m_pFriction != NULL ? true : false;
|
||
|
}
|
||
|
|
||
|
IPhysicsObject *CFrictionSnapshot::GetObject( int index )
|
||
|
{
|
||
|
IVP_Synapse_Friction *pFriction = m_pFriction;
|
||
|
if ( index == 1 )
|
||
|
{
|
||
|
pFriction = m_pContactPoint->get_synapse(!m_synapseIndex);
|
||
|
}
|
||
|
return static_cast<IPhysicsObject *>(pFriction->get_object()->client_data);
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::MarkContactForDelete()
|
||
|
{
|
||
|
IVP_Synapse_Friction *pFriction = m_pContactPoint->get_synapse(!m_synapseIndex);
|
||
|
IVP_Real_Object *pObject = pFriction->get_object();
|
||
|
Assert(pObject != m_pObject);
|
||
|
if ( pObject != m_pObject )
|
||
|
{
|
||
|
if ( !m_pDeleteList )
|
||
|
{
|
||
|
m_pDeleteList = new CUtlVector<IVP_Real_Object *>;
|
||
|
}
|
||
|
m_pDeleteList->AddToTail( pObject );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CFrictionSnapshot::GetMaterial( int index )
|
||
|
{
|
||
|
IVP_Material *ivpMats[2];
|
||
|
|
||
|
m_pContactPoint->get_material_info(ivpMats);
|
||
|
|
||
|
// index 1 is the other one
|
||
|
index ^= m_synapseIndex;
|
||
|
|
||
|
return physprops->GetIVPMaterialIndex( ivpMats[index] );
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::GetContactPoint( Vector &out )
|
||
|
{
|
||
|
ConvertPositionToHL( *m_pContactPoint->get_contact_point_ws(), out );
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::GetSurfaceNormal( Vector &out )
|
||
|
{
|
||
|
float sign[2] = {1,-1};
|
||
|
IVP_U_Float_Point normal;
|
||
|
IVP_Contact_Point_API::get_surface_normal_ws(const_cast<IVP_Contact_Point *>(m_pContactPoint), &normal );
|
||
|
ConvertDirectionToHL( normal, out );
|
||
|
out *= sign[m_synapseIndex];
|
||
|
VectorNormalize(out);
|
||
|
}
|
||
|
|
||
|
float CFrictionSnapshot::GetFrictionCoefficient()
|
||
|
{
|
||
|
return m_pContactPoint->get_friction_factor();
|
||
|
}
|
||
|
|
||
|
float CFrictionSnapshot::GetNormalForce()
|
||
|
{
|
||
|
return ConvertDistanceToHL( IVP_Contact_Point_API::get_vert_force( m_pContactPoint ) );
|
||
|
}
|
||
|
|
||
|
float CFrictionSnapshot::GetEnergyAbsorbed()
|
||
|
{
|
||
|
return ConvertEnergyToHL( IVP_Contact_Point_API::get_eliminated_energy( m_pContactPoint ) );
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::RecomputeFriction()
|
||
|
{
|
||
|
m_pContactPoint->recompute_friction();
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::ClearFrictionForce()
|
||
|
{
|
||
|
m_pContactPoint->set_friction_to_neutral();
|
||
|
}
|
||
|
|
||
|
void CFrictionSnapshot::NextFrictionData()
|
||
|
{
|
||
|
SetFrictionSynapse( m_pFriction->get_next() );
|
||
|
}
|
||
|
|
||
|
IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject )
|
||
|
{
|
||
|
return new CFrictionSnapshot( pObject );
|
||
|
}
|
||
|
|
||
|
void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot )
|
||
|
{
|
||
|
delete pSnapshot;
|
||
|
}
|
||
|
|
||
|
|
||
|
void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 )
|
||
|
{
|
||
|
pObject0->unlink_contact_points_for_object( pObject1 );
|
||
|
}
|