215 lines
6.8 KiB
C++
215 lines
6.8 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "pch_serverbrowser.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFavoriteGames::CFavoriteGames(vgui::Panel *parent) :
|
||
|
CBaseGamesPage(parent, "FavoriteGames", eFavoritesServer )
|
||
|
{
|
||
|
m_bRefreshOnListReload = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFavoriteGames::~CFavoriteGames()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: loads favorites list from disk
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::LoadFavoritesList()
|
||
|
{
|
||
|
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
|
||
|
{
|
||
|
// set empty message
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( m_bRefreshOnListReload )
|
||
|
{
|
||
|
m_bRefreshOnListReload = false;
|
||
|
StartRefresh();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: returns true if the game list supports the specified ui elements
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CFavoriteGames::SupportsItem(InterfaceItem_e item)
|
||
|
{
|
||
|
switch (item)
|
||
|
{
|
||
|
case FILTERS:
|
||
|
case ADDSERVER:
|
||
|
return true;
|
||
|
|
||
|
case ADDCURRENTSERVER:
|
||
|
return !IsSteam() && BFiltersVisible();
|
||
|
|
||
|
case GETNEWLIST:
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called when the current refresh list is complete
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||
|
{
|
||
|
SetRefreshing(false);
|
||
|
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
|
||
|
{
|
||
|
// set empty message
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
|
||
|
|
||
|
}
|
||
|
m_pGameList->SortList();
|
||
|
|
||
|
BaseClass::RefreshComplete( hReq, response );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: opens context menu (user right clicked on a server)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnOpenContextMenu(int itemID)
|
||
|
{
|
||
|
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
|
||
|
|
||
|
// get the server
|
||
|
int serverID = GetSelectedServerID();
|
||
|
|
||
|
if ( serverID != -1 )
|
||
|
{
|
||
|
// Activate context menu
|
||
|
menu->ShowMenu(this, serverID, true, true, true, false);
|
||
|
menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromFavorites", new KeyValues("RemoveFromFavorites"), this);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// no selected rows, so don't display default stuff in menu
|
||
|
menu->ShowMenu( this,(uint32)-1, false, false, false, false );
|
||
|
}
|
||
|
|
||
|
menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: removes a server from the favorites
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnRemoveFromFavorites()
|
||
|
{
|
||
|
if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
|
||
|
return;
|
||
|
|
||
|
// iterate the selection
|
||
|
for ( int iGame = 0; iGame < m_pGameList->GetSelectedItemsCount(); iGame++ )
|
||
|
{
|
||
|
int itemID = m_pGameList->GetSelectedItem( iGame );
|
||
|
int serverID = m_pGameList->GetItemData(itemID)->userData;
|
||
|
|
||
|
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
|
||
|
|
||
|
if ( pServer )
|
||
|
{
|
||
|
steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateStatus();
|
||
|
InvalidateLayout();
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds a server by IP address
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnAddServerByName()
|
||
|
{
|
||
|
// open the add server dialog
|
||
|
CDialogAddServer *dlg = new CDialogAddServer( &ServerBrowserDialog(), this );
|
||
|
dlg->MoveToCenterOfScreen();
|
||
|
dlg->DoModal();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds the currently connected server to the list
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnAddCurrentServer()
|
||
|
{
|
||
|
gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
|
||
|
|
||
|
if ( pConnected && steamapicontext->SteamMatchmaking() )
|
||
|
{
|
||
|
steamapicontext->SteamMatchmaking()->AddFavoriteGame( pConnected->m_nAppID, pConnected->m_NetAdr.GetIP(), pConnected->m_NetAdr.GetConnectionPort(), pConnected->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite, time( NULL ) );
|
||
|
m_bRefreshOnListReload = true;
|
||
|
|
||
|
if ( GameSupportsReplay() )
|
||
|
{
|
||
|
// send command to propagate to the client so the client can send it on to the GC
|
||
|
char command[ 256 ];
|
||
|
Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
|
||
|
g_pRunGameEngine->AddTextCommand( command );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Parse posted messages
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnCommand(const char *command)
|
||
|
{
|
||
|
if (!Q_stricmp(command, "AddServerByName"))
|
||
|
{
|
||
|
OnAddServerByName();
|
||
|
}
|
||
|
else if (!Q_stricmp(command, "AddCurrentServer" ))
|
||
|
{
|
||
|
OnAddCurrentServer();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: enables adding server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnConnectToGame()
|
||
|
{
|
||
|
m_pAddCurrentServer->SetEnabled( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: disables adding current server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFavoriteGames::OnDisconnectFromGame( void )
|
||
|
{
|
||
|
m_pAddCurrentServer->SetEnabled( false );
|
||
|
}
|