376 lines
13 KiB
C
376 lines
13 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef ISURFACE_V30_H
|
||
|
#define ISURFACE_V30_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui/VGUI.h>
|
||
|
#include <vgui/IHTML.h> // CreateHTML, PaintHTML
|
||
|
#include "interface.h"
|
||
|
#include "IVguiMatInfo.h"
|
||
|
|
||
|
#include "appframework/IAppSystem.h"
|
||
|
#include "bitmap/ImageFormat.h"
|
||
|
#include "Vector2D.h" // must be before the namespace line
|
||
|
|
||
|
#ifdef CreateFont
|
||
|
#undef CreateFont
|
||
|
#endif
|
||
|
|
||
|
#ifdef PlaySound
|
||
|
#undef PlaySound
|
||
|
#endif
|
||
|
|
||
|
class Color;
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
|
||
|
class Image;
|
||
|
class Point;
|
||
|
|
||
|
// handles
|
||
|
typedef unsigned long HCursor;
|
||
|
typedef unsigned long HTexture;
|
||
|
typedef unsigned long HFont;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
namespace SurfaceV30
|
||
|
{
|
||
|
|
||
|
//SRC only defines
|
||
|
|
||
|
|
||
|
struct Vertex_t
|
||
|
{
|
||
|
Vertex_t() {}
|
||
|
Vertex_t( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
|
||
|
{
|
||
|
m_Position = pos;
|
||
|
m_TexCoord = coord;
|
||
|
}
|
||
|
void Init( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
|
||
|
{
|
||
|
m_Position = pos;
|
||
|
m_TexCoord = coord;
|
||
|
}
|
||
|
|
||
|
Vector2D m_Position;
|
||
|
Vector2D m_TexCoord;
|
||
|
};
|
||
|
|
||
|
|
||
|
enum FontDrawType_t
|
||
|
{
|
||
|
// Use the "additive" value from the scheme file
|
||
|
FONT_DRAW_DEFAULT = 0,
|
||
|
|
||
|
// Overrides
|
||
|
FONT_DRAW_NONADDITIVE,
|
||
|
FONT_DRAW_ADDITIVE,
|
||
|
|
||
|
FONT_DRAW_TYPE_COUNT = 2,
|
||
|
};
|
||
|
|
||
|
|
||
|
// Refactor these two
|
||
|
struct CharRenderInfo
|
||
|
{
|
||
|
// In:
|
||
|
FontDrawType_t drawType;
|
||
|
wchar_t ch;
|
||
|
|
||
|
// Out
|
||
|
bool valid;
|
||
|
|
||
|
// In/Out (true by default)
|
||
|
bool shouldclip;
|
||
|
// Text pos
|
||
|
int x, y;
|
||
|
// Top left and bottom right
|
||
|
Vertex_t verts[ 2 ];
|
||
|
int textureId;
|
||
|
int abcA;
|
||
|
int abcB;
|
||
|
int abcC;
|
||
|
int fontTall;
|
||
|
vgui::HFont currentFont;
|
||
|
};
|
||
|
|
||
|
|
||
|
struct IntRect
|
||
|
{
|
||
|
int x0;
|
||
|
int y0;
|
||
|
int x1;
|
||
|
int y1;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Wraps contextless windows system functions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class ISurface : public IAppSystem
|
||
|
{
|
||
|
public:
|
||
|
// call to Shutdown surface; surface can no longer be used after this is called
|
||
|
virtual void Shutdown() = 0;
|
||
|
|
||
|
// frame
|
||
|
virtual void RunFrame() = 0;
|
||
|
|
||
|
// hierarchy root
|
||
|
virtual vgui::VPANEL GetEmbeddedPanel() = 0;
|
||
|
virtual void SetEmbeddedPanel( vgui::VPANEL pPanel ) = 0;
|
||
|
|
||
|
// drawing context
|
||
|
virtual void PushMakeCurrent(vgui::VPANEL panel, bool useInsets) = 0;
|
||
|
virtual void PopMakeCurrent(vgui::VPANEL panel) = 0;
|
||
|
|
||
|
// rendering functions
|
||
|
virtual void DrawSetColor(int r, int g, int b, int a) = 0;
|
||
|
virtual void DrawSetColor(Color col) = 0;
|
||
|
|
||
|
virtual void DrawFilledRect(int x0, int y0, int x1, int y1) = 0;
|
||
|
virtual void DrawFilledRectArray( IntRect *pRects, int numRects ) = 0;
|
||
|
virtual void DrawOutlinedRect(int x0, int y0, int x1, int y1) = 0;
|
||
|
|
||
|
virtual void DrawLine(int x0, int y0, int x1, int y1) = 0;
|
||
|
virtual void DrawPolyLine(int *px, int *py, int numPoints) = 0;
|
||
|
|
||
|
virtual void DrawSetTextFont(vgui::HFont font) = 0;
|
||
|
virtual void DrawSetTextColor(int r, int g, int b, int a) = 0;
|
||
|
virtual void DrawSetTextColor(Color col) = 0;
|
||
|
virtual void DrawSetTextPos(int x, int y) = 0;
|
||
|
virtual void DrawGetTextPos(int& x,int& y) = 0;
|
||
|
virtual void DrawPrintText(const wchar_t *text, int textLen, FontDrawType_t drawType = FONT_DRAW_DEFAULT ) = 0;
|
||
|
virtual void DrawUnicodeChar(wchar_t wch, FontDrawType_t drawType = FONT_DRAW_DEFAULT ) = 0;
|
||
|
|
||
|
virtual void DrawFlushText() = 0; // flushes any buffered text (for rendering optimizations)
|
||
|
virtual vgui::IHTML *CreateHTMLWindow(vgui::IHTMLEvents *events,vgui::VPANEL context)=0;
|
||
|
virtual void PaintHTMLWindow(vgui::IHTML *htmlwin) =0;
|
||
|
virtual void DeleteHTMLWindow(vgui::IHTML *htmlwin)=0;
|
||
|
|
||
|
virtual int DrawGetTextureId( char const *filename ) = 0;
|
||
|
virtual bool DrawGetTextureFile(int id, char *filename, int maxlen ) = 0;
|
||
|
virtual void DrawSetTextureFile(int id, const char *filename, int hardwareFilter, bool forceReload) = 0;
|
||
|
virtual void DrawSetTextureRGBA(int id, const unsigned char *rgba, int wide, int tall, int hardwareFilter, bool forceReload)=0;
|
||
|
virtual void DrawSetTexture(int id) = 0;
|
||
|
virtual void DrawGetTextureSize(int id, int &wide, int &tall) = 0;
|
||
|
virtual void DrawTexturedRect(int x0, int y0, int x1, int y1) = 0;
|
||
|
virtual bool IsTextureIDValid(int id) = 0;
|
||
|
|
||
|
virtual int CreateNewTextureID( bool procedural = false ) = 0;
|
||
|
#ifdef _XBOX
|
||
|
virtual void DestroyTextureID( int id ) = 0;
|
||
|
virtual bool IsCachedForRendering( int id, bool bSyncWait ) = 0;
|
||
|
virtual void CopyFrontBufferToBackBuffer() = 0;
|
||
|
virtual void UncacheUnusedMaterials() = 0;
|
||
|
#endif
|
||
|
|
||
|
virtual void GetScreenSize(int &wide, int &tall) = 0;
|
||
|
virtual void SetAsTopMost(vgui::VPANEL panel, bool state) = 0;
|
||
|
virtual void BringToFront(vgui::VPANEL panel) = 0;
|
||
|
virtual void SetForegroundWindow (vgui::VPANEL panel) = 0;
|
||
|
virtual void SetPanelVisible(vgui::VPANEL panel, bool state) = 0;
|
||
|
virtual void SetMinimized(vgui::VPANEL panel, bool state) = 0;
|
||
|
virtual bool IsMinimized(vgui::VPANEL panel) = 0;
|
||
|
virtual void FlashWindow(vgui::VPANEL panel, bool state) = 0;
|
||
|
virtual void SetTitle(vgui::VPANEL panel, const wchar_t *title) = 0;
|
||
|
virtual void SetAsToolBar(vgui::VPANEL panel, bool state) = 0; // removes the window's task bar entry (for context menu's, etc.)
|
||
|
|
||
|
// windows stuff
|
||
|
virtual void CreatePopup(vgui::VPANEL panel, bool minimised, bool showTaskbarIcon = true, bool disabled = false, bool mouseInput = true , bool kbInput = true) = 0;
|
||
|
virtual void SwapBuffers(vgui::VPANEL panel) = 0;
|
||
|
virtual void Invalidate(vgui::VPANEL panel) = 0;
|
||
|
virtual void SetCursor(vgui::HCursor cursor) = 0;
|
||
|
virtual bool IsCursorVisible() = 0;
|
||
|
virtual void ApplyChanges() = 0;
|
||
|
virtual bool IsWithin(int x, int y) = 0;
|
||
|
virtual bool HasFocus() = 0;
|
||
|
|
||
|
// returns true if the surface supports minimize & maximize capabilities
|
||
|
enum SurfaceFeature_e
|
||
|
{
|
||
|
ANTIALIASED_FONTS = 1,
|
||
|
DROPSHADOW_FONTS = 2,
|
||
|
ESCAPE_KEY = 3,
|
||
|
OPENING_NEW_HTML_WINDOWS = 4,
|
||
|
FRAME_MINIMIZE_MAXIMIZE = 5,
|
||
|
OUTLINE_FONTS = 6,
|
||
|
DIRECT_HWND_RENDER = 7,
|
||
|
};
|
||
|
virtual bool SupportsFeature(SurfaceFeature_e feature) = 0;
|
||
|
|
||
|
// restricts what gets drawn to one panel and it's children
|
||
|
// currently only works in the game
|
||
|
virtual void RestrictPaintToSinglePanel(vgui::VPANEL panel) = 0;
|
||
|
|
||
|
// these two functions obselete, use IInput::SetAppModalSurface() instead
|
||
|
virtual void SetModalPanel(vgui::VPANEL ) = 0;
|
||
|
virtual vgui::VPANEL GetModalPanel() = 0;
|
||
|
|
||
|
virtual void UnlockCursor() = 0;
|
||
|
virtual void LockCursor() = 0;
|
||
|
virtual void SetTranslateExtendedKeys(bool state) = 0;
|
||
|
virtual vgui::VPANEL GetTopmostPopup() = 0;
|
||
|
|
||
|
// engine-only focus handling (replacing WM_FOCUS windows handling)
|
||
|
virtual void SetTopLevelFocus(vgui::VPANEL panel) = 0;
|
||
|
|
||
|
// fonts
|
||
|
// creates an empty handle to a vgui font. windows fonts can be add to this via SetFontGlyphSet().
|
||
|
virtual vgui::HFont CreateFont() = 0;
|
||
|
|
||
|
// adds to the font
|
||
|
enum EFontFlags
|
||
|
{
|
||
|
FONTFLAG_NONE,
|
||
|
FONTFLAG_ITALIC = 0x001,
|
||
|
FONTFLAG_UNDERLINE = 0x002,
|
||
|
FONTFLAG_STRIKEOUT = 0x004,
|
||
|
FONTFLAG_SYMBOL = 0x008,
|
||
|
FONTFLAG_ANTIALIAS = 0x010,
|
||
|
FONTFLAG_GAUSSIANBLUR = 0x020,
|
||
|
FONTFLAG_ROTARY = 0x040,
|
||
|
FONTFLAG_DROPSHADOW = 0x080,
|
||
|
FONTFLAG_ADDITIVE = 0x100,
|
||
|
FONTFLAG_OUTLINE = 0x200,
|
||
|
FONTFLAG_CUSTOM = 0x400, // custom generated font - never fall back to asian compatibility mode
|
||
|
FONTFLAG_BITMAP = 0x800, // compiled bitmap font - no fallbacks
|
||
|
};
|
||
|
|
||
|
virtual bool SetFontGlyphSet(vgui::HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags) = 0;
|
||
|
|
||
|
// adds a custom font file (only supports true type font files (.ttf) for now)
|
||
|
virtual bool AddCustomFontFile(const char *fontName, const char *fontFileName) = 0;
|
||
|
|
||
|
// returns the details about the font
|
||
|
virtual int GetFontTall(vgui::HFont font) = 0;
|
||
|
virtual int GetFontAscent(vgui::HFont font, wchar_t wch) = 0;
|
||
|
virtual bool IsFontAdditive(vgui::HFont font) = 0;
|
||
|
virtual void GetCharABCwide(vgui::HFont font, int ch, int &a, int &b, int &c) = 0;
|
||
|
virtual int GetCharacterWidth(vgui::HFont font, int ch) = 0;
|
||
|
virtual void GetTextSize(vgui::HFont font, const wchar_t *text, int &wide, int &tall) = 0;
|
||
|
|
||
|
// notify icons?!?
|
||
|
virtual vgui::VPANEL GetNotifyPanel() = 0;
|
||
|
virtual void SetNotifyIcon(vgui::VPANEL context, vgui::HTexture icon, vgui::VPANEL panelToReceiveMessages, const char *text) = 0;
|
||
|
|
||
|
// plays a sound
|
||
|
virtual void PlaySound(const char *fileName) = 0;
|
||
|
|
||
|
//!! these functions should not be accessed directly, but only through other vgui items
|
||
|
//!! need to move these to seperate interface
|
||
|
virtual int GetPopupCount() = 0;
|
||
|
virtual vgui::VPANEL GetPopup(int index) = 0;
|
||
|
virtual bool ShouldPaintChildPanel(vgui::VPANEL childPanel) = 0;
|
||
|
virtual bool RecreateContext(vgui::VPANEL panel) = 0;
|
||
|
virtual void AddPanel(vgui::VPANEL panel) = 0;
|
||
|
virtual void ReleasePanel(vgui::VPANEL panel) = 0;
|
||
|
virtual void MovePopupToFront(vgui::VPANEL panel) = 0;
|
||
|
virtual void MovePopupToBack(vgui::VPANEL panel) = 0;
|
||
|
|
||
|
virtual void SolveTraverse(vgui::VPANEL panel, bool forceApplySchemeSettings = false) = 0;
|
||
|
virtual void PaintTraverse(vgui::VPANEL panel) = 0;
|
||
|
|
||
|
virtual void EnableMouseCapture(vgui::VPANEL panel, bool state) = 0;
|
||
|
|
||
|
// returns the size of the workspace
|
||
|
virtual void GetWorkspaceBounds(int &x, int &y, int &wide, int &tall) = 0;
|
||
|
|
||
|
// gets the absolute coordinates of the screen (in windows space)
|
||
|
virtual void GetAbsoluteWindowBounds(int &x, int &y, int &wide, int &tall) = 0;
|
||
|
|
||
|
// gets the base resolution used in proportional mode
|
||
|
virtual void GetProportionalBase( int &width, int &height ) = 0;
|
||
|
|
||
|
virtual void CalculateMouseVisible() = 0;
|
||
|
virtual bool NeedKBInput() = 0;
|
||
|
|
||
|
virtual bool HasCursorPosFunctions() = 0;
|
||
|
virtual void SurfaceGetCursorPos(int &x, int &y) = 0;
|
||
|
virtual void SurfaceSetCursorPos(int x, int y) = 0;
|
||
|
|
||
|
|
||
|
// SRC only functions!!!
|
||
|
virtual void DrawTexturedLine( const Vertex_t &a, const Vertex_t &b ) = 0;
|
||
|
virtual void DrawOutlinedCircle(int x, int y, int radius, int segments) = 0;
|
||
|
virtual void DrawTexturedPolyLine( const Vertex_t *p,int n ) = 0; // (Note: this connects the first and last points).
|
||
|
virtual void DrawTexturedSubRect( int x0, int y0, int x1, int y1, float texs0, float text0, float texs1, float text1 ) = 0;
|
||
|
virtual void DrawTexturedPolygon(int n, Vertex_t *pVertices) = 0;
|
||
|
virtual const wchar_t *GetTitle(vgui::VPANEL panel) = 0;
|
||
|
virtual bool IsCursorLocked( void ) const = 0;
|
||
|
virtual void SetWorkspaceInsets( int left, int top, int right, int bottom ) = 0;
|
||
|
|
||
|
// Lower level char drawing code, call DrawGet then pass in info to DrawRender
|
||
|
virtual bool DrawGetUnicodeCharRenderInfo( wchar_t ch, CharRenderInfo& info ) = 0;
|
||
|
virtual void DrawRenderCharFromInfo( const CharRenderInfo& info ) = 0;
|
||
|
|
||
|
// global alpha setting functions
|
||
|
// affect all subsequent draw calls - shouldn't normally be used directly, only in Panel::PaintTraverse()
|
||
|
virtual void DrawSetAlphaMultiplier( float alpha /* [0..1] */ ) = 0;
|
||
|
virtual float DrawGetAlphaMultiplier() = 0;
|
||
|
|
||
|
// web browser
|
||
|
virtual void SetAllowHTMLJavaScript( bool state ) = 0;
|
||
|
|
||
|
// video mode changing
|
||
|
virtual void OnScreenSizeChanged( int nOldWidth, int nOldHeight ) = 0;
|
||
|
#if !defined( _XBOX )
|
||
|
virtual vgui::HCursor CreateCursorFromFile( char const *curOrAniFile, char const *pPathID = 0 ) = 0;
|
||
|
#endif
|
||
|
// create IVguiMatInfo object ( IMaterial wrapper in VguiMatSurface, NULL in CWin32Surface )
|
||
|
virtual IVguiMatInfo *DrawGetTextureMatInfoFactory( int id ) = 0;
|
||
|
|
||
|
virtual void PaintTraverseEx(vgui::VPANEL panel, bool paintPopups = false ) = 0;
|
||
|
|
||
|
virtual float GetZPos() const = 0;
|
||
|
|
||
|
// From the Xbox
|
||
|
virtual void SetPanelForInput( vgui::VPANEL vpanel ) = 0;
|
||
|
virtual void DrawFilledRectFade( int x0, int y0, int x1, int y1, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ) = 0;
|
||
|
virtual void DrawSetTextureRGBAEx(int id, const unsigned char *rgba, int wide, int tall, ImageFormat imageFormat ) = 0;
|
||
|
virtual void DrawSetTextScale(float sx, float sy) = 0;
|
||
|
virtual bool SetBitmapFontGlyphSet(vgui::HFont font, const char *windowsFontName, float scalex, float scaley, int flags) = 0;
|
||
|
// adds a bitmap font file
|
||
|
virtual bool AddBitmapFontFile(const char *fontFileName) = 0;
|
||
|
// sets a symbol for the bitmap font
|
||
|
virtual void SetBitmapFontName( const char *pName, const char *pFontFilename ) = 0;
|
||
|
// gets the bitmap font filename
|
||
|
virtual const char *GetBitmapFontName( const char *pName ) = 0;
|
||
|
|
||
|
virtual vgui::IImage *GetIconImageForFullPath( char const *pFullPath ) = 0;
|
||
|
virtual void DrawUnicodeString( const wchar_t *pwString, FontDrawType_t drawType = FONT_DRAW_DEFAULT ) = 0;
|
||
|
};
|
||
|
|
||
|
} // end namespace
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// FIXME: This works around using scoped interfaces w/ EXPOSE_SINGLE_INTERFACE
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class ISurfaceV30 : public SurfaceV30::ISurface
|
||
|
{
|
||
|
public:
|
||
|
};
|
||
|
|
||
|
|
||
|
#define VGUI_SURFACE_INTERFACE_VERSION_30 "VGUI_Surface030"
|
||
|
|
||
|
#endif // ISURFACE_V30_H
|