47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a collisionmodel
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//
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//===========================================================================//
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#include "mdlobjects/dmecollisionmodel.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCollisionModel, CDmeCollisionModel );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeCollisionModel::OnConstruction()
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{
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m_flMass.Init( this, "mass" );
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m_bAutomaticMassComputation.Init( this, "automaticMassComputation" );
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m_flInertia.Init( this, "inertia" );
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m_flDamping.Init( this, "damping" );
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m_flRotationalDamping.Init( this, "rotationalDamping" );
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m_flDrag.Init( this, "drag" );
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m_flRollingDrag.Init( this, "rollingDrag" );
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m_nMaxConvexPieces.Init( this, "maxConvexPieces" );
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m_bRemove2D.Init( this, "remove2d" );
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m_bConcavePerJoint.Init( this, "concavePerJoint" );
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m_flWeldPositionTolerance.Init( this, "weldPositionTolerance" );
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m_flWeldNormalTolerance.Init( this, "weldNormalTolerance" );
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m_bConcave.Init( this, "concave" );
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m_bForceMassCenter.Init( this, "forceMassCenter" );
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m_vecMassCenter.Init( this, "massCenter" );
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m_bNoSelfCollisions.Init( this, "noSelfCollisions" );
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m_bAssumeWorldSpace.Init( this, "assumeWorldSpace" );
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m_SurfaceProperty.InitAndSet( this, "surfaceProperty", "default" );
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}
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void CDmeCollisionModel::OnDestruction()
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{
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}
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