156 lines
5.2 KiB
C++
156 lines
5.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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#include "shattersurfacetypes.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches Glass Shatter tempentity
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//-----------------------------------------------------------------------------
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class CTEShatterSurface : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity );
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CTEShatterSurface( const char *name );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecOrigin );
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CNetworkQAngle( m_vecAngles );
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CNetworkVector( m_vecForce );
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CNetworkVector( m_vecForcePos );
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CNetworkVar( float, m_flWidth );
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CNetworkVar( float, m_flHeight );
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CNetworkVar( float, m_flShardSize );
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CNetworkVar( int, m_nSurfaceType );
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CNetworkArray( byte, m_uchFrontColor, 3 );
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CNetworkArray( byte, m_uchBackColor, 3 );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEShatterSurface::CTEShatterSurface( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecOrigin.Init();
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m_vecAngles.Init();
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m_vecForce.Init();
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m_vecForcePos.Init();
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m_flWidth = 16.0f;
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m_flHeight = 16.0f;
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m_flShardSize = 3.0f;
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m_uchFrontColor.Set( 0, 255 );
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m_uchFrontColor.Set( 1, 255 );
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m_uchFrontColor.Set( 2, 255 );
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m_uchBackColor.Set( 0, 255 );
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m_uchBackColor.Set( 1, 255 );
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m_uchBackColor.Set( 2, 255 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecOrigin = current_origin;
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Vector vecEnd;
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Vector forward;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
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VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
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trace_t tr;
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UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
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m_vecOrigin = tr.endpos;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD),
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SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Singleton to fire TEShatterSurface objects
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static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *pos -
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// entity -
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// index -
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//-----------------------------------------------------------------------------
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void TE_ShatterSurface( IRecipientFilter& filter, float delay,
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const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos,
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float width, float height, float shardsize, ShatterSurface_t surfacetype,
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int front_r, int front_g, int front_b, int back_r, int back_g, int back_b)
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{
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g_TEShatterSurface.m_vecOrigin = *pos;
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g_TEShatterSurface.m_vecAngles = *angle;
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g_TEShatterSurface.m_vecForce = *force;
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g_TEShatterSurface.m_vecForcePos = *forcepos;
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g_TEShatterSurface.m_flWidth = width;
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g_TEShatterSurface.m_flHeight = height;
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g_TEShatterSurface.m_flShardSize = shardsize;
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g_TEShatterSurface.m_nSurfaceType = surfacetype;
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g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r );
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g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g );
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g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b );
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g_TEShatterSurface.m_uchBackColor.Set( 0, back_r );
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g_TEShatterSurface.m_uchBackColor.Set( 1, back_g );
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g_TEShatterSurface.m_uchBackColor.Set( 2, back_b );
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// Send it over the wire
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g_TEShatterSurface.Create( filter, delay );
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}
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