58 lines
2.2 KiB
C
58 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERBROWSER_H
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#define ISERVERBROWSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Interface to server browser module
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//-----------------------------------------------------------------------------
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abstract_class IServerBrowser
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{
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public:
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// activates the server browser window, brings it to the foreground
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virtual bool Activate() = 0;
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// joins a game directly
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virtual bool JoinGame( uint32 unGameIP, uint16 usGamePort, const char *pszConnectCode ) = 0;
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// joins a specified game - game info dialog will only be opened if the server is fully or passworded
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virtual bool JoinGame( uint64 ulSteamIDFriend, const char *pszConnectCode ) = 0;
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// opens a game info dialog to watch the specified server; associated with the friend 'userName'
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virtual bool OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *pszConnectCode ) = 0;
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// forces the game info dialog closed
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virtual void CloseGameInfoDialog( uint64 ulSteamIDFriend ) = 0;
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// closes all the game info dialogs
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virtual void CloseAllGameInfoDialogs() = 0;
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/// Given a map name, strips off some stuff and returns the "friendly" name of the map.
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/// Returns the cleaned out map name into the caller's buffer, and returns the friendly
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/// game type name.
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virtual const char *GetMapFriendlyNameAndGameType( const char *pszMapName, char *szFriendlyMapName, int cchFriendlyName ) = 0;
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// Enable filtering of workshop maps, requires the game/tool loading us to feed subscription data. This is a
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// slightly ugly workaround to TF2 not yet having native workshop UI in quickplay, once that is in place this should
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// either be stripped back out or expanded to be directly aware of the steam workshop without being managed.
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virtual void SetWorkshopEnabled( bool bManaged ) = 0;
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virtual void AddWorkshopSubscribedMap( const char *pszMapName ) = 0;
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virtual void RemoveWorkshopSubscribedMap( const char *pszMapName ) = 0;
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};
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#define SERVERBROWSER_INTERFACE_VERSION "ServerBrowser005"
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#endif // ISERVERBROWSER_H
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