source-engine-2018-hl2_src/vphysics/vphysics_saverestore.cpp

223 lines
6.1 KiB
C++
Raw Permalink Normal View History

2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Phys pointer association
//-----------------------------------------------------------------------------
static CUtlMap<void *, void *> s_VPhysPtrMap( 0, 0, DefLessFunc(void *) );
CVPhysPtrSaveRestoreOps g_VPhysPtrSaveRestoreOps;
CVPhysPtrUtlVectorSaveRestoreOps g_VPhysPtrUtlVectorSaveRestoreOps;
//-----------------------------------------------------------------------------
// Phys pointer association
//-----------------------------------------------------------------------------
static void AddPtrAssociation( void *pOldValue, void *pNewValue )
{
s_VPhysPtrMap.Insert( pOldValue, pNewValue );
}
//-----------------------------------------------------------------------------
// Purpose: Save/load part of CPhysicsEnvironment
//-----------------------------------------------------------------------------
static bool NoPhysSaveFunc( const physsaveparams_t &params, void * )
{
AssertMsg( 0, "Physics cannot save the specified type" );
return false;
}
bool CPhysicsEnvironment::Save( const physsaveparams_t &params )
{
const PhysInterfaceId_t type = params.type;
Assert( type >= 0 && type < PIID_NUM_TYPES );
static PhysSaveFunc_t saveFuncs[PIID_NUM_TYPES] =
{
NoPhysSaveFunc,
(PhysSaveFunc_t)SavePhysicsObject,
(PhysSaveFunc_t)SavePhysicsFluidController,
(PhysSaveFunc_t)SavePhysicsSpring,
(PhysSaveFunc_t)SavePhysicsConstraintGroup,
(PhysSaveFunc_t)SavePhysicsConstraint,
(PhysSaveFunc_t)SavePhysicsShadowController,
(PhysSaveFunc_t)SavePhysicsPlayerController,
(PhysSaveFunc_t)SavePhysicsMotionController,
(PhysSaveFunc_t)SavePhysicsVehicleController,
};
if ( type >= 0 && type < PIID_NUM_TYPES )
{
params.pSave->WriteInt( (int *)&params.pObject );
return (*saveFuncs[type])( params, params.pObject );
}
return false;
}
static bool NoPhysRestoreFunc( const physrestoreparams_t &params, void ** )
{
AssertMsg( 0, "Physics cannot save the specified type" );
return false;
}
CVPhysPtrSaveRestoreOps::CVPhysPtrSaveRestoreOps()
{
}
void CPhysicsEnvironment::PreRestore( const physprerestoreparams_t &params )
{
g_VPhysPtrSaveRestoreOps.PreRestore();
for ( int i = 0; i < params.recreatedObjectCount; i++ )
{
AddPtrAssociation( params.recreatedObjectList[i].pOldObject, params.recreatedObjectList[i].pNewObject );
}
}
bool CPhysicsEnvironment::Restore( const physrestoreparams_t &params )
{
const PhysInterfaceId_t type = params.type;
Assert( type >= 0 && type < PIID_NUM_TYPES );
static PhysRestoreFunc_t restoreFuncs[PIID_NUM_TYPES] =
{
NoPhysRestoreFunc,
(PhysRestoreFunc_t)RestorePhysicsObject,
(PhysRestoreFunc_t)RestorePhysicsFluidController,
(PhysRestoreFunc_t)RestorePhysicsSpring,
(PhysRestoreFunc_t)RestorePhysicsConstraintGroup,
(PhysRestoreFunc_t)RestorePhysicsConstraint,
(PhysRestoreFunc_t)RestorePhysicsShadowController,
(PhysRestoreFunc_t)RestorePhysicsPlayerController,
(PhysRestoreFunc_t)RestorePhysicsMotionController,
(PhysRestoreFunc_t)RestorePhysicsVehicleController,
};
if ( type >= 0 && type < PIID_NUM_TYPES )
{
void *pOldObject;
params.pRestore->ReadInt( (int *)&pOldObject );
if ( (*restoreFuncs[type])( params, params.ppObject ) )
{
AddPtrAssociation( pOldObject, *params.ppObject );
if ( type == PIID_IPHYSICSOBJECT )
{
m_objects.AddToTail( (IPhysicsObject *)(*params.ppObject) );
}
return true;
}
}
return false;
}
void CPhysicsEnvironment::PostRestore()
{
g_VPhysPtrSaveRestoreOps.PostRestore();
}
//-----------------------------------------------------------------------------
// Purpose: Fixes up pointers beteween vphysics objects
//-----------------------------------------------------------------------------
void CVPhysPtrSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
{
int *pField = (int *)fieldInfo.pField;
int nObjects = fieldInfo.pTypeDesc->fieldSize;
for ( int i = 0; i < nObjects; i++ )
{
pSave->WriteInt( pField );
++pField;
}
}
//-------------------------------------
void CVPhysPtrSaveRestoreOps::PreRestore()
{
Assert( s_VPhysPtrMap.Count() == 0 );
}
//-------------------------------------
void CVPhysPtrSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
{
void **ppField = (void **)fieldInfo.pField;
int nObjects = fieldInfo.pTypeDesc->fieldSize;
for ( int i = 0; i < nObjects; i++ )
{
pRestore->ReadInt( (int *)ppField );
int iNewVal = s_VPhysPtrMap.Find( *ppField );
if ( iNewVal != s_VPhysPtrMap.InvalidIndex() )
{
*ppField = s_VPhysPtrMap[iNewVal];
}
else
{
*ppField = NULL;
}
++ppField;
}
}
//-------------------------------------
void CVPhysPtrSaveRestoreOps::PostRestore()
{
s_VPhysPtrMap.RemoveAll();
PostRestorePhysicsObject();
PostRestorePhysicsConstraintGroup();
}
//-----------------------------------------------------------------------------
void CVPhysPtrUtlVectorSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
{
Assert( fieldInfo.pTypeDesc->fieldSize == 1 );
VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField;
int nObjects = pUtlVector->Count();
pSave->WriteInt( &nObjects );
for ( int i = 0; i < nObjects; i++ )
{
pSave->WriteInt( &pUtlVector->Element(i) );
}
}
void CVPhysPtrUtlVectorSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
{
Assert( fieldInfo.pTypeDesc->fieldSize == 1 );
VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField;
int nObjects;
pRestore->ReadInt( &nObjects );
pUtlVector->AddMultipleToTail( nObjects );
for ( int i = 0; i < nObjects; i++ )
{
void **ppElem = (void**)(&pUtlVector->Element(i));
pRestore->ReadInt( (int*)ppElem );
int iNewVal = s_VPhysPtrMap.Find( *ppElem );
if ( iNewVal != s_VPhysPtrMap.InvalidIndex() )
{
*ppElem = s_VPhysPtrMap[iNewVal];
}
else
{
*ppElem = NULL;
}
}
}