46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// stdafx.h : include file for standard system include files,
|
||
|
// or project specific include files that are used frequently, but
|
||
|
// are changed infrequently
|
||
|
//
|
||
|
|
||
|
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
|
||
|
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
|
||
|
|
||
|
#if _MSC_VER > 1000
|
||
|
#pragma once
|
||
|
#endif // _MSC_VER > 1000
|
||
|
|
||
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||
|
|
||
|
|
||
|
// Windows Header Files:
|
||
|
#include <windows.h>
|
||
|
|
||
|
#include "tier0/basetypes.h"
|
||
|
|
||
|
// C RunTime Header Files
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <malloc.h>
|
||
|
#include <memory.h>
|
||
|
#include <tchar.h>
|
||
|
#include <d3d8.h>
|
||
|
#include <dxerr8.h>
|
||
|
#include "d3dapp.h"
|
||
|
|
||
|
// Local Header Files
|
||
|
|
||
|
// TODO: reference additional headers your program requires here
|
||
|
|
||
|
//{{AFX_INSERT_LOCATION}}
|
||
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||
|
|
||
|
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
|