source-engine-2018-hl2_src/unicode/unicode.cpp

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "unicode/unicode.h"
class CUnicodeWindows : public IUnicodeWindows
{
public:
virtual LRESULT DefWindowProcW(
HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam )
{
return ::DefWindowProcW( hWnd, Msg, wParam, lParam );
}
virtual HWND CreateWindowExW(
DWORD dwExStyle,
LPCWSTR lpClassName,
LPCWSTR lpWindowName,
DWORD dwStyle,
int x,
int y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
)
{
return ::CreateWindowExW( dwExStyle, lpClassName, lpWindowName, dwStyle, x, y,
nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam );
}
virtual ATOM RegisterClassW
(
CONST WNDCLASSW *lpWndClass
)
{
return ::RegisterClassW( lpWndClass );
}
virtual BOOL UnregisterClassW
(
LPCWSTR lpClassName,
HINSTANCE hInstance
)
{
return ::UnregisterClassW( lpClassName, hInstance );
}
};
EXPOSE_SINGLE_INTERFACE( CUnicodeWindows, IUnicodeWindows, VENGINE_UNICODEINTERFACE_VERSION );