source-engine-2018-hl2_src/public/bone_accessor.cpp

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2020-04-23 00:56:21 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "bone_accessor.h"
#if defined( CLIENT_DLL ) && defined( _DEBUG )
void CBoneAccessor::SanityCheckBone( int iBone, bool bReadable ) const
{
if ( m_pAnimating )
{
CStudioHdr *pHdr = m_pAnimating->GetModelPtr();
if ( pHdr )
{
mstudiobone_t *pBone = pHdr->pBone( iBone );
if ( bReadable )
{
AssertOnce( pBone->flags & m_ReadableBones );
}
else
{
AssertOnce( pBone->flags & m_WritableBones );
}
}
}
}
#endif