87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef NETWORKSERVER_H
|
||
|
#define NETWORKSERVER_H
|
||
|
|
||
|
#include "networksystem/inetworksystem.h"
|
||
|
#include "netchannel.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CPlayer;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Server class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CNetworkServer : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel
|
||
|
{
|
||
|
public:
|
||
|
CNetworkServer( );
|
||
|
virtual ~CNetworkServer();
|
||
|
|
||
|
bool Init( int nServerPort );
|
||
|
void Shutdown();
|
||
|
|
||
|
// IConnectionlessPacketHandler
|
||
|
virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet
|
||
|
|
||
|
// INetworkMessageHandler
|
||
|
virtual void OnConnectionClosing( INetChannel *channel, char const *reason );
|
||
|
virtual void OnConnectionStarted( INetChannel *channel );
|
||
|
|
||
|
virtual void OnPacketStarted( int inseq, int outseq );
|
||
|
virtual void OnPacketFinished();
|
||
|
|
||
|
// ILookupChannel
|
||
|
virtual CNetChannel *FindNetChannel( const netadr_t& from ) ;
|
||
|
|
||
|
void ReadPackets();
|
||
|
void SendUpdates();
|
||
|
void AcceptConnection( const netadr_t& remote );
|
||
|
|
||
|
CPlayer *FindPlayerByAddress( const netadr_t& adr );
|
||
|
CPlayer *FindPlayerByNetChannel( INetChannel *chan );
|
||
|
|
||
|
CUDPSocket *m_pSocket;
|
||
|
|
||
|
CUtlVector< CPlayer * > m_Players;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Represents a connected player to the server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CPlayer
|
||
|
{
|
||
|
public:
|
||
|
CPlayer( CNetworkServer *server, netadr_t& remote );
|
||
|
|
||
|
void SendUpdate();
|
||
|
|
||
|
const netadr_t &GetRemoteAddress()
|
||
|
{
|
||
|
return m_NetChan.GetRemoteAddress();
|
||
|
}
|
||
|
|
||
|
char const *GetName()
|
||
|
{
|
||
|
return "Foozle";
|
||
|
}
|
||
|
|
||
|
void Shutdown();
|
||
|
|
||
|
CNetChannel m_NetChan;
|
||
|
bool m_bMarkedForDeletion;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // NETWORKSERVER_H
|
||
|
|