923 lines
22 KiB
C++
923 lines
22 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "NetChannel.h"
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#include "UDP_Socket.h"
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#include "tier1/utlbuffer.h"
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#include "networksystem/inetworkmessage.h"
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#include "networksystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Construction/Destruction
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//-----------------------------------------------------------------------------
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CNetChannel::CNetChannel()
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{
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m_pSocket = NULL; // invalid
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remote_address.Clear();
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last_received = 0;
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connect_time = 0;
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m_ConnectionState = CONNECTION_STATE_DISCONNECTED;
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Q_strncpy( m_Name, "", sizeof(m_Name) );
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m_MessageHandler = NULL;
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m_StreamUnreliable.StartWriting(m_UnreliableDataBuffer, sizeof(m_UnreliableDataBuffer));
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m_StreamUnreliable.SetDebugName( "netchan_t::unreliabledata" );
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m_StreamReliable.StartWriting(m_ReliableDataBuffer, sizeof(m_ReliableDataBuffer));
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m_StreamReliable.SetDebugName( "netchan_t::reliabledata" );
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m_Rate = DEFAULT_RATE;
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m_Timeout = SIGNON_TIME_OUT;
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m_PacketDrop = 0;
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// Prevent the first message from getting dropped after connection is set up.
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m_nOutSequenceNr = 1; // otherwise it looks like a
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m_nInSequenceNr = 0;
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m_nOutSequenceNrAck = 0;
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m_nOutReliableState = 0; // our current reliable state
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m_nInReliableState = 0; // last remote reliable state
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// FlowReset();
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}
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CNetChannel::~CNetChannel()
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{
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Shutdown( "NetChannel removed." );
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}
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//-----------------------------------------------------------------------------
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// called to open a channel to a remote system
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//-----------------------------------------------------------------------------
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void CNetChannel::Setup( bool serverSide, const netadr_t *adr, CUDPSocket *sendSocket, char const *name, INetworkMessageHandler *handler )
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{
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Assert( name );
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Assert( handler );
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Assert( adr );
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m_pSocket = sendSocket;
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// remote_address may be NULL for fake channels (demo playback etc)
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remote_address = *adr;
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last_received = g_pNetworkSystemImp->GetTime();
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connect_time = last_received;
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Q_strncpy( m_Name, name, sizeof(m_Name) );
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m_MessageHandler = handler;
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m_StreamUnreliable.StartWriting(m_UnreliableDataBuffer, sizeof(m_UnreliableDataBuffer));
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m_StreamUnreliable.SetDebugName( "netchan_t::unreliabledata" );
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m_ReliableDataBufferMP.EnsureCapacity( NET_MAX_PAYLOAD );
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m_StreamReliable.StartWriting( m_ReliableDataBufferMP.Base(), NET_MAX_PAYLOAD );
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m_StreamReliable.SetDebugName( "netchan_t::reliabledata" );
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m_Rate = DEFAULT_RATE;
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m_Timeout = SIGNON_TIME_OUT;
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m_PacketDrop = 0;
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// Prevent the first message from getting dropped after connection is set up.
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m_nOutSequenceNr = 1; // otherwise it looks like a
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m_nInSequenceNr = 0;
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m_nOutSequenceNrAck = 0;
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m_nOutReliableState = 0; // our current reliable state
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m_nInReliableState = 0; // last remote reliable state
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m_nChokedPackets = 0;
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m_fClearTime = 0.0;
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m_ConnectionState = CONNECTION_STATE_CONNECTED;
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// FlowReset();
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// tell message handler to register know netmessages
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m_MessageHandler->OnConnectionStarted( this );
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}
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void CNetChannel::Shutdown( const char *pReason )
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{
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// send discconect
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if ( !m_pSocket )
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return;
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Clear(); // free all buffers (reliable & unreliable)
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if ( pReason )
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{
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// send disconnect message
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WriteSystemNetworkMessage( m_StreamUnreliable, net_disconnect );
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m_StreamUnreliable.WriteString( pReason );
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Transmit(); // push message out
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}
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m_pSocket = NULL; // signals that netchannel isn't valid anymore
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remote_address.Clear();
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m_ConnectionState = CONNECTION_STATE_DISCONNECTED;
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if ( m_MessageHandler )
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{
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m_MessageHandler->OnConnectionClosing( this, pReason );
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m_MessageHandler = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Channel connection state
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//-----------------------------------------------------------------------------
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ConnectionStatus_t CNetChannel::GetConnectionState( )
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{
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return m_ConnectionState;
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}
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void CNetChannel::SetConnectionState( ConnectionStatus_t state )
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{
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m_ConnectionState = state;
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}
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/*
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void CNetChannel::GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck )
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{
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nOutSequenceNr = m_nOutSequenceNr;
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nInSequenceNr = m_nInSequenceNr;
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nOutSequenceNrAck = m_nOutSequenceNrAck;
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}
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void CNetChannel::SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck )
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{
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Assert( IsPlayback() );
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m_nOutSequenceNr = nOutSequenceNr;
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m_nInSequenceNr = nInSequenceNr;
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m_nOutSequenceNrAck = nOutSequenceNrAck;
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}
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*/
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void CNetChannel::SetTimeout(float seconds)
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{
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m_Timeout = seconds;
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if ( m_Timeout > 3600.0f )
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{
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m_Timeout = 3600.0f; // 1 hour maximum
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}
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else if ( m_Timeout < CONNECTION_PROBLEM_TIME )
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{
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m_Timeout = CONNECTION_PROBLEM_TIME; // allow at least this minimum
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}
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}
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void CNetChannel::SetDataRate(float rate)
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{
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m_Rate = clamp( rate, (float)MIN_RATE, (float)MAX_RATE );
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}
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const char * CNetChannel::GetName() const
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{
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return m_Name;
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}
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const char * CNetChannel::GetAddress() const
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{
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return remote_address.ToString();
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}
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/*
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int CNetChannel::GetDropNumber() const
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{
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return m_PacketDrop;
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}
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*/
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/*
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===============
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CNetChannel::CanSendPacket
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Returns true if the bandwidth choke isn't active
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================
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*/
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bool CNetChannel::CanSendPacket () const
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{
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return m_fClearTime < g_pNetworkSystemImp->GetTime();
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}
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/*
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void CNetChannel::FlowReset( void )
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{
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Q_memset( m_DataFlow, 0, sizeof( m_DataFlow ) );
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Q_memset( m_MsgStats, 0, sizeof( m_MsgStats ) );
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}
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void CNetChannel::FlowNewPacket(int flow, int seqnr, int acknr, int nChoked, int nSize )
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{
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netflow_t * pflow = &m_DataFlow[ flow ];
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// if frame_number != ( current + 1 ) mark frames between as invalid
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netframe_t *pframe = NULL;
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if ( seqnr > pflow->currentindex )
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{
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for ( int i = pflow->currentindex+1; i <= seqnr; i++ )
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{
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pframe = &pflow->frames[ i & NET_FRAMES_MASK ];
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pframe->time = GetTime(); // now
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pframe->valid = false;
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pframe->size = 0;
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pframe->latency = -1.0f; // not acknowledged yet
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pframe->choked = 0; // not acknowledged yet
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Q_memset( &pframe->msggroups, 0, sizeof(pframe->msggroups) );
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}
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pframe->choked = nChoked;
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pframe->size = nSize;
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pframe->valid = true;
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}
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else
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{
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Assert( seqnr > pflow->currentindex );
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}
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pflow->totalpackets++;
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pflow->currentindex = seqnr;
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pflow->currentframe = pframe;
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// updated ping for acknowledged packet
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int aflow = (flow==FLOW_OUTGOING) ? FLOW_INCOMING : FLOW_OUTGOING;
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if ( acknr <= (m_DataFlow[aflow].currentindex - NET_FRAMES_BACKUP) )
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return; // acknowledged packet isn't in backup buffer anymore
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netframe_t * aframe = &m_DataFlow[aflow].frames[ acknr & NET_FRAMES_MASK ];
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if ( aframe->valid && aframe->latency == -1.0f )
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{
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// update ping for acknowledged packet, if not already acknowledged before
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aframe->latency = GetTime() - aframe->time;
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if ( aframe->latency < 0.0f )
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aframe->latency = 0.0f;
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}
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}
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void CNetChannel::FlowUpdate(int flow, int addbytes)
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{
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netflow_t * pflow = &m_DataFlow[ flow ];
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pflow->totalbytes += addbytes;
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if ( pflow->nextcompute > GetTime() )
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return;
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pflow->nextcompute = GetTime() + FLOW_INTERVAL;
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int totalvalid = 0;
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int totalinvalid = 0;
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int totalbytes = 0;
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float totallatency = 0.0f;
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int totallatencycount = 0;
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int totalchoked = 0;
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float starttime = FLT_MAX;
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float endtime = 0.0f;
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netframe_t *pprev = &pflow->frames[ NET_FRAMES_BACKUP-1 ];
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for ( int i = 0; i < NET_FRAMES_BACKUP; i++ )
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{
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// Most recent message then backward from there
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netframe_t * pcurr = &pflow->frames[ i ];
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if ( pcurr->valid )
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{
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if ( pcurr->time < starttime )
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starttime = pcurr->time;
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if ( pcurr->time > endtime )
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endtime = pcurr->time;
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totalvalid++;
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totalchoked += pcurr->choked;
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totalbytes += pcurr->size;
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if ( pcurr->latency > -1.0f )
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{
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totallatency += pcurr->latency;
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totallatencycount++;
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}
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}
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else
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{
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totalinvalid++;
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}
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pprev = pcurr;
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}
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float totaltime = endtime - starttime;
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if ( totaltime > 0.0f )
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{
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pflow->avgbytespersec *= FLOW_AVG;
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pflow->avgbytespersec += ( 1.0f - FLOW_AVG ) * ((float)totalbytes / totaltime);
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pflow->avgpacketspersec *= FLOW_AVG;
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pflow->avgpacketspersec += ( 1.0f - FLOW_AVG ) * ((float)totalvalid / totaltime);
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}
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int totalPackets = totalvalid + totalinvalid;
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if ( totalPackets > 0 )
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{
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pflow->avgloss *= FLOW_AVG;
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pflow->avgloss += ( 1.0f - FLOW_AVG ) * ((float)(totalinvalid-totalchoked)/totalPackets);
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if ( pflow->avgloss < 0 )
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pflow->avgloss = 0;
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pflow->avgchoke *= FLOW_AVG;
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pflow->avgchoke += ( 1.0f - FLOW_AVG ) * ((float)totalchoked/totalPackets);
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}
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if ( totallatencycount>0 )
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{
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float newping = totallatency / totallatencycount ;
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pflow->latency = newping;
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pflow->avglatency*= FLOW_AVG;
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pflow->avglatency += ( 1.0f - FLOW_AVG ) * newping;
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}
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}
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*/
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void CNetChannel::SetChoked( void )
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{
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m_nOutSequenceNr++; // sends to be done since move command use sequence number
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m_nChokedPackets++;
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}
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bool CNetChannel::Transmit( bool onlyReliable /* =false */ )
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{
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if ( onlyReliable )
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{
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m_StreamUnreliable.Reset();
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}
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return ( SendDatagram( NULL ) != 0 );
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}
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/*
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===============
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CNetChannel::TransmitBits
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tries to send an unreliable message to a connection, and handles the
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transmition / retransmition of the reliable messages.
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A 0 length will still generate a packet and deal with the reliable messages.
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================
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*/
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int CNetChannel::SendDatagram( bf_write *datagram )
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{
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byte send_buf[ NET_MAX_MESSAGE ];
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// first increase out sequence number
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// check, if fake client, then fake send also
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if ( remote_address.GetType() == NA_NULL )
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{
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// this is a demo channel, fake sending all data
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m_fClearTime = 0.0; // no bandwidth delay
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m_nChokedPackets = 0; // Reset choke state
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m_StreamReliable.Reset(); // clear current reliable buffer
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m_StreamUnreliable.Reset(); // clear current unrelaible buffer
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m_nOutSequenceNr++;
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return m_nOutSequenceNr-1;
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}
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// process all new and pending reliable data, return true if reliable data should
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// been send with this packet
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if ( m_StreamReliable.IsOverflowed() )
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{
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Msg ("%s:send reliable stream overflow\n" ,remote_address.ToString());
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return 0;
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}
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bf_write send( "CNetChannel_TransmitBits->send", send_buf, sizeof(send_buf) );
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// Prepare the packet header
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// build packet flags
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unsigned char flags = 0;
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// start writing packet
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send.WriteLong ( m_nOutSequenceNr );
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send.WriteLong ( m_nInSequenceNr );
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bf_write flagsPos = send; // remember flags byte position
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send.WriteByte ( 0 ); // write correct flags value later
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send.WriteByte ( m_nInReliableState );
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if ( m_nChokedPackets > 0 )
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{
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flags |= PACKET_FLAG_CHOKED;
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send.WriteByte ( m_nChokedPackets & 0xFF ); // send number of choked packets
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}
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/*
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if ( SendSubChannelData( send ) )
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{
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flags |= PACKET_FLAG_RELIABLE;
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}
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*/
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// Is there room for given datagram data. the datagram data
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// is somewhat more important than the normal unreliable data
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// this is done to allow some kind of snapshot behaviour
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// weather all data in datagram is transmitted or none.
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if ( datagram )
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{
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if( datagram->GetNumBitsWritten() < send.GetNumBitsLeft() )
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{
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send.WriteBits( datagram->GetData(), datagram->GetNumBitsWritten() );
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}
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else
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{
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DevMsg("CNetChannel::SendDatagram: data would overfow, ignoring\n");
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}
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}
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// Is there room for the unreliable payload?
|
||
|
if ( m_StreamUnreliable.GetNumBitsWritten() < send.GetNumBitsLeft() )
|
||
|
{
|
||
|
send.WriteBits(m_StreamUnreliable.GetData(), m_StreamUnreliable.GetNumBitsWritten() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DevMsg("CNetChannel::SendDatagram: Unreliable would overfow, ignoring\n");
|
||
|
}
|
||
|
|
||
|
m_StreamUnreliable.Reset(); // clear unreliable data buffer
|
||
|
|
||
|
// Deal with packets that are too small for some networks
|
||
|
while ( send.GetNumBytesWritten() < MIN_ROUTEABLE_PACKET )
|
||
|
{
|
||
|
// Go ahead and pad some bits as long as needed
|
||
|
WriteSystemNetworkMessage( send, net_nop );
|
||
|
}
|
||
|
|
||
|
// fill last bits in last byte with NOP if necessary
|
||
|
int nRemainingBits = send.GetNumBitsWritten() % 8;
|
||
|
int nHeaderSize = g_pNetworkSystemImp->GetGroupBitCount() + g_pNetworkSystemImp->GetTypeBitCount();
|
||
|
while ( nRemainingBits > 0 && nRemainingBits <= ( 8 - nHeaderSize ) )
|
||
|
{
|
||
|
WriteSystemNetworkMessage( send, net_nop );
|
||
|
nRemainingBits += nHeaderSize;
|
||
|
}
|
||
|
|
||
|
flagsPos.WriteByte( flags ); // write correct flags value
|
||
|
|
||
|
// Send the datagram
|
||
|
m_pSocket->SendTo( remote_address, send.GetData(), send.GetNumBytesWritten() );
|
||
|
|
||
|
// update stats
|
||
|
|
||
|
int nTotalSize = send.GetNumBytesWritten() + UDP_HEADER_SIZE;
|
||
|
|
||
|
// FlowNewPacket( FLOW_OUTGOING, m_nOutSequenceNr, m_nInSequenceNr, m_nChokedPackets, nTotalSize );
|
||
|
// FlowUpdate( FLOW_OUTGOING, nTotalSize );
|
||
|
|
||
|
float flTime = g_pNetworkSystemImp->GetTime();
|
||
|
if ( m_fClearTime < flTime )
|
||
|
{
|
||
|
m_fClearTime = flTime;
|
||
|
}
|
||
|
|
||
|
// calc cleantime when channel will be ready for next packet
|
||
|
Assert( m_Rate != 0.0f );
|
||
|
m_fClearTime += (float)( nTotalSize ) / (float) m_Rate;
|
||
|
|
||
|
m_nChokedPackets = 0;
|
||
|
m_nOutSequenceNr++;
|
||
|
|
||
|
return m_nOutSequenceNr-1; // return send seq nr
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::ProcessControlMessage( int cmd, bf_read &buf )
|
||
|
{
|
||
|
switch( cmd )
|
||
|
{
|
||
|
case net_nop:
|
||
|
return true;
|
||
|
|
||
|
case net_disconnect:
|
||
|
{
|
||
|
char pReason[1024];
|
||
|
buf.ReadString( pReason, sizeof(pReason) );
|
||
|
Shutdown( pReason );
|
||
|
}
|
||
|
return false;
|
||
|
|
||
|
default:
|
||
|
Msg( "CNetChannel: received bad control cmd %i from %s.\n", cmd, remote_address.ToString() );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::ProcessMessages( bf_read &buf )
|
||
|
{
|
||
|
//int startbit = buf.GetNumBitsRead();
|
||
|
int nGroupCount = g_pNetworkSystemImp->GetGroupBitCount();
|
||
|
int nTypeCount = g_pNetworkSystemImp->GetTypeBitCount();
|
||
|
|
||
|
while ( true )
|
||
|
{
|
||
|
if ( buf.IsOverflowed() )
|
||
|
return false;
|
||
|
|
||
|
// Are we at the end?
|
||
|
if ( buf.GetNumBitsLeft() < ( nGroupCount + nTypeCount ) )
|
||
|
break;
|
||
|
|
||
|
unsigned int group = buf.ReadUBitLong( nGroupCount );
|
||
|
unsigned int type = buf.ReadUBitLong( nTypeCount );
|
||
|
|
||
|
if ( group == net_group_networksystem )
|
||
|
{
|
||
|
if ( !ProcessControlMessage( type, buf ) )
|
||
|
return g_pNetworkSystemImp->IsNetworkEventCreated(); // disconnect or error
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// see if we have a registered message object for this type
|
||
|
INetworkMessage *pNetMessage = g_pNetworkSystemImp->FindNetworkMessage( group, type );
|
||
|
if ( !pNetMessage )
|
||
|
{
|
||
|
Msg( "Netchannel: unknown net message (%i:%i) from %s.\n", group, type, remote_address.ToString() );
|
||
|
Assert ( 0 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Attach it to the correct netchannel
|
||
|
pNetMessage->SetNetChannel( this );
|
||
|
|
||
|
// let message parse itself from buffe
|
||
|
const char *pGroupName = pNetMessage->GetGroupName();
|
||
|
const char *pMessageName = pNetMessage->GetName();
|
||
|
|
||
|
//int startbit = buf.GetNumBitsRead();
|
||
|
|
||
|
if ( !pNetMessage->ReadFromBuffer( buf ) )
|
||
|
{
|
||
|
Msg( "Netchannel: failed reading message %s [%s] from %s.\n", pMessageName, pGroupName, remote_address.ToString() );
|
||
|
Assert ( 0 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// UpdateMessageStats( netmsg->GetGroup(), buf.GetNumBitsRead() - startbit );
|
||
|
|
||
|
// Create a network event
|
||
|
NetworkMessageReceivedEvent_t *pReceived = g_pNetworkSystemImp->CreateNetworkEvent< NetworkMessageReceivedEvent_t >( );
|
||
|
pReceived->m_nType = NETWORK_EVENT_MESSAGE_RECEIVED;
|
||
|
pReceived->m_pChannel = this;
|
||
|
pReceived->m_pNetworkMessage = pNetMessage;
|
||
|
return true; // ok fine
|
||
|
}
|
||
|
|
||
|
return false; // ok fine, but don't keep processing this packet
|
||
|
}
|
||
|
|
||
|
int CNetChannel::ProcessPacketHeader( bf_read& message )
|
||
|
{
|
||
|
// get sequence numbers
|
||
|
int sequence = message.ReadLong();
|
||
|
int sequence_ack= message.ReadLong();
|
||
|
int flags = message.ReadByte();
|
||
|
int relState = message.ReadByte(); // reliable state of 8 subchannels
|
||
|
int nChoked = 0; // read later if choked flag is set
|
||
|
//int i,j;
|
||
|
|
||
|
NOTE_UNUSED( relState );
|
||
|
|
||
|
if ( flags & PACKET_FLAG_CHOKED )
|
||
|
nChoked = message.ReadByte();
|
||
|
|
||
|
// discard stale or duplicated packets
|
||
|
if (sequence <= m_nInSequenceNr )
|
||
|
{
|
||
|
/*
|
||
|
if ( net_showdrop.GetInt() )
|
||
|
{
|
||
|
if ( sequence == m_nInSequenceNr )
|
||
|
{
|
||
|
Msg ("%s:duplicate packet %i at %i\n"
|
||
|
, remote_address.ToString ()
|
||
|
, sequence
|
||
|
, m_nInSequenceNr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg ("%s:out of order packet %i at %i\n"
|
||
|
, remote_address.ToString ()
|
||
|
, sequence
|
||
|
, m_nInSequenceNr);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// dropped packets don't keep the message from being used
|
||
|
//
|
||
|
m_PacketDrop = sequence - (m_nInSequenceNr + nChoked + 1);
|
||
|
|
||
|
if ( m_PacketDrop > 0 )
|
||
|
{
|
||
|
/*
|
||
|
if ( net_showdrop.GetInt() )
|
||
|
{
|
||
|
Msg ("%s:Dropped %i packets at %i\n"
|
||
|
,remote_address.ToString(), m_PacketDrop, sequence );
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
m_nInSequenceNr = sequence;
|
||
|
m_nOutSequenceNrAck = sequence_ack;
|
||
|
|
||
|
// Update data flow stats
|
||
|
// FlowNewPacket( FLOW_INCOMING, m_nInSequenceNr, m_nOutSequenceNrAck, nChoked, packet->size + UDP_HEADER_SIZE );
|
||
|
|
||
|
return flags;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CNetChannel::ProcessPacket
|
||
|
//
|
||
|
// called when a new packet has arrived for this netchannel
|
||
|
// sequence numbers are extracted, fragments/file streams stripped
|
||
|
// and then the netmessages processed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CNetChannel::StartProcessingPacket( CNetPacket *packet )
|
||
|
{
|
||
|
if ( !m_MessageHandler )
|
||
|
return false;
|
||
|
|
||
|
netadr_t from = packet->m_From;
|
||
|
if ( remote_address.IsValid() && !from.CompareAdr ( remote_address ) )
|
||
|
return false;
|
||
|
|
||
|
// Update data flow stats
|
||
|
//FlowUpdate( FLOW_INCOMING, msg.TellPut() + UDP_HEADER_SIZE );
|
||
|
|
||
|
int flags = ProcessPacketHeader( packet->m_Message );
|
||
|
if ( flags == -1 )
|
||
|
return false; // invalid header/packet
|
||
|
|
||
|
/*
|
||
|
if ( net_showudp.GetInt() && net_showudp.GetInt() != 3 )
|
||
|
{
|
||
|
Msg ("UDP <- %s: sz=%i seq=%i ack=%i rel=%i tm=%f\n"
|
||
|
, GetName()
|
||
|
, packet->m_nSizeInBytes
|
||
|
, m_nInSequenceNr & 63
|
||
|
, m_nOutSequenceNrAck & 63
|
||
|
, flags & PACKET_FLAG_RELIABLE ? 1 : 0
|
||
|
, GetTime() );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
last_received = g_pNetworkSystemImp->GetTime();
|
||
|
|
||
|
// tell message handler that a new packet has arrived
|
||
|
m_MessageHandler->OnPacketStarted( m_nInSequenceNr, m_nOutSequenceNrAck );
|
||
|
|
||
|
if ( flags & PACKET_FLAG_RELIABLE )
|
||
|
{
|
||
|
/*
|
||
|
int i, bit = 1<<msg.ReadUBitLong( 3 );
|
||
|
|
||
|
for ( i=0; i<MAX_STREAMS; i++ )
|
||
|
{
|
||
|
if ( msg.ReadOneBit() != 0 )
|
||
|
{
|
||
|
if ( !ReadSubChannelData( msg, i ) )
|
||
|
return false; // error while reading fragments, drop whole packet
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// flip subChannel bit to signal successfull receiving
|
||
|
FLIPBIT(m_nInReliableState, bit);
|
||
|
|
||
|
for ( i=0; i<MAX_STREAMS; i++ )
|
||
|
{
|
||
|
if ( !CheckReceivingList( i ) )
|
||
|
return false; // error while processing
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::ProcessPacket( CNetPacket *packet )
|
||
|
{
|
||
|
return ProcessMessages( packet->m_Message );
|
||
|
}
|
||
|
|
||
|
void CNetChannel::EndProcessingPacket( CNetPacket *packet )
|
||
|
{
|
||
|
// tell message handler that packet is completely parsed
|
||
|
if ( m_MessageHandler )
|
||
|
{
|
||
|
m_MessageHandler->OnPacketFinished();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::AddNetMsg( INetworkMessage *msg, bool bForceReliable )
|
||
|
{
|
||
|
if ( msg->IsReliable() || bForceReliable )
|
||
|
{
|
||
|
WriteNetworkMessage( m_StreamReliable, msg );
|
||
|
if ( m_StreamReliable.IsOverflowed() )
|
||
|
return false;
|
||
|
return msg->WriteToBuffer( m_StreamReliable );
|
||
|
}
|
||
|
|
||
|
WriteNetworkMessage( m_StreamUnreliable, msg );
|
||
|
if ( m_StreamUnreliable.IsOverflowed() )
|
||
|
return false;
|
||
|
return msg->WriteToBuffer( m_StreamUnreliable );
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::AddData( bf_write &msg, bool bReliable )
|
||
|
{
|
||
|
// Always queue any pending reliable data ahead of the fragmentation buffer
|
||
|
|
||
|
if ( msg.GetNumBitsWritten() <= 0 )
|
||
|
return true;
|
||
|
|
||
|
bf_write * buf = bReliable ? &m_StreamReliable : &m_StreamUnreliable;
|
||
|
|
||
|
|
||
|
if ( msg.GetNumBitsWritten() > buf->GetNumBitsLeft() )
|
||
|
{
|
||
|
if ( bReliable )
|
||
|
{
|
||
|
Msg( "ERROR! SendData reliabe data too big (%i)", msg.GetNumBytesWritten() );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return buf->WriteBits( msg.GetData(), msg.GetNumBitsWritten() );
|
||
|
}
|
||
|
|
||
|
int CNetChannel::GetDataRate() const
|
||
|
{
|
||
|
return m_Rate;
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::HasPendingReliableData( void )
|
||
|
{
|
||
|
return ( m_StreamReliable.GetNumBitsWritten() > 0 );
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetTimeConnected() const
|
||
|
{
|
||
|
float t = g_pNetworkSystemImp->GetTime() - connect_time;
|
||
|
return (t>0.0f) ? t : 0.0f ;
|
||
|
}
|
||
|
|
||
|
const netadr_t & CNetChannel::GetRemoteAddress() const
|
||
|
{
|
||
|
return remote_address;
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::IsTimedOut() const
|
||
|
{
|
||
|
if ( m_Timeout == -1.0f )
|
||
|
return false;
|
||
|
else
|
||
|
return ( last_received + m_Timeout ) < g_pNetworkSystemImp->GetTime();
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::IsTimingOut() const
|
||
|
{
|
||
|
if ( m_Timeout == -1.0f )
|
||
|
return false;
|
||
|
else
|
||
|
return (last_received + CONNECTION_PROBLEM_TIME) < g_pNetworkSystemImp->GetTime();
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetTimeSinceLastReceived() const
|
||
|
{
|
||
|
float t = g_pNetworkSystemImp->GetTime() - last_received;
|
||
|
return (t>0.0f) ? t : 0.0f ;
|
||
|
}
|
||
|
|
||
|
bool CNetChannel::IsOverflowed() const
|
||
|
{
|
||
|
return m_StreamReliable.IsOverflowed();
|
||
|
}
|
||
|
|
||
|
void CNetChannel::Clear()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
void CNetChannel::Reset()
|
||
|
{
|
||
|
// FlowReset();
|
||
|
m_StreamUnreliable.Reset(); // clear any pending unreliable data messages
|
||
|
m_StreamReliable.Reset(); // clear any pending reliable data messages
|
||
|
m_fClearTime = 0.0; // ready to send
|
||
|
m_nChokedPackets = 0;
|
||
|
}
|
||
|
|
||
|
CUDPSocket *CNetChannel::GetSocket()
|
||
|
{
|
||
|
return m_pSocket;
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetAvgData( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
// return m_DataFlow[flow].avgbytespersec;
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetAvgPackets( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
// return m_DataFlow[flow].avgpacketspersec;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *chan -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CNetChannel::GetTotalData(int flow ) const
|
||
|
{
|
||
|
return 0;
|
||
|
// return m_DataFlow[flow].totalbytes;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
int CNetChannel::GetSequenceNr( int flow ) const
|
||
|
{
|
||
|
if ( flow == FLOW_OUTGOING )
|
||
|
{
|
||
|
return m_nOutSequenceNr;
|
||
|
}
|
||
|
else if ( flow == FLOW_INCOMING )
|
||
|
{
|
||
|
return m_nInSequenceNr;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
float CNetChannel::GetLatency( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
// return m_DataFlow[flow].latency;
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetAvgChoke( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
//return m_DataFlow[flow].avgchoke;
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetAvgLatency( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
//return m_DataFlow[flow].avglatency;
|
||
|
}
|
||
|
|
||
|
float CNetChannel::GetAvgLoss( int flow ) const
|
||
|
{
|
||
|
return 0.0f;
|
||
|
//return m_DataFlow[flow].avgloss;
|
||
|
}
|