83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#include "movieobjects/dmetransform.h"
|
||
|
#include "tier0/dbg.h"
|
||
|
#include "datamodel/dmelementfactoryhelper.h"
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "mathlib/mathlib.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Expose this class to the scene database
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_ELEMENT_FACTORY( DmeTransform, CDmeTransform );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor, destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeTransform::OnConstruction()
|
||
|
{
|
||
|
m_Position.Init( this, "position" );
|
||
|
m_Orientation.Init( this, "orientation" );
|
||
|
}
|
||
|
|
||
|
void CDmeTransform::OnDestruction()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// FIXME: Replace this with actual methods to do editing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeTransform::SetTransform( const matrix3x4_t &transform )
|
||
|
{
|
||
|
Vector origin;
|
||
|
Quaternion angles;
|
||
|
MatrixAngles( transform, angles, origin );
|
||
|
m_Orientation.Set( angles );
|
||
|
m_Position.Set( origin );
|
||
|
}
|
||
|
|
||
|
void CDmeTransform::GetTransform( matrix3x4_t &transform )
|
||
|
{
|
||
|
QuaternionMatrix( m_Orientation.Get(), m_Position.Get(), transform );
|
||
|
}
|
||
|
|
||
|
const Vector &CDmeTransform::GetPosition() const
|
||
|
{
|
||
|
return m_Position.Get();
|
||
|
}
|
||
|
|
||
|
void CDmeTransform::SetPosition( const Vector &vecPosition )
|
||
|
{
|
||
|
m_Position = vecPosition;
|
||
|
}
|
||
|
|
||
|
const Quaternion &CDmeTransform::GetOrientation() const
|
||
|
{
|
||
|
return m_Orientation.Get();
|
||
|
}
|
||
|
|
||
|
void CDmeTransform::SetOrientation( const Quaternion &orientation )
|
||
|
{
|
||
|
m_Orientation = orientation;
|
||
|
}
|
||
|
|
||
|
|
||
|
CDmAttribute *CDmeTransform::GetPositionAttribute()
|
||
|
{
|
||
|
return m_Position.GetAttribute();
|
||
|
}
|
||
|
|
||
|
CDmAttribute *CDmeTransform::GetOrientationAttribute()
|
||
|
{
|
||
|
return m_Orientation.GetAttribute();
|
||
|
}
|