124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "sceneentity_shared.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
static ConVar scene_print( "scene_print", "0", FCVAR_REPLICATED, "When playing back a scene, print timing and event info to console." );
|
||
|
ConVar scene_clientflex( "scene_clientflex", "1", FCVAR_REPLICATED, "Do client side flex animation." );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFormat -
|
||
|
// ... -
|
||
|
// Output : static void
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Scene_Printf( const char *pFormat, ... )
|
||
|
{
|
||
|
int val = scene_print.GetInt();
|
||
|
if ( !val )
|
||
|
return;
|
||
|
|
||
|
if ( val >= 2 )
|
||
|
{
|
||
|
if ( CBaseEntity::IsServer() && val != 2 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
else if ( !CBaseEntity::IsServer() && val != 3 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
va_list marker;
|
||
|
char msg[8192];
|
||
|
|
||
|
va_start(marker, pFormat);
|
||
|
Q_vsnprintf(msg, sizeof(msg), pFormat, marker);
|
||
|
va_end(marker);
|
||
|
|
||
|
Msg( "%8.3f[%d] %s: %s", gpGlobals->curtime, gpGlobals->tickcount, CBaseEntity::IsServer() ? "sv" : "cl", msg );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : const char
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CSceneTokenProcessor::CurrentToken( void )
|
||
|
{
|
||
|
return m_szToken;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : crossline -
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CSceneTokenProcessor::GetToken( bool crossline )
|
||
|
{
|
||
|
// NOTE: crossline is ignored here, may need to implement if needed
|
||
|
m_pBuffer = engine->ParseFile( m_pBuffer, m_szToken, sizeof( m_szToken ) );
|
||
|
if ( m_szToken[0] )
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CSceneTokenProcessor::TokenAvailable( void )
|
||
|
{
|
||
|
char const *search_p = m_pBuffer;
|
||
|
|
||
|
while ( *search_p <= 32)
|
||
|
{
|
||
|
if (*search_p == '\n')
|
||
|
return false;
|
||
|
search_p++;
|
||
|
if ( !*search_p )
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
if (*search_p == ';' || *search_p == '#' || // semicolon and # is comment field
|
||
|
(*search_p == '/' && *((search_p)+1) == '/')) // also make // a comment field
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *fmt -
|
||
|
// ... -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSceneTokenProcessor::Error( const char *fmt, ... )
|
||
|
{
|
||
|
char string[ 2048 ];
|
||
|
va_list argptr;
|
||
|
va_start( argptr, fmt );
|
||
|
Q_vsnprintf( string, sizeof(string), fmt, argptr );
|
||
|
va_end( argptr );
|
||
|
|
||
|
Warning( "%s", string );
|
||
|
Assert(0);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *buffer -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSceneTokenProcessor::SetBuffer( char *buffer )
|
||
|
{
|
||
|
m_pBuffer = buffer;
|
||
|
}
|
||
|
|
||
|
CSceneTokenProcessor g_TokenProcessor;
|