RAGECOOP-V/Client/Main.cs

399 lines
13 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.Diagnostics;
using RageCoop.Client.Menus;
using RageCoop.Core;
using GTA;
using GTA.Native;
using GTA.Math;
namespace RageCoop.Client
{
/// <summary>
/// Don't use it!
/// </summary>
internal class Main : Script
{
private bool _gameLoaded = false;
private static bool _isGoingToCar = false;
public static readonly string CurrentVersion = "V0_2";
public static int LocalPlayerID=0;
public static bool NPCsAllowed = false;
internal static RelationshipGroup SyncedPedsGroup;
public static new Settings Settings = null;
#if !NON_INTERACTIVE
public static RageCoopMenu MainMenu = null;
#endif
public static Chat MainChat = null;
public static Stopwatch Counter = new Stopwatch();
public static ulong Ticked = 0;
public static Loggger Logger=new Loggger("Scripts\\RageCoop\\RageCoop.Client.log");
private static List<Func<bool>> QueuedActions = new List<Func<bool>>();
/// <summary>
/// Don't use it!
/// </summary>
public Main()
{
// Required for some synchronization!
/*if (Game.Version < GameVersion.v1_0_1290_1_Steam)
{
Tick += (object sender, EventArgs e) =>
{
if (Game.IsLoading)
{
return;
}
if (!_gameLoaded)
{
GTA.UI.Notification.Show("~r~Please update your GTA5 to v1.0.1290 or newer!", true);
_gameLoaded = true;
}
};
return;
}*/
SyncedPedsGroup=World.AddRelationshipGroup("SYNCPED");
Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(SyncedPedsGroup, Relationship.Neutral, true);
Settings = Util.ReadSettings();
Networking.Start();
#if !NON_INTERACTIVE
MainMenu = new RageCoopMenu();
#endif
MainChat = new Chat();
#if DEBUG
Logger.LogLevel =0;
#else
Logger.LogLevel=Settings.LogLevel;
#endif
Tick += OnTick;
KeyDown += OnKeyDown;
Aborted += (object sender, EventArgs e) => CleanUp();
Util.NativeMemory();
Counter.Restart();
}
#if DEBUG
private ulong _lastDebugData;
private int _debugBytesSend;
private int _debugBytesReceived;
#endif
private void OnTick(object sender, EventArgs e)
{
if (Game.IsLoading)
{
return;
}
else if (!_gameLoaded && (_gameLoaded = true))
{
#if !NON_INTERACTIVE
GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "RAGECOOP","Welcome!", $"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
#endif
}
#if !NON_INTERACTIVE
MainMenu.MenuPool.Process();
#endif
if (_isGoingToCar && Game.Player.Character.IsInVehicle())
{
_isGoingToCar = false;
}
DoQueuedActions();
if (!Networking.IsOnServer)
{
return;
}
if (Game.TimeScale!=1)
{
Game.TimeScale=1;
}
try
{
Networking.Tick();
}
catch (Exception ex)
{
Logger.Error(ex);
}
if (!DownloadManager.DownloadComplete)
{
DownloadManager.RenderProgress();
}
MapLoader.LoadAll();
#if DEBUG
if (Networking.ShowNetworkInfo)
{
ulong time = Util.GetTickCount64();
if (time - _lastDebugData > 1000)
{
_lastDebugData = time;
_debugBytesReceived = Networking.BytesReceived;
Networking.BytesReceived = 0;
_debugBytesSend = Networking.BytesSend;
Networking.BytesSend = 0;
}
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 0), $"L: {Networking.Latency * 1000:N0}ms", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 30), $"R: {Lidgren.Network.NetUtility.ToHumanReadable(_debugBytesReceived)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 60), $"S: {Lidgren.Network.NetUtility.ToHumanReadable(_debugBytesSend)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
}
#endif
MainChat.Tick();
PlayerList.Tick();
Ticked++;
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if (MainChat.Focused)
{
MainChat.OnKeyDown(e.KeyCode);
return;
}
if (Networking.IsOnServer)
{
if (Game.IsControlPressed(GTA.Control.FrontendPause))
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
if (Game.IsControlPressed(GTA.Control.FrontendPauseAlternate)&&Settings.DisableAlternatePause)
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
}
if (e.KeyCode == Settings.MenuKey)
{
if (MainMenu.MenuPool.AreAnyVisible)
{
MainMenu.MainMenu.Visible = false;
MainMenu.SubSettings.MainMenu.Visible = false;
}
else
{
MainMenu.MainMenu.Visible = true;
}
}
else if (Game.IsControlJustPressed(GTA.Control.MultiplayerInfo))
{
if (Networking.IsOnServer)
{
ulong currentTimestamp = Util.GetTickCount64();
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
}
}
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
{
if (Networking.IsOnServer)
{
MainChat.Focused = true;
}
}
else if (e.KeyCode==Settings.PassengerKey)
{
var P = Game.Player.Character;
if (!P.IsInVehicle())
{
if (P.IsTaskActive(TaskType.CTaskEnterVehicle))
{
P.Task.ClearAll();
}
else
{
var V = World.GetClosestVehicle(P.Position, 50);
if (V!=null)
{
var seat = Util.GetNearestSeat(P, V);
P.Task.EnterVehicle(V, seat);
}
}
}
}
}
public static void CleanUp()
{
MainChat.Clear();
EntityPool.Cleanup();
PlayerList.Cleanup();
Main.LocalPlayerID=default;
}
public static readonly Dictionary<ulong, byte> CheckNativeHash = new Dictionary<ulong, byte>()
{
{ 0xD49F9B0955C367DE, 1 }, // Entities
{ 0xEF29A16337FACADB, 1 }, //
{ 0xB4AC7D0CF06BFE8F, 1 }, //
{ 0x9B62392B474F44A0, 1 }, //
{ 0x7DD959874C1FD534, 1 }, //
{ 0xAF35D0D2583051B0, 2 }, // Vehicles
{ 0x63C6CCA8E68AE8C8, 2 }, //
{ 0x509D5878EB39E842, 3 }, // Props
{ 0x9A294B2138ABB884, 3 }, //
{ 0x46818D79B1F7499A, 4 }, // Blips
{ 0x5CDE92C702A8FCE7, 4 }, //
{ 0xBE339365C863BD36, 4 }, //
{ 0x5A039BB0BCA604B6, 4 }, //
{ 0x0134F0835AB6BFCB, 5 } // Checkpoints
};
public static Dictionary<int, byte> ServerItems = new Dictionary<int, byte>();
public static void CleanUpWorld()
{
if (ServerItems.Count == 0)
{
return;
}
lock (ServerItems)
{
foreach (KeyValuePair<int, byte> item in ServerItems)
{
try
{
switch (item.Value)
{
case 1:
World.GetAllEntities().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 2:
World.GetAllVehicles().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 3:
World.GetAllProps().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 4:
Blip blip = new Blip(item.Key);
if (blip.Exists())
{
blip.Delete();
}
break;
case 5:
Checkpoint checkpoint = new Checkpoint(item.Key);
if (checkpoint.Exists())
{
checkpoint.Delete();
}
break;
}
}
catch
{
GTA.UI.Notification.Show("~r~~h~CleanUpWorld() Error");
Logger.Error($"CleanUpWorld(): ~r~Item {item.Value} cannot be deleted!");
}
}
ServerItems.Clear();
}
}
private static void DoQueuedActions()
{
lock (QueuedActions)
{
foreach (var action in QueuedActions.ToArray())
{
try
{
if (action())
{
QueuedActions.Remove(action);
}
}
catch(Exception ex)
{
GTA.UI.Screen.ShowSubtitle(ex.ToString());
QueuedActions.Remove(action);
}
}
}
}
/// <summary>
/// Queue an action to be executed on next tick, allowing you to call scripting API from another thread.
/// </summary>
/// <param name="a"> The action to be executed, must return a bool indicating whether the action cane be removed after execution.</param>
public static void QueueAction(Func<bool> a)
{
lock (QueuedActions)
{
QueuedActions.Add(a);
}
}
public static void QueueAction(Action a)
{
lock (QueuedActions)
{
QueuedActions.Add(() => { a(); return true; }) ;
}
}
/// <summary>
/// Clears all queued actions
/// </summary>
public static void ClearQueuedActions()
{
lock (QueuedActions) { QueuedActions.Clear(); }
}
public static string DumpCharacters()
{
string s = "Characters:";
lock (EntityPool.PedsLock)
{
foreach (int id in EntityPool.GetPedIDs())
{
var c = EntityPool.GetPedByID(id);
s+=$"\r\nID:{c.ID} Owner:{c.OwnerID} LastUpdated:{c.LastUpdated} LastSynced:{c.LastSynced} LastStateSynced:{c.LastStateSynced}";
// s+=$"\r\n{c.IsAiming} {c.IsJumping} {c.IsOnFire} {c.IsOnLadder} {c.IsRagdoll} {c.IsReloading} {c.IsShooting} {c.Speed}";
}
}
Logger.Trace(s);
return s;
}
public static string DumpPlayers()
{
string s = "Players:";
foreach (PlayerData p in PlayerList.Players)
{
s+=$"\r\nID:{p.PedID} Username:{p.Username}";
}
Logger.Trace(s);
return s;
}
}
}