2022-06-06 18:27:19 +08:00

142 lines
4.1 KiB
C#

#undef DEBUG
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using RageCoop.Core;
namespace RageCoop.Client
{
/// <summary>
/// ?
/// </summary>
public static class API
{
public static class Config
{
/// <summary>
/// Enable automatic respawn.
/// </summary>
public static bool EnableAutoRespawn { get; set; } = true;
/// <summary>
/// Don't show other player's name tag
/// </summary>
public static bool DisplayNameTag { get; set; }=true;
/// <summary>
/// Show other players' blip on map
/// </summary>
public static bool DisplayBlip { get; set; } = true;
}
#region DELEGATES
/// <summary>
/// ?
/// </summary>
/// <param name="connected"></param>
/// <param name="from">The player's id</param>
/// <param name="reason"></param>
public delegate void ConnectEvent(bool connected, int from, string reason = null);
/// <summary>
/// ?
/// </summary>
/// <param name="from"></param>
/// <param name="message">The Lidgren-Network net handle</param>
/// <param name="args"></param>
public delegate void ChatMessage(string from, string message, CancelEventArgs args);
/// <summary>
/// ?
/// </summary>
/// <param name="from">The Lidgren-Network net handle</param>
/// <param name="mod"></param>
/// <param name="customID"></param>
/// <param name="bytes"></param>
#endregion
/// <summary>
/// ?
/// </summary>
public static event ChatMessage OnChatMessage;
/// <summary>
/// Send a local chat message to this player
/// </summary>
/// <param name="from">Username of the player who sent this message</param>
/// <param name="message">The player's message</param>
public static void LocalChatMessage(string from, string message)
{
Main.MainChat.AddMessage(from, message);
}
/// <summary>
/// Disconnect from the server
/// </summary>
public static void Disconnect()
{
Networking.ToggleConnection(null);
}
/// <summary>
/// Check if the player is already on a server
/// </summary>
public static bool IsOnServer
{
get { return Networking.IsOnServer; }
}
/// <summary>
/// Get the local player's ID
/// </summary>
/// <returns>PlayerID</returns>
public static int LocalPlayerID
{
get { return Main.LocalPlayerID; }
}
/// <summary>
/// Check if a RAGECOOP menu is visible
/// </summary>
public static bool IsMenuVisible
{
get { return Menus.CoopMenu.MenuPool.AreAnyVisible; }
}
/// <summary>
/// Check if the RAGECOOP chat is visible
/// </summary>
public static bool IsChatFocused
{
get { return Main.MainChat.Focused; }
}
/// <summary>
/// Check if the RAGECOOP list of players is visible
/// </summary>
public static bool IsPlayerListVisible
{
get { return Util.GetTickCount64() - PlayerList.Pressed < 5000; }
}
/// <summary>
/// Get the version of RAGECOOP
/// </summary>
public static string CurrentVersion
{
get { return Main.CurrentVersion; }
}
/// <summary>
/// Get or set local player's username, set won't be effective if already connected to a server.
/// </summary>
public static string Username
{
get { return Main.Settings.Username; }
set
{
if (IsOnServer || string.IsNullOrEmpty(value))
{
return;
}
Main.Settings.Username = value;
}
}
}
}