2022-05-26 17:12:20 +08:00

52 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
using System.Drawing;
using System.Windows.Forms;
namespace RageCoop.Client
{
internal class DevTool:Script
{
public static Entity ToMark;
public static int Current = 0;
public DevTool()
{
Tick+=OnTick;
KeyUp+=OnKeyUp;
}
private void OnKeyUp(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Right:
Current++;
DebugMenu.boneIndexItem.AltTitle= Current.ToString();
break;
case Keys.Left:
Current--;
DebugMenu.boneIndexItem.AltTitle= Current.ToString();
break;
}
}
private void OnTick(object sender, EventArgs e)
{
if(ToMark == null || !ToMark.Exists()){ return;}
if ((Current< 0)||(Current>ToMark.Bones.Count-1)) {
Current=0;
DebugMenu.boneIndexItem.AltTitle= Current.ToString();
}
var bone = ToMark.Bones[Current];
World.DrawLine(bone.Position, bone.Position+2*bone.ForwardVector, Color.Blue);
World.DrawLine(bone.Position, bone.Position+2*bone.UpVector, Color.Green);
World.DrawLine(bone.Position, bone.Position+2*bone.RightVector, Color.Yellow);
}
}
}