RAGECOOP-V/Client/Sync/SyncEvents.cs

357 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
using RageCoop.Core;
using GTA.Native;
using System.Threading;
namespace RageCoop.Client {
internal static class SyncEvents
{
#region TRIGGER
public static void TriggerPedKilled(SyncedPed victim)
{
Networking.Send(new Packets.PedKilled() { VictimID=victim.ID},ConnectionChannel.SyncEvents);
}
public static void TriggerEnteringVehicle(SyncedPed c,SyncedVehicle veh, VehicleSeat seat)
{
Networking.
Send(new Packets.EnteringVehicle()
{
PedID=c.ID,
VehicleID= veh.ID,
VehicleSeat=(short)seat,
}, ConnectionChannel.SyncEvents);
}
public static void TriggerEnteredVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
{
if (seat==VehicleSeat.Driver)
{
TriggerChangeOwner(veh, c.ID);
veh.OwnerID=Main.LocalPlayerID;
veh.LastSynced=Main.Ticked;
}
Networking.Send(new Packets.EnteredVehicle()
{
VehicleSeat=(short)seat,
PedID=c.ID,
VehicleID=veh.ID
},ConnectionChannel.SyncEvents);
}
public static void TriggerChangeOwner(SyncedVehicle c, int newOwnerID)
{
Networking.Send(new Packets.OwnerChanged()
{
ID= c.ID,
NewOwnerID= newOwnerID,
}, ConnectionChannel.SyncEvents);
}
public static void TriggerBulletShot(uint hash,SyncedPed owner,Vector3 impactPosition)
{
Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
// Minigun, not working for some reason
if (hash==(uint)WeaponHash.Minigun)
{
hash=(uint)WeaponHash.HeavyRifle;
}
// Valkyire, not working for some reason
if (hash==2756787765) { hash=(uint)WeaponHash.HeavyRifle; }
var start = owner.MainPed.GetMuzzlePosition();
if (owner.MainPed.IsOnTurretSeat()) { start=owner.MainPed.Bones[Bone.SkelHead].Position; }
if (start.DistanceTo(impactPosition)>10)
{
// Reduce latency
start=impactPosition-(impactPosition-start).Normalized*10;
}
Networking.SendBulletShot(start, impactPosition, hash, owner.ID);
}
public static void TriggerLeaveVehicle(int id)
{
Networking.
Send(new Packets.LeaveVehicle()
{
ID=id
}, ConnectionChannel.SyncEvents);
}
public static void TriggerVehBulletShot(uint hash, Vehicle veh)
{
}
#endregion
#region HANDLE
public static void HandleLeaveVehicle(Packets.LeaveVehicle p)
{
var ped = EntityPool.GetPedByID(p.ID)?.MainPed;
var flag = LeaveVehicleFlags.None;
// Bail out
if (ped?.CurrentVehicle==null) { return; }
if (ped.CurrentVehicle.Speed>5) { flag|=LeaveVehicleFlags.BailOut;}
ped.Task.LeaveVehicle(flag) ;
}
public static void HandlePedKilled(Packets.PedKilled p)
{
EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
}
public static void HandleEnteringVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
{
c.MainPed?.Task.EnterVehicle(veh.MainVehicle, seat,-1,2,EnterVehicleFlags.WarpToDoor|EnterVehicleFlags.AllowJacking);
}
public static void HandleEnteredVehicle(int pedId, int vehId, VehicleSeat seat)
{
var v = EntityPool.GetVehicleByID(vehId);
var p = EntityPool.GetPedByID(pedId)?.MainPed;
if (v==null||p==null) { return; }
if (!v.MainVehicle.IsSeatFree(seat))
{
if (v.MainVehicle.GetPedOnSeat(seat)!=p)
{
v.MainVehicle.GetPedOnSeat(seat).Task.WarpOutOfVehicle(v.MainVehicle);
}
}
p.SetIntoVehicle(v.MainVehicle, seat);
}
public static void HandleOwnerChanged(Packets.OwnerChanged p)
{
var v = EntityPool.GetVehicleByID(p.ID);
if (v==null) { return; }
v.OwnerID=p.NewOwnerID;
v.ModelHash=v.MainVehicle.Model;
// So this vehicle doesn's get re-spawned
}
private static ParticleEffectAsset CorePFXAsset = default;
static WeaponAsset _weaponAsset = default;
static uint _lastWeaponHash;
public static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
{
if (CorePFXAsset==default) {
CorePFXAsset= new ParticleEffectAsset("core");
}
if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
var p = EntityPool.GetPedByID(ownerID)?.MainPed;
if (p == null) { p=Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
if (_lastWeaponHash!=weaponHash)
{
_weaponAsset=new WeaponAsset(weaponHash);
_lastWeaponHash=weaponHash;
}
if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage());
var w = p.Weapons.CurrentWeaponObject;
if(w != null)
{
if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
{
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
}
else
{
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_assault_rifle", p.GetMuzzlePosition(), w.Rotation, 1);
}
}
}
public static void HandleEvent(PacketTypes type,byte[] data)
{
switch (type)
{
case PacketTypes.BulletShot:
{
Packets.BulletShot p = new Packets.BulletShot();
p.Unpack(data);
HandleBulletShot(p.StartPosition.ToVector(), p.EndPosition.ToVector(), p.WeaponHash, p.OwnerID);
break;
}
case PacketTypes.EnteringVehicle:
{
Packets.EnteringVehicle p = new Packets.EnteringVehicle();
p.Unpack(data);
HandleEnteringVehicle(EntityPool.GetPedByID(p.PedID), EntityPool.GetVehicleByID(p.VehicleID), (VehicleSeat)p.VehicleSeat);
}
break;
case PacketTypes.LeaveVehicle:
{
Packets.LeaveVehicle packet = new Packets.LeaveVehicle();
packet.Unpack(data);
HandleLeaveVehicle(packet);
}
break;
case PacketTypes.OwnerChanged:
{
Packets.OwnerChanged packet = new Packets.OwnerChanged();
packet.Unpack(data);
HandleOwnerChanged(packet);
}
break;
case PacketTypes.PedKilled:
{
var packet = new Packets.PedKilled();
packet.Unpack(data);
HandlePedKilled(packet);
}
break;
case PacketTypes.EnteredVehicle:
{
var packet = new Packets.EnteredVehicle();
packet.Unpack(data);
HandleEnteredVehicle(packet.PedID,packet.VehicleID,(VehicleSeat)packet.VehicleSeat);
break;
}
}
}
public static int GetWeaponDamage(this Ped p)
{
if (p.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
return 30;
}
switch (p.Weapons.Current.Group)
{
case WeaponGroup.Pistol: return 30;
case WeaponGroup.AssaultRifle: return 30;
case WeaponGroup.SMG: return 20;
case WeaponGroup.MG: return 40;
case WeaponGroup.Shotgun: return 30;
case WeaponGroup.Sniper: return 200;
case WeaponGroup.Heavy: return 30;
}
return 0;
}
#endregion
/*
public static List<WeaponHash> ProjectileWeapons = new List<WeaponHash>
{
WeaponHash.RPG,
WeaponHash.Grenade,
WeaponHash.GrenadeLauncher,
WeaponHash.Ball,
WeaponHash.Bottle,
WeaponHash.BZGas,
WeaponHash.Firework,
};
*/
#region CHECK EVENTS
public static void Check(SyncedPed c)
{
Ped subject = c.MainPed;
if (subject.IsShooting && !subject.IsUsingProjectileWeapon())
{
int i = 0;
Func<bool> getBulletImpact = (() =>
{
Vector3 endPos = subject.LastWeaponImpactPosition;
if (endPos==default )
{
if (i>5)
{
endPos=subject.GetAimCoord();
if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon,subject.GetSyncEntity(), endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
}
return true;
}
i++;
return false;
}
else
{
if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon, subject.GetSyncEntity(), endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
}
return true;
}
});
if (!getBulletImpact())
{
Main.QueueAction(getBulletImpact);
}
}
// Vehicles
var g = subject.IsGettingIntoVehicle;
if ( g && (!c._lastEnteringVehicle))
{
var v = subject.VehicleTryingToEnter.GetSyncEntity();
TriggerEnteringVehicle(c, v, subject.GetSeatTryingToEnter());
}
var currentSitting= subject.IsSittingInVehicle();
if (c._lastSittingInVehicle)
{
if (!currentSitting)
{
var veh = subject.CurrentVehicle;
if (veh!=null)
{
var v = veh.GetSyncEntity();
TriggerLeaveVehicle(c.ID);
}
}
}
else if (currentSitting)
{
TriggerEnteredVehicle(c, subject.CurrentVehicle.GetSyncEntity(), subject.SeatIndex);
}
c._lastSittingInVehicle=currentSitting;
c._lastEnteringVehicle=g;
}
#endregion
}
}