RAGECOOP-V/Server/ServerScript.cs
2021-08-16 14:03:05 +02:00

188 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using Lidgren.Network;
namespace CoopServer
{
class DefaultScript : ServerScript
{
private List<string> Admins = new();
private string AdminPassword = "test123";
public override void OnPlayerConnect(Entities.EntitiesPlayer client)
{
SendChatMessageToAll("Say hello to " + client.Username);
}
public override void OnPlayerDisconnect(Entities.EntitiesPlayer player, string reason)
{
Logging.Info(player.Username + " left the server, reason: " + reason);
if (Admins.Contains(player.Username))
{
Admins.Remove(player.Username);
}
}
public override bool OnChatMessage(string username, string message)
{
if (!message.StartsWith("/"))
{
return false;
}
string[] messageSplitted = message.Split(" ");
int messageSplittedLength = messageSplitted.Length;
if (messageSplittedLength == 0)
{
return true;
}
if (!Admins.Contains(username))
{
if (messageSplitted[0] != "/rcon")
{
SendChatMessageToPlayer(username, "Please login with \"/rcon <PASSWORD>\"!");
return true;
}
if (messageSplitted.Length < 2)
{
SendChatMessageToPlayer(username, "Password missing!");
return true;
}
if (messageSplitted[1] != AdminPassword)
{
SendChatMessageToPlayer(username, "Wrong password!");
Logging.Warning("Player [" + username + "] tried to login rcon with [" + messageSplitted[1] + "]");
return true;
}
Admins.Add(username);
SendChatMessageToPlayer(username, "Login successfully!");
Logging.Info("Login successfully! [RCON][" + username + "]");
return true;
}
if (messageSplitted[0] == "/kick")
{
if (messageSplittedLength < 3)
{
SendChatMessageToPlayer(username, "Please use \"/kick <USERNAME> <REASON>\"");
return true;
}
try
{
KickPlayerByUsername(messageSplitted[1], messageSplittedLength >= 3 ? messageSplitted[2] : "Kicked by " + username + "!");
SendChatMessageToPlayer(username, "Player [" + messageSplitted[1] + "] kicked!");
}
catch (Exception e)
{
SendChatMessageToPlayer(username, e.Message);
}
return true;
}
SendChatMessageToPlayer(username, "Command \"" + messageSplitted[0] + "\" not found!");
return true;
}
}
public class ServerScript
{
public virtual void Start()
{
Logging.Info("Gamemode loaded successfully!");
}
public virtual void OnPlayerConnect(Entities.EntitiesPlayer player)
{
Logging.Info("New player [" + player.SocialClubName + " | " + player.Username + "] connected!");
}
public virtual void OnPlayerDisconnect(Entities.EntitiesPlayer player, string reason)
{
Logging.Info(player.Username + " left the server, reason: " + reason);
}
public virtual bool OnChatMessage(string username, string message) { return false; }
protected static List<string> GetAllConnections()
{
List<string> result = new();
lock (Server.MainNetServer.Connections)
{
Server.MainNetServer.Connections.ForEach(con => result.Add(NetUtility.ToHexString(con.RemoteUniqueIdentifier)));
}
return result;
}
protected static int GetAllPlayersCount() { lock (Server.Players) return Server.Players.Count; }
protected static Dictionary<long, Entities.EntitiesPlayer> GetAllPlayers() { lock (Server.Players) return Server.Players; }
protected static void KickPlayerByUsername(string username, string reason)
{
lock (Server.Players)
{
foreach (KeyValuePair<long, Entities.EntitiesPlayer> player in Server.Players)
{
if (player.Value.Username == username)
{
Server.MainNetServer.Connections.Find(e => e.RemoteUniqueIdentifier == player.Key).Disconnect(reason);
return;
}
}
}
throw new Exception("Player [" + username + "] not found!");
}
protected static void SendChatMessageToAll(string message, string username = "Server")
{
ChatMessagePacket packet = new()
{
Username = username,
Message = message
};
Logging.Info(username + ": " + packet.Message);
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
}
protected static void SendChatMessageToPlayer(string username, string message, string from = "Server")
{
lock (Server.Players)
{
foreach (KeyValuePair<long, Entities.EntitiesPlayer> player in Server.Players)
{
if (player.Value.Username == username)
{
ChatMessagePacket packet = new()
{
Username = from,
Message = message
};
Logging.Info(from + ": " + packet.Message);
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections.Find(con => con.RemoteUniqueIdentifier == player.Key), NetDeliveryMethod.ReliableOrdered, 0);
return;
}
}
}
}
}
}