85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
using System;
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using RageCoop.Core;
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using GTA;
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using System.Diagnostics;
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using System.Collections.Generic;
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using GTA.Math;
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using GTA.Native;
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namespace RageCoop.Client{
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public partial class SyncedVehicle{
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public Vehicle MainVehicle { get; internal set; }
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#region -- SYNC DATA --
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internal Vector3 RotationVelocity { get; set; }
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internal float SteeringAngle { get; set; }
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internal float ThrottlePower { get; set; }
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internal float BrakePower { get; set; }
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internal float DeluxoWingRatio { get; set; } = -1;
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internal byte LandingGear { get; set; }
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internal VehicleRoofState RoofState { get; set; }
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internal VehicleDamageModel DamageModel { get; set; }
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internal byte[] Colors { get; set; }
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internal Dictionary<int, int> Mods { get; set; }
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internal float EngineHealth { get; set; }
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internal VehicleLockStatus LockStatus { get; set; }
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internal byte RadioStation = 255;
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internal string LicensePlate { get; set; }
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internal int Livery { get; set; } = -1;
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internal VehicleDataFlags Flags { get; set; }
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#endregion
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#region FLAGS
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internal bool EngineRunning { get => Flags.HasVehFlag(VehicleDataFlags.IsEngineRunning); }
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internal bool Transformed { get => Flags.HasVehFlag(VehicleDataFlags.IsTransformed); }
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internal bool HornActive { get => Flags.HasVehFlag(VehicleDataFlags.IsHornActive); }
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internal bool LightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreLightsOn); }
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internal bool BrakeLightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreBrakeLightsOn); }
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internal bool HighBeamsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreHighBeamsOn); }
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internal bool SireneActive { get => Flags.HasVehFlag(VehicleDataFlags.IsSirenActive); }
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internal bool IsDead { get => Flags.HasVehFlag(VehicleDataFlags.IsDead); }
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internal bool IsDeluxoHovering { get => Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering); }
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#endregion
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#region FIXED-DATA
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internal bool IsFlipped
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{
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get => IsMotorcycle || ((Quaternion * Vector3.RelativeTop).Z - (Quaternion * Vector3.RelativeBottom).Z) < 0.5;
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}
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internal bool IsMotorcycle;
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internal bool IsAircraft;
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internal bool HasRocketBoost;
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internal bool HasParachute;
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internal bool HasRoof;
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internal bool IsSubmarineCar;
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internal bool IsDeluxo;
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#endregion
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#region PRIVATE
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private byte[] _lastVehicleColors = new byte[] { 0, 0 };
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private Dictionary<int, int> _lastVehicleMods = new Dictionary<int, int>();
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private bool _lastHornActive = false;
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private bool _lastTransformed = false;
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internal int _lastLivery = -1;
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List<Vector3> _predictedTrace = new List<Vector3>();
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List<Vector3> _orgTrace = new List<Vector3>();
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private Vector3 _predictedPosition;
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float _elapsed;
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#endregion
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#region OUTGOING
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internal float LastNozzleAngle { get; set; }
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internal float LastEngineHealth { get; set; }
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internal Vector3 LastVelocity { get; set; }
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#endregion
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}
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} |