259 lines
8.3 KiB
C#
259 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using RageCoop.Core;
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using Lidgren.Network;
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using System.Linq;
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using GTA;
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using RageCoop.Core.Scripting;
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using System.Security.Cryptography;
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using RageCoop.Server.Scripting;
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namespace RageCoop.Server
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{
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/// <summary>
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/// Represent a player connected to this server.
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/// </summary>
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public class Client
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{
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private readonly Server Server;
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internal Client(Server server)
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{
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Server=server;
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}
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/// <summary>
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/// Th client's IP address and port.
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/// </summary>
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public System.Net.IPEndPoint EndPoint { get { return Connection?.RemoteEndPoint; } }
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internal long NetID = 0;
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internal NetConnection Connection { get;set; }
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/// <summary>
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/// The <see cref="ServerPed"/> instance representing the client's main character.
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/// </summary>
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public ServerPed Player { get; internal set; }
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/// <summary>
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/// The client's latency in seconds.
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/// </summary>
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public float Latency { get; internal set; }
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internal readonly Dictionary<int, Action<object>> Callbacks = new();
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internal byte[] PublicKey { get; set; }
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/// <summary>
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/// Indicates whether the client has succefully loaded all resources.
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/// </summary>
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public bool IsReady { get; internal set; }=false;
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/// <summary>
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/// The client's username.
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/// </summary>
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public string Username { get;internal set; } = "N/A";
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private bool _autoRespawn=true;
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/// <summary>
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/// Gets or sets whether to enable automatic respawn for this client's main ped.
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/// </summary>
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public bool EnableAutoRespawn {
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get { return _autoRespawn; }
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set {
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Server.BaseScript.SetAutoRespawn(this,value);
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_autoRespawn=value;
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}
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}
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private bool _displayNameTag=true;
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/// <summary>
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/// Gets or sets whether to enable automatic respawn for this client's main ped.
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/// </summary>
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public bool DisplayNameTag
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{
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get { return _displayNameTag; }
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set
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{
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Server.BaseScript.SetNameTag(this,value);
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_displayNameTag=value;
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}
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}
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#region CUSTOMDATA FUNCTIONS
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/*
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public void SetData<T>(string name, T data)
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{
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if (HasData(name))
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{
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_customData[name] = data;
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}
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else
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{
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_customData.Add(name, data);
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}
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}
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public bool HasData(string name)
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{
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return _customData.ContainsKey(name);
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}
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public T GetData<T>(string name)
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{
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return HasData(name) ? (T)_customData[name] : default;
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}
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public void RemoveData(string name)
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{
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if (HasData(name))
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{
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_customData.Remove(name);
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}
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}
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*/
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#endregion
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#region FUNCTIONS
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/// <summary>
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/// Kick this client
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/// </summary>
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/// <param name="reason"></param>
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public void Kick(string reason="You have been kicked!")
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{
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Connection?.Disconnect(reason);
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}
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/// <summary>
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/// Kick this client
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/// </summary>
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/// <param name="reasons">Reasons to kick</param>
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public void Kick(params string[] reasons)
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{
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Kick(string.Join(" ", reasons));
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}
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/// <summary>
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/// Send a chat messsage to this client, not visible to others.
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/// </summary>
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/// <param name="message"></param>
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/// <param name="from"></param>
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public void SendChatMessage(string message, string from = "Server")
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{
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try
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{
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NetConnection userConnection = Server.MainNetServer.Connections.Find(x => x.RemoteUniqueIdentifier == NetID);
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if (userConnection == null)
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{
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return;
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}
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Server.SendChatMessage(from, message, userConnection);
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}
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catch (Exception e)
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{
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Server.Logger?.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
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}
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}
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/// <summary>
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/// Send a native call to client and do a callback when the response received.
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/// </summary>
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/// <typeparam name="T">Type of the response</typeparam>
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/// <param name="callBack"></param>
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/// <param name="hash"></param>
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/// <param name="args"></param>
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public void SendNativeCall<T>(Action<object> callBack, GTA.Native.Hash hash, params object[] args)
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{
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var argsList= new List<object>(args);
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argsList.InsertRange(0, new object[] { (byte)Type.GetTypeCode(typeof(T)), RequestNativeCallID<T>(callBack), (ulong)hash });
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SendCustomEventQueued(CustomEvents.NativeCall, argsList.ToArray());
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}
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/// <summary>
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/// Send a native call to client and ignore it's response.
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/// </summary>
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/// <param name="hash"></param>
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/// <param name="args"></param>
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public void SendNativeCall(GTA.Native.Hash hash, params object[] args)
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{
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var argsList = new List<object>(args);
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argsList.InsertRange(0, new object[] { (byte)TypeCode.Empty,(ulong)hash });
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// Server.Logger?.Debug(argsList.DumpWithType());
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SendCustomEventQueued(CustomEvents.NativeCall, argsList.ToArray());
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}
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private int RequestNativeCallID<T>(Action<object> callback)
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{
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int ID = 0;
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lock (Callbacks)
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{
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while ((ID==0)
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|| Callbacks.ContainsKey(ID))
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{
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byte[] rngBytes = new byte[4];
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RandomNumberGenerator.Create().GetBytes(rngBytes);
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// Convert the bytes into an integer
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ID = BitConverter.ToInt32(rngBytes, 0);
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}
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Callbacks.Add(ID, callback);
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}
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return ID;
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}
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/// <summary>
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/// Trigger a CustomEvent for this client
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/// </summary>
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/// <param name="hash">An unique identifier of the event, you can use <see cref="CustomEvents.Hash(string)"/> to get it from a string</param>
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/// <param name="args">Arguments</param>
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public void SendCustomEvent(int hash,params object[] args)
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{
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if (!IsReady)
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{
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Server.Logger?.Warning($"Player \"{Username}\" is not ready!");
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}
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try
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{
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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new Packets.CustomEvent()
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{
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Hash=hash,
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Args=args
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}.Pack(outgoingMessage);
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Server.MainNetServer.SendMessage(outgoingMessage, Connection, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Event);
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}
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catch (Exception ex)
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{
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Server.Logger?.Error(ex);
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}
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}
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/// <summary>
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/// Send a CustomEvent that'll be queued at client side and invoked from script thread
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/// </summary>
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/// <param name="hash"></param>
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/// <param name="args"></param>
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public void SendCustomEventQueued(int hash, params object[] args)
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{
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if (!IsReady)
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{
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Server.Logger?.Warning($"Player \"{Username}\" is not ready!");
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}
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try
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{
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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new Packets.CustomEvent(null,true)
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{
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Hash=hash,
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Args=args
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}.Pack(outgoingMessage);
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Server.MainNetServer.SendMessage(outgoingMessage, Connection, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Event);
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}
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catch (Exception ex)
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{
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Server.Logger?.Error(ex);
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}
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}
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#endregion
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}
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}
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