85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
using GTA;
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using LemonUI.Menus;
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using System;
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using System.Drawing;
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namespace RageCoop.Client
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{
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internal static class DevToolMenu
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{
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public static NativeMenu Menu = new NativeMenu("RAGECOOP", "DevTool", "Help with the development")
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{
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UseMouse = false,
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Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
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};
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private static NativeCheckboxItem enableItem = new NativeCheckboxItem("Enable");
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private static NativeCheckboxItem enableSecondaryItem = new NativeCheckboxItem("Secondary", "Enable if this vehicle have two muzzles");
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public static NativeItem boneIndexItem = new NativeItem("Current bone index");
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public static NativeItem secondaryBoneIndexItem = new NativeItem("Secondary bone index");
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public static NativeItem clipboardItem = new NativeItem("Copy to clipboard");
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public static NativeListItem<MuzzleDir> dirItem = new NativeListItem<MuzzleDir>("Direction");
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static DevToolMenu()
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{
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Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
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Menu.Title.Color = Color.FromArgb(255, 165, 0);
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enableItem.Activated+=enableItem_Activated;
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enableItem.Checked=false;
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enableSecondaryItem.CheckboxChanged+=EnableSecondaryItem_Changed;
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secondaryBoneIndexItem.Enabled=false;
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clipboardItem.Activated+=ClipboardItem_Activated;
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dirItem.ItemChanged+=DirItem_ItemChanged;
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foreach (var d in Enum.GetValues(typeof(MuzzleDir)))
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{
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dirItem.Items.Add((MuzzleDir)d);
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}
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dirItem.SelectedIndex=0;
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Menu.Add(enableItem);
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Menu.Add(boneIndexItem);
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Menu.Add(enableSecondaryItem);
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Menu.Add(secondaryBoneIndexItem);
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Menu.Add(dirItem);
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Menu.Add(clipboardItem);
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}
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private static void EnableSecondaryItem_Changed(object sender, EventArgs e)
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{
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if (enableSecondaryItem.Checked)
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{
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DevTool.UseSecondary=true;
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secondaryBoneIndexItem.Enabled=true;
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}
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else
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{
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DevTool.UseSecondary=false;
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secondaryBoneIndexItem.Enabled=false;
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}
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}
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private static void DirItem_ItemChanged(object sender, ItemChangedEventArgs<MuzzleDir> e)
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{
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DevTool.Direction=dirItem.SelectedItem;
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}
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private static void ClipboardItem_Activated(object sender, EventArgs e)
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{
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DevTool.CopyToClipboard(dirItem.SelectedItem);
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}
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private static void enableItem_Activated(object sender, EventArgs e)
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{
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if (enableItem.Checked)
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{
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DevTool.ToMark=Game.Player.Character.CurrentVehicle;
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}
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else
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{
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DevTool.ToMark=null;
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}
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}
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}
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}
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