392 lines
11 KiB
C#
392 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RageCoop.Core;
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using RageCoop.Core.Scripting;
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using System.Security.Cryptography;
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using GTA.Math;
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using GTA;
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namespace RageCoop.Server
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{
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/// <summary>
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/// Represents an prop owned by server.
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/// </summary>
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public class ServerProp
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{
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private Server Server;
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internal ServerProp(Server server)
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{
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Server= server;
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}
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/// <summary>
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/// Pass this as an argument in CustomEvent or NativeCall to convert this object to handle at client side.
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/// </summary>
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public Tuple<byte,byte[]> Handle
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{
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get
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{
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return new(50, BitConverter.GetBytes(ID));
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}
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}
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/// <summary>
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/// Delete this prop
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/// </summary>
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public void Delete()
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{
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Server.API.SendCustomEvent(CustomEvents.DeleteServerProp, new() { ID });
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}
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/// <summary>
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/// Network ID of this object.
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/// </summary>
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public int ID { get; internal set; }
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/// <summary>
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/// The object's model
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/// </summary>
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public Model Model { get; internal set; }
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/// <summary>
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/// Gets or sets this object's position
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/// </summary>
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public Vector3 Position
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{
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get { return _pos; }
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set { _pos=value; Server.BaseScript.SendServerObjectsTo(new() { this }); }
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}
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private Vector3 _pos;
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/// <summary>
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/// Gets or sets this object's rotation
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/// </summary>
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public Vector3 Rotation
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{
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get { return _rot; }
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set { _rot=value; Server.BaseScript.SendServerObjectsTo(new() { this }); }
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}
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private Vector3 _rot;
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}
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/// <summary>
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/// Represents a ped from a client
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/// </summary>
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public class ServerPed
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{
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internal ServerPed()
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{
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}
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/// <summary>
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/// Pass this as an argument in CustomEvent or NativeCall to convert this object to handle at client side.
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/// </summary>
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public Tuple<byte, byte[]> Handle
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{
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get
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{
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return new(51, BitConverter.GetBytes(ID));
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}
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}
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/// <summary>
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/// The <see cref="Client"/> that is responsible synchronizing for this ped.
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/// </summary>
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public Client Owner { get; internal set; }
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/// <summary>
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/// The ped's network ID (not handle!).
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/// </summary>
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public int ID { get; internal set; }
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/// <summary>
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/// Whether this ped is a player.
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/// </summary>
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public bool IsPlayer { get { return Owner?.Player==this; } }
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/// <summary>
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/// The ped's last vehicle.
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/// </summary>
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public ServerVehicle LastVehicle { get; internal set; }
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/// <summary>
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/// Position of this ped
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/// </summary>
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public Vector3 Position { get; internal set; }
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/// <summary>
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/// Gets or sets this ped's rotation
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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/// <summary>
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/// Health
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/// </summary>
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public int Health { get; internal set; }
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}
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/// <summary>
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/// Represents a vehicle from a client
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/// </summary>
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public class ServerVehicle
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{
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internal ServerVehicle()
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{
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}
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/// <summary>
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/// Pass this as an argument in CustomEvent or NativeCall to convert this object to handle at client side.
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/// </summary>
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public Tuple<byte, byte[]> Handle
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{
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get{
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return new(52, BitConverter.GetBytes(ID));
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}
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}
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/// <summary>
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/// The <see cref="Client"/> that is responsible synchronizing for this vehicle.
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/// </summary>
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public Client Owner { get; internal set; }
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/// <summary>
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/// The vehicle's network ID (not handle!).
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/// </summary>
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public int ID { get; internal set; }
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/// <summary>
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/// Position of this vehicle
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/// </summary>
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public Vector3 Position { get; internal set; }
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/// <summary>
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/// Gets or sets this vehicle's quaternion
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/// </summary>
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public Quaternion Quaternion { get; internal set; }
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}
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/// <summary>
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/// Manipulate entities from the server
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/// </summary>
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public class ServerEntities
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{
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private readonly Server Server;
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internal ServerEntities(Server server)
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{
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Server = server;
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}
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internal Dictionary<int, ServerPed> Peds { get; set; } = new();
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internal Dictionary<int, ServerVehicle> Vehicles { get; set; } = new();
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internal Dictionary<int,ServerProp> ServerProps { get; set; }=new();
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/// <summary>
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/// Get a <see cref="ServerPed"/> by it's id
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerPed GetPedByID(int id)
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{
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if(Peds.TryGetValue(id,out var ped))
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{
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return ped;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Get a <see cref="ServerVehicle"/> by it's id
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerVehicle GetVehicleByID(int id)
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{
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if (Vehicles.TryGetValue(id, out var veh))
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{
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return veh;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Get a <see cref="ServerProp"/> owned by server from it's ID.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerProp GetPropByID(int id)
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{
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if (ServerProps.TryGetValue(id, out var obj))
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{
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return obj;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Create a static prop owned by server.
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/// </summary>
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/// <param name="model"></param>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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/// <returns></returns>
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public ServerProp CreateProp(Model model,Vector3 pos,Vector3 rot)
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{
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int id = RequestID();
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ServerProp prop;
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ServerProps.Add(id,prop=new ServerProp(Server)
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{
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ID=id,
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Model=model,
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Position=pos,
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Rotation=rot
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});
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return prop;
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}
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/// <summary>
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/// Get all peds on this server
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/// </summary>
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/// <returns></returns>
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public ServerPed[] GetAllPeds()
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{
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return Peds.Values.ToArray();
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}
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/// <summary>
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/// Get all vehicles on this server
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/// </summary>
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/// <returns></returns>
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public ServerVehicle[] GetAllVehicle()
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{
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return Vehicles.Values.ToArray();
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}
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/// <summary>
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/// Get all static objects owned by server
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/// </summary>
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/// <returns></returns>
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public ServerProp[] GetAllProps()
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{
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return ServerProps.Values.ToArray();
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}
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/// <summary>
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/// Not thread safe
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/// </summary>
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internal void Update(Packets.PedSync p,Client sender)
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{
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ServerPed ped;
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if(!Peds.TryGetValue(p.ID,out ped))
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{
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Peds.Add(p.ID,ped=new ServerPed());
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ped.ID=p.ID;
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}
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ped.Position = p.Position;
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ped.Owner=sender;
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ped.Health=p.Health;
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ped.Rotation=p.Rotation;
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ped.Owner=sender;
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}
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internal void Update(Packets.VehicleSync p, Client sender)
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{
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ServerVehicle veh;
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if (!Vehicles.TryGetValue(p.ID, out veh))
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{
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Vehicles.Add(p.ID, veh=new ServerVehicle());
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veh.ID=p.ID;
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}
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veh.Position = p.Position;
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veh.Owner=sender;
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veh.Quaternion=p.Quaternion;
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}
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internal void Update(Packets.VehicleStateSync p, Client sender)
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{
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ServerVehicle veh;
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if (!Vehicles.TryGetValue(p.ID, out veh))
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{
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Vehicles.Add(p.ID, veh=new ServerVehicle());
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veh.ID=p.ID;
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}
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foreach(var pair in p.Passengers)
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{
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if(Peds.TryGetValue(pair.Value,out var ped))
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{
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ped.LastVehicle=veh;
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}
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}
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}
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internal void CleanUp(Client left)
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{
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Server.Logger?.Trace("Removing all entities from: "+left.Username);
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foreach (var pair in Peds)
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{
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if (pair.Value.Owner==left)
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{
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Server.QueueJob(()=>Peds.Remove(pair.Key));
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}
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}
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foreach (var pair in Vehicles)
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{
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if (pair.Value.Owner==left)
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{
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Server.QueueJob(() => Vehicles.Remove(pair.Key));
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}
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}
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Server.QueueJob(() =>
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Server.Logger?.Trace("Remaining entities: "+(Peds.Count+Vehicles.Count+ServerProps.Count)));
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}
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internal void RemoveVehicle(int id)
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{
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// Server.Logger?.Trace($"Removing vehicle:{id}");
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if (Vehicles.ContainsKey(id)) { Vehicles.Remove(id); }
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}
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internal void RemovePed(int id)
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{
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// Server.Logger?.Trace($"Removing ped:{id}");
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if (Peds.ContainsKey(id)) { Peds.Remove(id); }
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}
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internal void Add(ServerPed ped)
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{
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if (Peds.ContainsKey(ped.ID))
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{
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Peds[ped.ID]=ped;
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}
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else
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{
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Peds.Add(ped.ID, ped);
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}
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}
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internal int RequestID()
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{
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int ID = 0;
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while ((ID==0)
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|| ServerProps.ContainsKey(ID)
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|| Peds.ContainsKey(ID)
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|| Vehicles.ContainsKey(ID))
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{
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byte[] rngBytes = new byte[4];
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RandomNumberGenerator.Create().GetBytes(rngBytes);
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// Convert the bytes into an integer
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ID = BitConverter.ToInt32(rngBytes, 0);
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}
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return ID;
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}
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}
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}
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