2022-08-14 19:06:51 +08:00

768 lines
27 KiB
C#

using GTA;
using GTA.Math;
using GTA.Native;
using LemonUI.Elements;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace RageCoop.Client
{
/// <summary>
/// ?
/// </summary>
public partial class SyncedPed : SyncedEntity
{
#region CONSTRUCTORS
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="p"></param>
internal SyncedPed(Ped p)
{
ID=EntityPool.RequestNewID();
p.CanWrithe=false;
p.IsOnlyDamagedByPlayer=false;
MainPed=p;
OwnerID=Main.LocalPlayerID;
Function.Call(Hash._SET_PED_CAN_PLAY_INJURED_ANIMS, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
// MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableMelee, true);
}
/// <summary>
/// Create an empty character with ID
/// </summary>
internal SyncedPed(int id)
{
ID=id;
LastSynced=Main.Ticked;
}
#endregion
internal Blip PedBlip = null;
internal BlipColor BlipColor = (BlipColor)255;
internal BlipSprite BlipSprite = 0;
internal float BlipScale = 1;
internal int VehicleID
{
get => CurrentVehicle?.ID ?? 0;
set
{
if (CurrentVehicle == null || value != CurrentVehicle?.ID)
{
CurrentVehicle=EntityPool.GetVehicleByID(value);
}
}
}
internal SyncedVehicle CurrentVehicle { get; private set; }
internal VehicleSeat Seat;
public bool IsPlayer { get => OwnerID == ID && ID != 0; }
public Ped MainPed { get; internal set; }
internal int Health { get; set; }
internal Vector3 HeadPosition { get; set; }
internal Vector3 RightFootPosition { get; set; }
internal Vector3 LeftFootPosition { get; set; }
internal byte WeaponTint { get; set; }
internal Vehicle _lastVehicle { get; set; }
internal int _lastVehicleID { get; set; }
private bool _lastRagdoll = false;
private ulong _lastRagdollTime = 0;
private bool _lastInCover = false;
private byte[] _lastClothes = null;
internal byte[] Clothes { get; set; }
internal float Heading { get; set; }
#region -- VARIABLES --
public byte Speed { get; set; }
private bool _lastIsJumping = false;
internal PedDataFlags Flags;
internal bool IsAiming => Flags.HasPedFlag(PedDataFlags.IsAiming);
internal bool IsReloading => Flags.HasPedFlag(PedDataFlags.IsReloading);
internal bool IsJumping => Flags.HasPedFlag(PedDataFlags.IsJumping);
internal bool IsRagdoll => Flags.HasPedFlag(PedDataFlags.IsRagdoll);
internal bool IsOnFire => Flags.HasPedFlag(PedDataFlags.IsOnFire);
internal bool IsInParachuteFreeFall => Flags.HasPedFlag(PedDataFlags.IsInParachuteFreeFall);
internal bool IsParachuteOpen => Flags.HasPedFlag(PedDataFlags.IsParachuteOpen);
internal bool IsOnLadder => Flags.HasPedFlag(PedDataFlags.IsOnLadder);
internal bool IsVaulting => Flags.HasPedFlag(PedDataFlags.IsVaulting);
internal bool IsInCover => Flags.HasPedFlag(PedDataFlags.IsInCover);
internal bool IsInLowCover => Flags.HasPedFlag(PedDataFlags.IsInLowCover);
internal bool IsInCoverFacingLeft => Flags.HasPedFlag(PedDataFlags.IsInCoverFacingLeft);
internal bool IsBlindFiring => Flags.HasPedFlag(PedDataFlags.IsBlindFiring);
internal bool IsInStealthMode => Flags.HasPedFlag(PedDataFlags.IsInStealthMode);
internal Prop ParachuteProp { get; set; } = null;
internal uint CurrentWeaponHash { get; set; }
private Dictionary<uint, bool> _lastWeaponComponents = null;
internal Dictionary<uint, bool> WeaponComponents { get; set; } = null;
private int _lastWeaponObj = 0;
#endregion
internal Vector3 AimCoords { get; set; }
private WeaponAsset WeaponAsset { get; set; }
internal override void Update()
{
if (Owner==null) { return; }
if (IsPlayer)
{
RenderNameTag();
}
// Check if all data avalible
if (!IsReady) { return; }
// Skip update if no new sync message has arrived.
if (!NeedUpdate) { return; }
if (MainPed == null || !MainPed.Exists())
{
if (!CreateCharacter())
{
return;
}
}
// Need to update state
if (LastFullSynced>=LastUpdated)
{
if (MainPed!=null&& (Model != MainPed.Model.Hash))
{
if (!CreateCharacter())
{
return;
}
}
if (((byte)BlipColor==255) && (PedBlip!=null))
{
PedBlip.Delete();
PedBlip=null;
}
else if (((byte)BlipColor != 255) && PedBlip==null)
{
PedBlip=MainPed.AddBlip();
if (IsPlayer)
{
// Main.Logger.Debug("blip:"+Player.Username);
Main.QueueAction(() => { PedBlip.Name=Owner.Username; });
}
PedBlip.Color=BlipColor;
PedBlip.Sprite=BlipSprite;
PedBlip.Scale=BlipScale;
}
if (PedBlip!=null)
{
if (PedBlip.Color!=BlipColor)
{
PedBlip.Color=BlipColor;
}
if (PedBlip.Sprite!=BlipSprite)
{
PedBlip.Sprite=BlipSprite;
}
}
if (!Clothes.SequenceEqual(_lastClothes))
{
SetClothes();
}
}
if (MainPed.IsDead)
{
if (Health>0)
{
if (IsPlayer)
{
MainPed.Resurrect();
}
else
{
SyncEvents.TriggerPedKilled(this);
}
}
}
else if (IsPlayer&&(MainPed.Health != Health))
{
MainPed.Health = Health;
if (Health <= 0 && !MainPed.IsDead)
{
MainPed.IsInvincible = false;
MainPed.Kill();
return;
}
}
if (Speed>=4)
{
DisplayInVehicle();
}
else
{
if (MainPed.IsInVehicle()) { MainPed.Task.LeaveVehicle(LeaveVehicleFlags.WarpOut); }
DisplayOnFoot();
}
LastUpdated=Main.Ticked;
}
private void RenderNameTag()
{
if (!Owner.DisplayNameTag || (MainPed==null) || !MainPed.IsVisible || !MainPed.IsInRange(Main.PlayerPosition, 40f))
{
return;
}
Vector3 targetPos = MainPed.Bones[Bone.IKHead].Position;
Point toDraw = default;
if (Util.WorldToScreen(targetPos, ref toDraw))
{
toDraw.Y-=100;
new ScaledText(toDraw, Owner.Username, 0.4f, GTA.UI.Font.ChaletLondon)
{
Outline = true,
Alignment = GTA.UI.Alignment.Center,
Color=Owner.HasDirectConnection? Color.FromArgb(179, 229, 252) : Color.White,
}.Draw();
}
}
private bool CreateCharacter()
{
if (MainPed != null)
{
if (MainPed.Exists())
{
// Main.Logger.Debug($"Removing ped {ID}. Reason:CreateCharacter");
MainPed.Kill();
MainPed.MarkAsNoLongerNeeded();
MainPed.Delete();
}
MainPed = null;
}
if (PedBlip != null && PedBlip.Exists())
{
PedBlip.Delete();
PedBlip = null;
}
if (!Model.IsLoaded)
{
Model.Request();
return false;
}
if ((MainPed = Util.CreatePed(Model, Position)) == null)
{
return false;
}
Model.MarkAsNoLongerNeeded();
MainPed.BlockPermanentEvents = true;
MainPed.CanWrithe=false;
MainPed.CanBeDraggedOutOfVehicle = true;
MainPed.IsOnlyDamagedByPlayer = false;
MainPed.RelationshipGroup=Main.SyncedPedsGroup;
MainPed.IsFireProof=false;
MainPed.IsExplosionProof=false;
Function.Call(Hash.SET_PED_DROPS_WEAPONS_WHEN_DEAD, MainPed.Handle, false);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED, MainPed.Handle, true);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, MainPed.Handle, Game.Player, true);
Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, MainPed.Handle, false);
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, MainPed.Handle, true, true);
Function.Call(Hash._SET_PED_CAN_PLAY_INJURED_ANIMS, false);
Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, MainPed.Handle, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DrownsInWater, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableExplosionReactions, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_AvoidTearGas, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_IgnoreBeingOnFire, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableEvasiveDives, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisablePanicInVehicle, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_BlockNonTemporaryEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableShockingEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
SetClothes();
if (IsPlayer) { MainPed.IsInvincible=true; }
if (IsInvincible) { MainPed.IsInvincible=true; }
lock (EntityPool.PedsLock)
{
// Add to EntityPool so this Character can be accessed by handle.
EntityPool.Add(this);
}
return true;
}
private void SetClothes()
{
for (byte i = 0; i < 12; i++)
{
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, MainPed.Handle, i, (int)Clothes[i], (int)Clothes[i+12], (int)Clothes[i+24]);
}
_lastClothes = Clothes;
}
#region ONFOOT
private string[] _currentAnimation = new string[2] { "", "" };
private void DisplayOnFoot()
{
MainPed.Task.ClearAll();
CheckCurrentWeapon();
if (IsInParachuteFreeFall)
{
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Quaternion = Rotation.ToQuaternion();
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@base", "free_idle", 3))
{
Function.Call(Hash.TASK_PLAY_ANIM, MainPed.Handle, LoadAnim("skydive@base"), "free_idle", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
}
if (IsParachuteOpen)
{
if (ParachuteProp == null)
{
Model model = 1740193300;
model.Request(1000);
if (model != null)
{
ParachuteProp = World.CreateProp(model, MainPed.ReadPosition(), MainPed.ReadRotation(), false, false);
model.MarkAsNoLongerNeeded();
ParachuteProp.IsPositionFrozen = true;
ParachuteProp.IsCollisionEnabled = false;
ParachuteProp.AttachTo(MainPed.Bones[Bone.SkelSpine2], new Vector3(3.6f, 0f, 0f), new Vector3(0f, 90f, 0f));
}
MainPed.Task.ClearAllImmediately();
MainPed.Task.ClearSecondary();
}
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Quaternion = Rotation.ToQuaternion();
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@parachute@first_person", "chute_idle_right", 3))
{
Function.Call(Hash.TASK_PLAY_ANIM, MainPed, LoadAnim("skydive@parachute@first_person"), "chute_idle_right", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
}
if (ParachuteProp != null)
{
if (ParachuteProp.Exists())
{
ParachuteProp.Delete();
}
ParachuteProp = null;
}
if (IsOnLadder)
{
if (Velocity.Z < 0)
{
string anim = Velocity.Z < -2f ? "slide_climb_down" : "climb_down";
if (_currentAnimation[1] != anim)
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = anim;
}
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase", anim, 3))
{
MainPed.Task.PlayAnimation("laddersbase", anim, 8f, -1, AnimationFlags.Loop);
}
}
else
{
if (Math.Abs(Velocity.Z) < 0.5)
{
if (_currentAnimation[1] != "base_left_hand_up")
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "base_left_hand_up";
}
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase", "base_left_hand_up", 3))
{
MainPed.Task.PlayAnimation("laddersbase", "base_left_hand_up", 8f, -1, AnimationFlags.Loop);
}
}
else
{
if (_currentAnimation[1] != "climb_up")
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "climb_up";
}
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase", "climb_up", 3))
{
MainPed.Task.PlayAnimation("laddersbase", "climb_up", 8f, -1, AnimationFlags.Loop);
}
}
}
SmoothTransition();
return;
}
else if (MainPed.IsTaskActive(TaskType.CTaskGoToAndClimbLadder))
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "";
}
if (IsVaulting)
{
if (!MainPed.IsVaulting)
{
MainPed.Task.Climb();
}
SmoothTransition();
return;
}
if (!IsVaulting && MainPed.IsVaulting)
{
MainPed.Task.ClearAllImmediately();
}
if (IsOnFire && !MainPed.IsOnFire)
{
Function.Call(Hash.START_ENTITY_FIRE, MainPed);
}
else if (!IsOnFire && MainPed.IsOnFire)
{
Function.Call(Hash.STOP_ENTITY_FIRE, MainPed);
}
if (IsJumping)
{
if (!_lastIsJumping)
{
_lastIsJumping = true;
MainPed.Task.Jump();
}
SmoothTransition();
return;
}
_lastIsJumping = false;
if (IsRagdoll || Health==0)
{
if (!MainPed.IsRagdoll)
{
MainPed.Ragdoll();
}
SmoothTransition();
if (!_lastRagdoll)
{
_lastRagdoll = true;
_lastRagdollTime=Main.Ticked;
}
return;
}
else
{
if (MainPed.IsRagdoll)
{
if (Speed==0)
{
MainPed.CancelRagdoll();
}
else
{
MainPed.Task.ClearAllImmediately();
}
return;
}
_lastRagdoll = false;
}
if (IsReloading)
{
if (!MainPed.IsTaskActive(TaskType.CTaskReloadGun))
{
MainPed.Task.ReloadWeapon();
}
/*
if (!_isPlayingAnimation)
{
string[] reloadingAnim = MainPed.GetReloadingAnimation();
if (reloadingAnim != null)
{
_isPlayingAnimation = true;
_currentAnimation = reloadingAnim;
MainPed.Task.PlayAnimation(_currentAnimation[0], _currentAnimation[1], 8f, -1, AnimationFlags.AllowRotation | AnimationFlags.UpperBodyOnly);
}
}
*/
SmoothTransition();
}
else if (IsInCover)
{
if (!_lastInCover)
{
Function.Call(Hash.TASK_STAY_IN_COVER, MainPed.Handle);
}
_lastInCover=true;
if (IsAiming)
{
DisplayAiming();
_lastInCover=false;
}
else if (MainPed.IsInCover)
{
SmoothTransition();
}
}
else if (_lastInCover)
{
MainPed.Task.ClearAllImmediately();
_lastInCover=false;
}
else if (IsAiming)
{
DisplayAiming();
}
else if (MainPed.IsShooting)
{
MainPed.Task.ClearAllImmediately();
}
else
{
WalkTo();
}
}
#region WEAPON
private void CheckCurrentWeapon()
{
if (!WeaponAsset.IsLoaded) { WeaponAsset.Request(); }
if (MainPed.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(_lastWeaponComponents))
{
if (WeaponAsset!=null) { WeaponAsset.MarkAsNoLongerNeeded(); }
WeaponAsset=new WeaponAsset(CurrentWeaponHash);
MainPed.Weapons.RemoveAll();
_lastWeaponObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
if (CurrentWeaponHash != (uint)WeaponHash.Unarmed)
{
if (WeaponComponents != null && WeaponComponents.Count != 0)
{
foreach (KeyValuePair<uint, bool> comp in WeaponComponents)
{
if (comp.Value)
{
Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, _lastWeaponObj, comp.Key);
}
}
}
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, _lastWeaponObj, MainPed.Handle);
}
_lastWeaponComponents = WeaponComponents;
}
if (Function.Call<int>(Hash.GET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeaponHash)!=WeaponTint)
{
Function.Call<int>(Hash.SET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeaponHash, WeaponTint);
}
}
private void DisplayAiming()
{
if (Velocity==default)
{
MainPed.Task.AimAt(AimCoords, 1000);
}
else
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, MainPed.Handle,
Position.X+Velocity.X, Position.Y+Velocity.Y, Position.Z+Velocity.Z,
AimCoords.X, AimCoords.Y, AimCoords.Z, 3f, false, 0x3F000000, 0x40800000, false, 512, false, 0);
}
SmoothTransition();
}
#endregion
private bool LastMoving;
private void WalkTo()
{
Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, MainPed, IsInStealthMode, 0);
Vector3 predictPosition = Position + (Position - MainPed.ReadPosition()) + Velocity * 0.5f;
float range = predictPosition.DistanceToSquared(MainPed.ReadPosition());
switch (Speed)
{
case 1:
if (!MainPed.IsWalking || range > 0.25f)
{
float nrange = range * 2;
if (nrange > 1.0f)
{
nrange = 1.0f;
}
MainPed.Task.GoStraightTo(predictPosition);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, nrange);
}
LastMoving = true;
break;
case 2:
if (!MainPed.IsRunning || range > 0.50f)
{
MainPed.Task.RunTo(predictPosition, true);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, 1.0f);
}
LastMoving = true;
break;
case 3:
if (!MainPed.IsSprinting || range > 0.75f)
{
Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, MainPed.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, MainPed.Handle, 1.49f);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, 1.0f);
}
LastMoving = true;
break;
default:
if (LastMoving)
{
MainPed.Task.StandStill(2000);
LastMoving = false;
}
break;
}
SmoothTransition();
}
private void SmoothTransition()
{
var localRagdoll = MainPed.IsRagdoll;
var dist = Position.DistanceTo(MainPed.ReadPosition());
if (dist>3)
{
MainPed.PositionNoOffset=Position;
return;
}
if (!(localRagdoll || MainPed.IsDead))
{
if (!IsAiming)
{
MainPed.Heading=Heading;
}
MainPed.Velocity=Velocity+5*dist*(Position-MainPed.ReadPosition());
}
else if (Main.Ticked-_lastRagdollTime<10)
{
return;
}
else if (IsRagdoll)
{
var helper = new GTA.NaturalMotion.ApplyImpulseHelper(MainPed);
var head = MainPed.Bones[Bone.SkelHead];
var rightFoot = MainPed.Bones[Bone.SkelRightFoot];
var leftFoot = MainPed.Bones[Bone.SkelLeftFoot];
// 20:head, 3:left foot, 6:right foot, 17:right hand,
helper.EqualizeAmount = 1;
helper.PartIndex=20;
helper.Impulse=20*(HeadPosition-head.Position);
helper.Start();
helper.Stop();
helper.EqualizeAmount = 1;
helper.PartIndex=6;
helper.Impulse=20*(RightFootPosition-rightFoot.Position);
helper.Start();
helper.Stop();
helper.EqualizeAmount = 1;
helper.PartIndex=3;
helper.Impulse=20*(LeftFootPosition-leftFoot.Position);
helper.Start();
helper.Stop();
}
else
{
MainPed.Velocity=Velocity+5*dist*(Position-MainPed.ReadPosition());
}
}
#endregion
private void DisplayInVehicle()
{
if (CurrentVehicle==null || CurrentVehicle.MainVehicle==null) { return; }
switch (Speed)
{
case 4:
if (MainPed.CurrentVehicle!=CurrentVehicle.MainVehicle)
{
MainPed.SetIntoVehicle(CurrentVehicle.MainVehicle, Seat);
}
if (MainPed.IsOnTurretSeat())
{
// Function.Call(Hash.SET_VEHICLE_TURRET_SPEED_THIS_FRAME, MainPed.CurrentVehicle, 100);
Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, MainPed.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z);
}
if (MainPed.VehicleWeapon!=(VehicleWeaponHash)CurrentWeaponHash)
{
MainPed.VehicleWeapon=(VehicleWeaponHash)CurrentWeaponHash;
}
break;
case 5:
if (MainPed.VehicleTryingToEnter!=CurrentVehicle.MainVehicle || MainPed.GetSeatTryingToEnter()!=Seat)
{
MainPed.Task.EnterVehicle(CurrentVehicle.MainVehicle,Seat,-1,5,EnterVehicleFlags.AllowJacking);
}
break;
case 6:
if (!MainPed.IsTaskActive(TaskType.CTaskExitVehicle))
{
MainPed.Task.LeaveVehicle(CurrentVehicle.Velocity.Length() > 5f ? LeaveVehicleFlags.BailOut:LeaveVehicleFlags.None);
}
break;
}
/*
Function.Call(Hash.TASK_SWEEP_AIM_ENTITY,P, "random@paparazzi@pap_anims", "sweep_low", "sweep_med", "sweep_high", -1,V, 1.57f, 0.25f);
Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, P,true, 0);
return Function.Call<bool>(Hash.GET_PED_STEALTH_MOVEMENT, P);
*/
}
}
}