50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GTA;
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namespace RageCoop.Client
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{
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public class SyncedEntity
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{
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/// <summary>
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/// Indicates whether the current player is responsible for syncing this entity.
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/// </summary>
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public bool IsMine
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{
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get
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{
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return OwnerID==Main.MyPlayerID;
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}
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}
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public int ID { get; set; }
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public int OwnerID { get;set; }
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public bool IsOutOfSync
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{
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get
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{
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return Main.Ticked-LastSynced>200;
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}
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}
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#region LAST STATE
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/// <summary>
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/// Last time a new sync message arrived.
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/// </summary>
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public ulong LastSynced { get; set; } = 0;
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/// <summary>
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/// Last time a new sync message arrived.
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/// </summary>
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public ulong LastStateSynced { get; internal set; } = 0;
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/// <summary>
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/// Last time the local entity has been updated,
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/// </summary>
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public ulong LastUpdated { get; set; } = 0;
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#endregion
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}
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}
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