RAGECOOP-V/Client/Menus/Sub/DebugMenu.cs
2022-05-22 15:55:26 +08:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LemonUI;
using LemonUI.Menus;
using GTA;
namespace RageCoop.Client
{
internal static class DebugMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Debug", "Debug settings") {
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private static NativeItem d1=new NativeItem("PositionPrediction");
static DebugMenu()
{
d1.Activated+=(sender,e) =>
{
try{ SyncParameters.PositioinPrediction =float.Parse(Game.GetUserInput(WindowTitle.EnterMessage20, SyncParameters.PositioinPrediction.ToString(), 20));}
catch { }
Update();
};
Menu.Add(d1);
Menu.Opening+=(sender, e) =>Update();
Update();
}
private static void Update()
{
d1.AltTitle = SyncParameters.PositioinPrediction.ToString();
}
}
}