RAGECOOP-V/RageCoop.Server/ServerSettings.cs
2022-06-24 18:25:24 +08:00

28 lines
1.1 KiB
C#

namespace RageCoop.Server
{
public class ServerSettings
{
public int Port { get; set; } = 4499;
public int MaxPlayers { get; set; } = 32;
public int MaxLatency { get; set; } = 500;
public string Name { get; set; } = "RAGECOOP server";
public string WelcomeMessage { get; set; } = "Welcome on this server :)";
public bool HolePunch { get; set; } = true;
public bool AnnounceSelf { get; set; } = false;
public string MasterServer { get; set; } = "[AUTO]";
/// <summary>
/// See <see cref="Core.Logger.LogLevel"/>.
/// </summary>
public int LogLevel=2;
/// <summary>
/// NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited.
/// </summary>
public float NpcStreamingDistance { get; set; } = 1000;
/// <summary>
/// Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited.
/// </summary>
public float PlayerStreamingDistance { get; set; } = -1;
}
}