42 lines
1013 B
C#
42 lines
1013 B
C#
using GTA;
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namespace RageCoop.Client
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{
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/// <summary>
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/// Synchronized prop, mostly owned by server
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/// </summary>
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public class SyncedProp : SyncedEntity
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{
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internal SyncedProp(int id)
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{
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ID= id;
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}
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/// <summary>
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/// The real entity
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/// </summary>
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public Prop MainProp { get; set; }
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internal new int OwnerID
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{
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get
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{
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// alwayse owned by server
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return 0;
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}
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}
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internal override void Update()
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{
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if (!NeedUpdate) { return; }
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if (MainProp== null || !MainProp.Exists())
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{
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MainProp=World.CreateProp(Model, Position, Rotation, false, false);
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MainProp.IsInvincible=true;
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}
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MainProp.Position=Position;
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MainProp.Rotation=Rotation;
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MainProp.SetFrozen(true);
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LastUpdated=Main.Ticked;
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}
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}
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}
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