RAGECOOP-V/Core/Packets/ProjectileSync.cs

94 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Lidgren.Network;
namespace RageCoop.Core
{
public partial class Packets
{
public class ProjectileSync : Packet
{
public int ID { get; set; }
public int ShooterID { get; set; }
public uint WeaponHash { get; set; }
public LVector3 Position { get; set; }
public LVector3 Rotation { get; set; }
public LVector3 Velocity { get; set; }
public bool Exploded { get; set; }
public override void Pack(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketTypes.ProjectileSync);
List<byte> byteArray = new List<byte>();
// Write id
byteArray.AddInt(ID);
// Write ShooterID
byteArray.AddInt(ShooterID);
byteArray.AddUint(WeaponHash);
// Write position
byteArray.AddLVector3(Position);
// Write rotation
byteArray.AddLVector3(Rotation);
// Write velocity
byteArray.AddLVector3(Velocity);
if (Exploded) { byteArray.Add(1); }
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void Unpack(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read id
ID = reader.ReadInt();
// Read ShooterID
ShooterID= reader.ReadInt();
WeaponHash= reader.ReadUInt();
// Read position
Position = reader.ReadLVector3();
// Read rotation
Rotation = reader.ReadLVector3();
// Read velocity
Velocity =reader.ReadLVector3();
if (reader.CanRead(1))
{
Exploded=true;
}
#endregion
}
}
}
}