193 lines
5.4 KiB
C#
193 lines
5.4 KiB
C#
#undef DEBUG
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using RageCoop.Core;
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namespace RageCoop.Client
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{
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/// <summary>
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/// ?
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/// </summary>
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public static class COOPAPI
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{
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#region DELEGATES
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/// <summary>
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/// ?
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/// </summary>
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/// <param name="connected"></param>
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/// <param name="from">The player's id</param>
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/// <param name="reason"></param>
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public delegate void ConnectEvent(bool connected, int from, string reason = null);
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/// <summary>
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/// ?
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/// </summary>
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/// <param name="from"></param>
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/// <param name="message">The Lidgren-Network net handle</param>
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/// <param name="args"></param>
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public delegate void ChatMessage(string from, string message, CancelEventArgs args);
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/// <summary>
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/// ?
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/// </summary>
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/// <param name="from">The Lidgren-Network net handle</param>
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/// <param name="mod"></param>
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/// <param name="customID"></param>
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/// <param name="bytes"></param>
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public delegate void ModEvent(long from, string mod, byte customID, byte[] bytes);
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#endregion
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#region EVENTS
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/// <summary>
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/// ?
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/// </summary>
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public static event ConnectEvent OnConnection;
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/// <summary>
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/// ?
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/// </summary>
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public static event ChatMessage OnChatMessage;
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public static void Connected()
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{
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OnConnection?.Invoke(true, GetPlayerID());
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}
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public static void Disconnected(string reason)
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{
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OnConnection?.Invoke(false, GetPlayerID(), reason);
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}
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public static void Connected(int playerID)
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{
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OnConnection?.Invoke(true, playerID);
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}
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public static void Disconnected(int playerID)
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{
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OnConnection?.Invoke(false, playerID);
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}
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public static bool ChatMessageReceived(string from, string message)
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{
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CancelEventArgs args = new CancelEventArgs(false);
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OnChatMessage?.Invoke(from, message, args);
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return args.Cancel;
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}
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#endregion
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/// <summary>
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/// Send a local chat message to this player
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/// </summary>
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/// <param name="from">Username of the player who sent this message</param>
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/// <param name="message">The player's message</param>
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public static void LocalChatMessage(string from, string message)
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{
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Main.MainChat.AddMessage(from, message);
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}
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/// <summary>
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/// Connect to any server
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/// </summary>
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/// <param name="serverAddress">The server address to connect. Example: 127.0.0.1:4499</param>
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public static void Connect(string serverAddress)
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{
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Networking.ToggleConnection(serverAddress);
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}
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/// <summary>
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/// ?
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/// </summary>
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public static void Disconnect()
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{
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Networking.ToggleConnection(null);
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}
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/// <summary>
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/// Check if the player is already on a server
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/// </summary>
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public static bool IsOnServer()
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{
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return Networking.IsOnServer;
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}
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/// <summary>
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/// Get the local player's ID
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/// </summary>
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/// <returns>PlayerID</returns>
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public static int GetPlayerID()
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{
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return Main.LocalPlayerID;
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}
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/// <summary>
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/// Check if a RAGECOOP menu is visible
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/// </summary>
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public static bool IsMenuVisible()
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{
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#if NON_INTERACTIVE
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return false;
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#else
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return Menus.CoopMenu.MenuPool.AreAnyVisible;
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#endif
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}
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/// <summary>
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/// Check if the RAGECOOP chat is visible
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/// </summary>
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public static bool IsChatFocused()
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{
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return Main.MainChat.Focused;
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}
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/// <summary>
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/// Check if the RAGECOOP list of players is visible
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/// </summary>
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public static bool IsPlayerListVisible()
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{
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return Util.GetTickCount64() - PlayerList.Pressed < 5000;
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}
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/// <summary>
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/// Get the version of RAGECOOP
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/// </summary>
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public static string GetCurrentVersion()
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{
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return Main.CurrentVersion;
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}
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/// <summary>
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/// Get that player's local username
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/// </summary>
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public static string GetUsername()
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{
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return Main.Settings.Username;
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}
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/// <summary>
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/// Set a new username for this player
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/// </summary>
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/// <param name="username">The new username</param>
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/// <returns>false if the player already joined a server or the username is null or empty otherwise true</returns>
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public static bool SetUsername(string username)
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{
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if (IsOnServer() || string.IsNullOrEmpty(username))
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{
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return false;
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}
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Main.Settings.Username = username;
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return true;
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}
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/// <summary>
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/// Get or set the client's settings.
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/// </summary>
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/// <returns>The client's settings, you should NEVER change settings without notifying the player.</returns>
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public static Settings Settings()
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{
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return Main.Settings;
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}
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}
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}
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