2022-08-22 21:59:01 +08:00

116 lines
3.3 KiB
C#

using GTA;
using GTA.Math;
using System.Diagnostics;
namespace RageCoop.Client
{
/// <summary>
///
/// </summary>
public abstract class SyncedEntity
{
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsLocal
{
get => OwnerID == Main.LocalPlayerID;
}
/// <summary>
/// Network ID for this entity
/// </summary>
public int ID { get; internal set; }
private int _ownerID;
/// <summary>
///
/// </summary>
public int OwnerID
{
get => _ownerID;
internal set
{
if (value==_ownerID && Owner!=null) { return; }
_ownerID = value;
Owner=PlayerList.GetPlayer(value);
if(this is SyncedPed && Owner!=null){
Owner.Character=((SyncedPed)this);
}
}
}
internal virtual Player Owner { get; private set; }
/// <summary>
///
/// </summary>
public bool IsOutOfSync
{
get => Main.Ticked - LastSynced > 200 && ID != 0;
}
internal bool IsReady
{
get => LastSynced > 0 || LastFullSynced == 0;
}
internal bool IsInvincible { get; set; } = false;
internal bool NeedUpdate
{
get => LastSynced >= LastUpdated;
}
#region LAST STATE
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastFullSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; } = 0;
internal Stopwatch LastSentStopWatch { get; set; } = Stopwatch.StartNew();
#endregion
public bool SendNextFrame { get; set; } = false;
public bool SendFullNextFrame { get; set; } = false;
/// <summary>
///
/// </summary>
internal protected bool _lastFrozen = false;
internal Model Model { get; set; }
internal Vector3 Position { get; set; }
internal Vector3 Rotation { get; set; }
internal Quaternion Quaternion { get; set; }
internal Vector3 Velocity { get; set; }
public Stopwatch LastSyncedStopWatch = new Stopwatch();
internal abstract void Update();
internal void PauseUpdate(ulong frames)
{
LastUpdated=Main.Ticked+frames;
}
protected Vector3 Predict(Vector3 input)
{
return (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Velocity + input;
}
private float _accumulatedOff=0;
protected bool IsOff(float thisOff, float tolerance=3 , float limit = 30)
{
_accumulatedOff += thisOff - tolerance;
if (_accumulatedOff < 0) { _accumulatedOff=0;}
else if (_accumulatedOff>=limit)
{
_accumulatedOff = 0;
return true;
}
return false;
}
}
}