208 lines
8.4 KiB
C#
208 lines
8.4 KiB
C#
using GTA;
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using GTA.Math;
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using GTA.Native;
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using Lidgren.Network;
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using RageCoop.Core;
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using System;
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using System.Collections.Generic;
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namespace RageCoop.Client
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{
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internal static partial class Networking
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{
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/// <summary>
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/// Reduce GC pressure by reusing frequently used packets
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/// </summary>
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static class SendPackets
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{
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public static Packets.PedSync PedPacket = new Packets.PedSync();
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public static Packets.VehicleSync VehicelPacket = new Packets.VehicleSync();
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public static Packets.ProjectileSync ProjectilePacket = new Packets.ProjectileSync();
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}
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public static int SyncInterval = 30;
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public static List<NetConnection> Targets = new List<NetConnection>();
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public static void SendSync(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
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{
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Peer.SendTo(p, Targets, channel, method);
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}
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public static void SendPed(SyncedPed sp, bool full)
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{
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if (sp.LastSentStopWatch.ElapsedMilliseconds<SyncInterval)
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{
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return;
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}
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Ped ped = sp.MainPed;
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var p = SendPackets.PedPacket;
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p.ID =sp.ID;
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p.OwnerID=sp.OwnerID;
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p.Health = ped.Health;
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p.Rotation = ped.ReadRotation();
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p.Velocity = ped.ReadVelocity();
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p.Speed = ped.GetPedSpeed();
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p.Flags = ped.GetPedFlags();
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p.Heading=ped.Heading;
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if (p.Flags.HasPedFlag(PedDataFlags.IsAiming))
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{
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p.AimCoords = ped.GetAimCoord();
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}
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if (p.Flags.HasPedFlag(PedDataFlags.IsRagdoll))
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{
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p.HeadPosition=ped.Bones[Bone.SkelHead].Position;
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p.RightFootPosition=ped.Bones[Bone.SkelRightFoot].Position;
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p.LeftFootPosition=ped.Bones[Bone.SkelLeftFoot].Position;
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}
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else
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{
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// Seat sync
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if (p.Speed>=4)
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{
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var veh = ped.CurrentVehicle?.GetSyncEntity() ?? ped.VehicleTryingToEnter?.GetSyncEntity() ?? ped.LastVehicle?.GetSyncEntity();
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p.VehicleID = veh?.ID ?? 0;
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if (p.Speed==5)
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{
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p.Seat=ped.GetSeatTryingToEnter();
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}
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else
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{
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p.Seat=ped.SeatIndex;
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}
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if (!veh.IsLocal && p.Speed==4 && p.Seat==VehicleSeat.Driver)
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{
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veh.OwnerID=Main.LocalPlayerID;
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SyncEvents.TriggerChangeOwner(veh.ID,Main.LocalPlayerID);
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}
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}
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p.Position = ped.ReadPosition();
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}
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sp.LastSentStopWatch.Restart();
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if (full)
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{
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p.CurrentWeaponHash = p.Speed>=4 ? (uint)ped.VehicleWeapon : (uint)ped.Weapons.Current.Hash;
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p.Flags |= PedDataFlags.IsFullSync;
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p.Clothes=ped.GetPedClothes();
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p.ModelHash=ped.Model.Hash;
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p.WeaponComponents=ped.Weapons.Current.GetWeaponComponents();
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p.WeaponTint=(byte)Function.Call<int>(Hash.GET_PED_WEAPON_TINT_INDEX, ped, ped.Weapons.Current.Hash);
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Blip b;
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if (sp.IsPlayer)
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{
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p.BlipColor=Scripting.API.Config.BlipColor;
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p.BlipSprite=Scripting.API.Config.BlipSprite;
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p.BlipScale=Scripting.API.Config.BlipScale;
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}
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else if ((b = ped.AttachedBlip) !=null)
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{
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p.BlipColor=b.Color;
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p.BlipSprite=b.Sprite;
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if (p.BlipSprite==BlipSprite.PoliceOfficer || p.BlipSprite==BlipSprite.PoliceOfficer2)
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{
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p.BlipScale=0.5f;
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}
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}
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else
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{
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p.BlipColor=(BlipColor)255;
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}
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}
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SendSync(p, ConnectionChannel.PedSync);
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}
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public static void SendVehicle(SyncedVehicle v, bool full)
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{
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if (v.LastSentStopWatch.ElapsedMilliseconds<SyncInterval)
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{
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return;
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}
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Vehicle veh = v.MainVehicle;
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var packet = SendPackets.VehicelPacket;
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packet.ID =v.ID;
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packet.OwnerID=v.OwnerID;
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packet.Flags = veh.GetVehicleFlags();
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packet.SteeringAngle = veh.SteeringAngle;
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packet.Position = veh.Position;
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packet.Velocity=veh.Velocity;
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packet.Quaternion=veh.ReadQuaternion();
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packet.RotationVelocity=veh.RotationVelocity;
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packet.ThrottlePower = veh.ThrottlePower;
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packet.BrakePower = veh.BrakePower;
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if (v.LastVelocity==default) {v.LastVelocity=packet.Velocity; }
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v.LastSentStopWatch.Restart();
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v.LastVelocity= packet.Velocity;
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if (packet.Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering)) { packet.DeluxoWingRatio=v.MainVehicle.GetDeluxoWingRatio(); }
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if (full)
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{
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byte primaryColor = 0;
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byte secondaryColor = 0;
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unsafe
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{
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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packet.Flags |= VehicleDataFlags.IsFullSync;
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packet.Colors = new byte[] { primaryColor, secondaryColor };
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packet.DamageModel=veh.GetVehicleDamageModel();
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packet.LandingGear = veh.IsAircraft ? (byte)veh.LandingGearState : (byte)0;
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packet.RoofState=(byte)veh.RoofState;
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packet.Mods = veh.Mods.GetVehicleMods();
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packet.ModelHash=veh.Model.Hash;
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packet.EngineHealth=veh.EngineHealth;
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packet.LockStatus=veh.LockStatus;
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packet.LicensePlate=Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, veh);
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packet.Livery=Function.Call<int>(Hash.GET_VEHICLE_LIVERY, veh);
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if (v.MainVehicle==Game.Player.LastVehicle)
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{
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packet.RadioStation=Util.GetPlayerRadioIndex();
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}
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if (packet.EngineHealth>v.LastEngineHealth)
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{
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packet.Flags |= VehicleDataFlags.Repaired;
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}
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v.LastEngineHealth=packet.EngineHealth;
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}
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SendSync(packet, ConnectionChannel.VehicleSync);
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}
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public static void SendProjectile(SyncedProjectile sp)
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{
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sp.ExtractData(ref SendPackets.ProjectilePacket);
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if (sp.MainProjectile.IsDead) { EntityPool.RemoveProjectile(sp.ID, "Dead"); }
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SendSync(SendPackets.ProjectilePacket, ConnectionChannel.ProjectileSync);
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}
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#region SYNC EVENTS
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public static void SendBullet(Vector3 start, Vector3 end, uint weapon, int ownerID)
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{
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SendSync(new Packets.BulletShot()
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{
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StartPosition = start,
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EndPosition = end,
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OwnerID = ownerID,
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WeaponHash=weapon,
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}, ConnectionChannel.SyncEvents);
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}
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public static void SendVehicleBullet(uint hash,SyncedPed owner,EntityBone b)
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{
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SendSync(new Packets.VehicleBulletShot
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{
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StartPosition = b.Position,
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EndPosition = b.Position+b.ForwardVector,
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OwnerID=owner.ID,
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Bone=(ushort)b.Index,
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WeaponHash=hash
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});
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}
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#endregion
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public static void SendChatMessage(string message)
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{
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Peer.SendTo(new Packets.ChatMessage(new Func<string, byte[]>((s) => Security.Encrypt(s.GetBytes())))
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{ Username = Main.Settings.Username, Message = message },ServerConnection, ConnectionChannel.Chat, NetDeliveryMethod.ReliableOrdered);
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Peer.FlushSendQueue();
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}
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public static void SendVoiceMessage(byte[] buffer, int recorded)
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{
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SendSync(new Packets.Voice() { Buffer = buffer, Recorded = recorded }, ConnectionChannel.Voice, NetDeliveryMethod.ReliableOrdered);
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}
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}
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}
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