RAGECOOP-V/Server/ServerScript.cs

345 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Lidgren.Network;
namespace CoopServer
{
internal class Resource
{
private static Thread _mainThread;
private static bool _hasToStop = false;
private static Queue _actionQueue;
private static ServerScript _script;
public Resource(ServerScript script)
{
_actionQueue = Queue.Synchronized(new Queue());
_mainThread = new(ThreadLoop) { IsBackground = true };
_mainThread.Start();
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(() =>
{
_script = script;
_script.API.InvokeStart();
});
}
}
private void ThreadLoop()
{
while (!_hasToStop)
{
Queue localQueue;
lock (_actionQueue.SyncRoot)
{
localQueue = new(_actionQueue);
_actionQueue.Clear();
}
while (localQueue.Count > 0)
{
(localQueue.Dequeue() as Action)?.Invoke();
}
// 16 milliseconds to sleep to reduce CPU usage
Thread.Sleep(1000 / 60);
}
}
public bool InvokeModPacketReceived(long from, long target, string mod, byte customID, byte[] bytes)
{
Task<bool> task = new(() => _script.API.InvokeModPacketReceived(from, target, mod, customID, bytes));
task.Start();
task.Wait(5000);
return task.Result;
}
public void InvokePlayerHandshake(Client client)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client)));
}
}
public void InvokePlayerConnected(Client client)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client)));
}
}
public void InvokePlayerDisconnected(Client client)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerDisconnected(client)));
}
}
public bool InvokeChatMessage(string username, string message)
{
Task<bool> task = new(() => _script.API.InvokeChatMessage(username, message));
task.Start();
task.Wait(5000);
return task.Result;
}
public void InvokePlayerPositionUpdate(PlayerData playerData)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerPositionUpdate(playerData)));
}
}
public void InvokePlayerUpdate(Client client)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerUpdate(client)));
}
}
public void InvokePlayerHealthUpdate(PlayerData playerData)
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerHealthUpdate(playerData)));
}
}
}
public abstract class ServerScript
{
public API API { get; } = new();
}
public class API
{
#region DELEGATES
public delegate void EmptyEvent();
public delegate void ChatEvent(string username, string message, CancelEventArgs cancel);
public delegate void PlayerEvent(Client client);
public delegate void ModEvent(long from, long target, string mod, byte customID, byte[] bytes, CancelEventArgs args);
#endregion
#region EVENTS
public event EmptyEvent OnStart;
public event ChatEvent OnChatMessage;
public event PlayerEvent OnPlayerHandshake;
public event PlayerEvent OnPlayerConnected;
public event PlayerEvent OnPlayerDisconnected;
public event PlayerEvent OnPlayerUpdate;
public event PlayerEvent OnPlayerHealthUpdate;
public event PlayerEvent OnPlayerPositionUpdate;
public event ModEvent OnModPacketReceived;
internal void InvokeStart()
{
OnStart?.Invoke();
}
internal void InvokePlayerHandshake(Client client)
{
OnPlayerHandshake?.Invoke(client);
}
internal void InvokePlayerConnected(Client client)
{
OnPlayerConnected?.Invoke(client);
}
internal void InvokePlayerDisconnected(Client client)
{
OnPlayerDisconnected?.Invoke(client);
}
internal void InvokePlayerUpdate(Client client)
{
OnPlayerUpdate?.Invoke(client);
}
internal void InvokePlayerHealthUpdate(PlayerData playerData)
{
OnPlayerHealthUpdate?.Invoke(Server.Clients.First(x => x.Player.Username == playerData.Username));
}
internal bool InvokeChatMessage(string username, string message)
{
CancelEventArgs args = new(false);
OnChatMessage?.Invoke(username, message, args);
return args.Cancel;
}
internal void InvokePlayerPositionUpdate(PlayerData playerData)
{
OnPlayerPositionUpdate?.Invoke(Server.Clients.First(x => x.Player.Username == playerData.Username));
}
internal bool InvokeModPacketReceived(long from, long target, string mod, byte customID, byte[] bytes)
{
CancelEventArgs args = new(false);
OnModPacketReceived?.Invoke(from, target, mod, customID, bytes, args);
return args.Cancel;
}
#endregion
#region FUNCTIONS
public static void SendModPacketToAll(string mod, byte customID, byte[] bytes)
{
try
{
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
new ModPacket()
{
ID = 0,
Target = 0,
Mod = mod,
CustomPacketID = customID,
Bytes = bytes
}.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
Server.MainNetServer.FlushSendQueue();
}
catch (Exception e)
{
Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
}
}
public static void SendNativeCallToAll(ulong hash, params object[] args)
{
try
{
if (Server.MainNetServer.ConnectionsCount == 0)
{
return;
}
List<NativeArgument> arguments;
if ((arguments = Util.ParseNativeArguments(args)) == null)
{
return;
}
NativeCallPacket packet = new()
{
Hash = hash,
Args = arguments
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
}
catch (Exception e)
{
Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
}
}
public static List<long> GetAllConnections()
{
List<long> result = new();
Server.MainNetServer.Connections.ForEach(x => result.Add(x.RemoteUniqueIdentifier));
return result;
}
public static int GetAllClientsCount()
{
return Server.Clients.Count;
}
public static List<Client> GetAllClients()
{
return Server.Clients;
}
public static Client GetClientByUsername(string username)
{
Client client = Server.Clients.FirstOrDefault(x => x.Player.Username == username);
return client.Equals(default(Client)) ? null : client;
}
public static void SendChatMessageToAll(string message, string username = "Server")
{
try
{
if (Server.MainNetServer.ConnectionsCount == 0)
{
return;
}
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
new ChatMessagePacket()
{
Username = username,
Message = message
}.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
}
catch (Exception e)
{
Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
}
}
public static void RegisterCommand(string name, Action<CommandContext> callback)
{
Server.RegisterCommand(name, callback);
}
public static void RegisterCommands<T>()
{
Server.RegisterCommands<T>();
}
#endregion
}
public class Command
{
public string Name { get; set; }
}
[AttributeUsage(AttributeTargets.Method)]
public class CommandAttribute : Attribute
{
/// <summary>
/// Sets name of the command
/// </summary>
public string Name { get; set; }
public CommandAttribute(string name)
{
Name = name;
}
}
public class CommandContext
{
/// <summary>
/// Gets the client which executed the command
/// </summary>
public Client Client { get; internal set; }
/// <summary>
/// Gets the chatdata associated with the command
/// </summary>
public string[] Args { get; internal set; }
}
}