423 lines
16 KiB
HTML
423 lines
16 KiB
HTML
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<title>Class ServerSettings
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| RageCoop resource documentation </title>
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<article class="content wrap" id="_content" data-uid="RageCoop.Server.ServerSettings">
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<h1 id="RageCoop_Server_ServerSettings" data-uid="RageCoop.Server.ServerSettings" class="text-break">Class ServerSettings
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</h1>
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<div class="markdown level0 summary"><p>Settings for RageCoop Server</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object">Object</a></div>
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<div class="level1"><span class="xref">ServerSettings</span></div>
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</div>
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<div class="inheritedMembers">
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<h5>Inherited Members</h5>
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<div>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">Object.Equals(Object)</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">Object.Equals(Object, Object)</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gethashcode#system-object-gethashcode">Object.GetHashCode()</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#system-object-memberwiseclone">Object.MemberwiseClone()</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
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<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.tostring#system-object-tostring">Object.ToString()</a>
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</div>
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<h6><strong>Namespace</strong>: <a class="xref" href="RageCoop.Server.html">RageCoop.Server</a></h6>
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<h6><strong>Assembly</strong>: RageCoop.Server.dll</h6>
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<h5 id="RageCoop_Server_ServerSettings_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class ServerSettings</code></pre>
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</div>
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<h3 id="properties">Properties
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</h3>
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<a id="RageCoop_Server_ServerSettings_AnnounceSelf_" data-uid="RageCoop.Server.ServerSettings.AnnounceSelf*"></a>
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<h4 id="RageCoop_Server_ServerSettings_AnnounceSelf" data-uid="RageCoop.Server.ServerSettings.AnnounceSelf">AnnounceSelf</h4>
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<div class="markdown level1 summary"><p>Whether or not to announce this server so it'll appear on server list.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool AnnounceSelf { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_LogLevel_" data-uid="RageCoop.Server.ServerSettings.LogLevel*"></a>
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<h4 id="RageCoop_Server_ServerSettings_LogLevel" data-uid="RageCoop.Server.ServerSettings.LogLevel">LogLevel</h4>
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<div class="markdown level1 summary"><p>See <a class="xref" href="RageCoop.Core.Logger.html#RageCoop_Core_Logger_LogLevel">LogLevel</a>.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int LogLevel { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.int32">Int32</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_MasterServer_" data-uid="RageCoop.Server.ServerSettings.MasterServer*"></a>
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<h4 id="RageCoop_Server_ServerSettings_MasterServer" data-uid="RageCoop.Server.ServerSettings.MasterServer">MasterServer</h4>
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<div class="markdown level1 summary"><p>Master server address, mostly doesn't need to be changed.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public string MasterServer { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_MaxLatency_" data-uid="RageCoop.Server.ServerSettings.MaxLatency*"></a>
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<h4 id="RageCoop_Server_ServerSettings_MaxLatency" data-uid="RageCoop.Server.ServerSettings.MaxLatency">MaxLatency</h4>
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<div class="markdown level1 summary"><p>Maximum latency allowed for a client, a client will be kicked if it's latency it's higher than this value</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int MaxLatency { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.int32">Int32</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_MaxPlayers_" data-uid="RageCoop.Server.ServerSettings.MaxPlayers*"></a>
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<h4 id="RageCoop_Server_ServerSettings_MaxPlayers" data-uid="RageCoop.Server.ServerSettings.MaxPlayers">MaxPlayers</h4>
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<div class="markdown level1 summary"><p>Maximum number of players on this server</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int MaxPlayers { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.int32">Int32</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_Name_" data-uid="RageCoop.Server.ServerSettings.Name*"></a>
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<h4 id="RageCoop_Server_ServerSettings_Name" data-uid="RageCoop.Server.ServerSettings.Name">Name</h4>
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<div class="markdown level1 summary"><p>The server name to be shown on master server</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public string Name { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_NpcStreamingDistance_" data-uid="RageCoop.Server.ServerSettings.NpcStreamingDistance*"></a>
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<h4 id="RageCoop_Server_ServerSettings_NpcStreamingDistance" data-uid="RageCoop.Server.ServerSettings.NpcStreamingDistance">NpcStreamingDistance</h4>
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<div class="markdown level1 summary"><p>NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float NpcStreamingDistance { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.single">Single</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_PlayerStreamingDistance_" data-uid="RageCoop.Server.ServerSettings.PlayerStreamingDistance*"></a>
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<h4 id="RageCoop_Server_ServerSettings_PlayerStreamingDistance" data-uid="RageCoop.Server.ServerSettings.PlayerStreamingDistance">PlayerStreamingDistance</h4>
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<div class="markdown level1 summary"><p>Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float PlayerStreamingDistance { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.single">Single</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_Port_" data-uid="RageCoop.Server.ServerSettings.Port*"></a>
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<h4 id="RageCoop_Server_ServerSettings_Port" data-uid="RageCoop.Server.ServerSettings.Port">Port</h4>
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<div class="markdown level1 summary"><p>Port to listen for incoming connections</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int Port { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.int32">Int32</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="RageCoop_Server_ServerSettings_WelcomeMessage_" data-uid="RageCoop.Server.ServerSettings.WelcomeMessage*"></a>
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<h4 id="RageCoop_Server_ServerSettings_WelcomeMessage" data-uid="RageCoop.Server.ServerSettings.WelcomeMessage">WelcomeMessage</h4>
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<div class="markdown level1 summary"><p>The message to send when a client connected (not visible to others)</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public string WelcomeMessage { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</article>
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