336 lines
11 KiB
C#
336 lines
11 KiB
C#
using System;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Linq;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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using LemonUI.Elements;
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namespace CoopClient.Entities
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{
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/// <summary>
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/// ?
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/// </summary>
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public partial class EntitiesPed
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{
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// If this NPC is in a vehicle, we can find the handle of this vehicle in Main.NPCsVehicles[NPCVehHandle] and prevent multiple vehicles from being created
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internal long NPCVehHandle { get; set; } = 0;
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/// <summary>
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/// 0 = Nothing
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/// 1 = Character
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/// 2 = Vehicle
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/// </summary>
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private byte ModelNotFound = 0;
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private bool AllDataAvailable = false;
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internal bool LastSyncWasFull { get; set; } = false;
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/// <summary>
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/// PLEASE USE LastUpdateReceived
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/// </summary>
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private ulong LastUpdate;
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/// <summary>
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/// Get the last update = TickCount64()
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/// </summary>
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public ulong LastUpdateReceived
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{
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get => LastUpdate;
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internal set
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{
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if (LastUpdate != 0)
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{
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LatencyAverager.Enqueue(value - LastUpdate);
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if (LatencyAverager.Count >= 10)
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{
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LatencyAverager.Dequeue();
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}
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}
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LastUpdate = value;
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}
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}
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private Queue<double> LatencyAverager = new Queue<double>();
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private double AverageLatency
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{
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get => LatencyAverager.Count == 0 ? 0 : LatencyAverager.Average();
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}
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/// <summary>
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/// Get the player latency
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/// </summary>
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public float Latency { get; internal set; }
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/// <summary>
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/// ?
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/// </summary>
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public Ped Character { get; internal set; }
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/// <summary>
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/// The latest character health (may not have been applied yet)
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/// </summary>
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public int Health { get; internal set; }
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private int LastModelHash = 0;
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private int CurrentModelHash = 0;
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/// <summary>
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/// The latest character model hash (may not have been applied yet)
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/// </summary>
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public int ModelHash
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{
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get => CurrentModelHash;
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internal set
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{
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LastModelHash = LastModelHash == 0 ? value : CurrentModelHash;
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CurrentModelHash = value;
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}
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}
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private Dictionary<byte, short> LastClothes = null;
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internal Dictionary<byte, short> Clothes { get; set; }
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/// <summary>
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/// The latest character position (may not have been applied yet)
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/// </summary>
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public Vector3 Position { get; internal set; }
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internal Blip PedBlip = null;
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internal Vector3 AimCoords { get; set; }
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internal void DisplayLocally(string username)
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{
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/*
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* username: string
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* string: null
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* ped: npc
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* string: value
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* ped: player
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*/
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// Check beforehand whether ped has all the required data
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if (!AllDataAvailable)
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{
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if (!LastSyncWasFull)
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{
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if (Position != default)
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{
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if (PedBlip != null && PedBlip.Exists())
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{
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PedBlip.Position = Position;
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}
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else
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{
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PedBlip = World.CreateBlip(Position);
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PedBlip.Color = BlipColor.White;
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PedBlip.Scale = 0.8f;
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PedBlip.Name = username;
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}
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}
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return;
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}
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AllDataAvailable = true;
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}
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if (ModelNotFound != 0)
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{
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if (ModelNotFound == 1)
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{
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if (CurrentModelHash != LastModelHash)
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{
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ModelNotFound = 0;
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}
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}
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else
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{
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if (CurrentVehicleModelHash != LastVehicleModelHash)
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{
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ModelNotFound = 0;
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}
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}
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}
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#region NOT_IN_RANGE
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if (ModelNotFound != 0 || !Game.Player.Character.IsInRange(Position, 500f))
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{
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if (Character != null && Character.Exists())
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{
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Character.Kill();
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Character.MarkAsNoLongerNeeded();
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Character.Delete();
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Character = null;
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}
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if (MainVehicle != null && MainVehicle.Exists() && MainVehicle.IsSeatFree(VehicleSeat.Driver) && MainVehicle.PassengerCount == 0)
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{
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MainVehicle.MarkAsNoLongerNeeded();
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MainVehicle.Delete();
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MainVehicle = null;
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}
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if (username != null)
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{
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if (PedBlip != null && PedBlip.Exists())
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{
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PedBlip.Position = Position;
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}
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else
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{
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PedBlip = World.CreateBlip(Position);
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PedBlip.Color = BlipColor.White;
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PedBlip.Scale = 0.8f;
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PedBlip.Name = username;
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}
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}
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return;
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}
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#endregion
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#region IS_IN_RANGE
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bool characterExist = Character != null && Character.Exists();
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if (!characterExist)
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{
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if (!CreateCharacter(username))
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{
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return;
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}
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}
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else if (LastSyncWasFull)
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{
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if (CurrentModelHash != LastModelHash)
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{
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Character.Kill();
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Character.Delete();
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if (!CreateCharacter(username))
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{
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return;
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}
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}
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else if (!Clothes.Compare(LastClothes))
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{
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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LastClothes = Clothes;
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}
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}
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if (username != null && Character.IsVisible && Character.IsInRange(Game.Player.Character.Position, 20f))
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{
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float sizeOffset;
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if (GameplayCamera.IsFirstPersonAimCamActive)
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{
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Vector3 targetPos = Character.Bones[Bone.IKHead].Position + new Vector3(0, 0, 0.10f) + (Character.Velocity / Game.FPS);
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Function.Call(Hash.SET_DRAW_ORIGIN, targetPos.X, targetPos.Y, targetPos.Z, 0);
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sizeOffset = Math.Max(1f - ((GameplayCamera.Position - Character.Position).Length() / 30f), 0.30f);
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}
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else
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{
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Vector3 targetPos = Character.Bones[Bone.IKHead].Position + new Vector3(0, 0, 0.35f) + (Character.Velocity / Game.FPS);
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Function.Call(Hash.SET_DRAW_ORIGIN, targetPos.X, targetPos.Y, targetPos.Z, 0);
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sizeOffset = Math.Max(1f - ((GameplayCamera.Position - Character.Position).Length() / 25f), 0.25f);
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}
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new ScaledText(new PointF(0, 0), username, 0.4f * sizeOffset, GTA.UI.Font.ChaletLondon)
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{
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Outline = true,
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Alignment = GTA.UI.Alignment.Center
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}.Draw();
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Function.Call(Hash.CLEAR_DRAW_ORIGIN);
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}
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if (Character.IsDead)
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{
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if (Health <= 0)
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{
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return;
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}
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Character.IsInvincible = true;
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Character.Resurrect();
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}
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else if (Character.Health != Health)
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{
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Character.Health = Health;
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if (Health <= 0 && !Character.IsDead)
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{
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Character.IsInvincible = false;
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Character.Kill();
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return;
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}
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}
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if (IsInVehicle)
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{
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DisplayInVehicle();
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}
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else
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{
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DisplayOnFoot();
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}
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#endregion
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}
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private bool CreateCharacter(string username)
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{
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if (PedBlip != null && PedBlip.Exists())
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{
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PedBlip.Delete();
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PedBlip = null;
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}
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Model characterModel = CurrentModelHash.ModelRequest();
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if (characterModel == null)
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{
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//GTA.UI.Notification.Show($"~r~(Character)Model ({CurrentModelHash}) cannot be loaded!");
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ModelNotFound = 1;
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return false;
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}
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Character = World.CreatePed(characterModel, Position, Rotation.Z);
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characterModel.MarkAsNoLongerNeeded();
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// ?
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Character.RelationshipGroup = Main.RelationshipGroup;
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if (IsInVehicle)
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{
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Character.IsVisible = false;
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}
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Character.BlockPermanentEvents = true;
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Character.CanRagdoll = false;
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Character.IsInvincible = true;
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Character.Health = Health;
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Character.CanBeTargetted = true;
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Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, Character.Handle, Game.Player, true);
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if (username != null)
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{
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// Add a new blip for the ped
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Character.AddBlip();
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Character.AttachedBlip.Color = BlipColor.White;
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Character.AttachedBlip.Scale = 0.8f;
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Character.AttachedBlip.Name = username;
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Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, Character.Handle, false);
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Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, Character.Handle, false);
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}
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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return true;
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}
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}
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}
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