2021-08-18 12:47:36 +02:00

56 lines
1.7 KiB
C#

using System.ComponentModel;
using System.Timers;
using CoopServer;
using CoopServer.Entities;
namespace FirstGameMode
{
public class Main : ServerScript
{
private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
private static int RunningSince = 0;
public Main()
{
RunningSinceTimer.Start();
RunningSinceTimer.Elapsed += new ElapsedEventHandler((sender, e) => RunningSince += 1);
API.OnPlayerConnected += OnPlayerConnected;
API.OnPlayerDisconnected += OnPlayerDisconnected;
API.OnChatMessage += OnChatMessage;
API.RegisterCommand("running", RunningCommand);
API.RegisterCommands<Commands>();
}
public static void RunningCommand(CommandContext ctx)
{
API.SendChatMessageToPlayer(ctx.Player.Username, "Server has been running for: " + RunningSince + " seconds!");
}
public static void OnPlayerConnected(EntitiesPlayer client)
{
API.SendChatMessageToAll("Player " + client.Username + " connected!");
}
public static void OnPlayerDisconnected(EntitiesPlayer player)
{
API.SendChatMessageToAll("Player " + player.Username + " disconnected!");
}
public static void OnChatMessage(string username, string message, CancelEventArgs e)
{
e.Cancel = true;
if (message.StartsWith("EASTEREGG"))
{
API.SendChatMessageToPlayer(username, "You found the EASTEREGG! *-*");
return;
}
API.SendChatMessageToAll(message, username);
}
}
}