56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System.ComponentModel;
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using System.Timers;
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using CoopServer;
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using CoopServer.Entities;
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namespace FirstGameMode
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{
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public class Main : ServerScript
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{
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private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
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private static int RunningSince = 0;
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public Main()
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{
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RunningSinceTimer.Start();
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RunningSinceTimer.Elapsed += new ElapsedEventHandler((sender, e) => RunningSince += 1);
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API.OnPlayerConnected += OnPlayerConnected;
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API.OnPlayerDisconnected += OnPlayerDisconnected;
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API.OnChatMessage += OnChatMessage;
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API.RegisterCommand("running", RunningCommand);
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API.RegisterCommands<Commands>();
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}
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public static void RunningCommand(CommandContext ctx)
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{
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API.SendChatMessageToPlayer(ctx.Player.Username, "Server has been running for: " + RunningSince + " seconds!");
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}
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public static void OnPlayerConnected(EntitiesPlayer client)
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{
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API.SendChatMessageToAll("Player " + client.Username + " connected!");
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}
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public static void OnPlayerDisconnected(EntitiesPlayer player)
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{
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API.SendChatMessageToAll("Player " + player.Username + " disconnected!");
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}
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public static void OnChatMessage(string username, string message, CancelEventArgs e)
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{
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e.Cancel = true;
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if (message.StartsWith("EASTEREGG"))
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{
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API.SendChatMessageToPlayer(username, "You found the EASTEREGG! *-*");
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return;
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}
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API.SendChatMessageToAll(message, username);
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}
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}
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}
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