RAGECOOP-V/Server/Settings.cs
2022-06-01 17:57:27 +08:00

25 lines
1.1 KiB
C#

namespace RageCoop.Server
{
public class Settings
{
public int Port { get; set; } = 4499;
public int MaxPlayers { get; set; } = 16;
public int MaxLatency { get; set; } = 500;
public string Name { get; set; } = "RAGECOOP server";
public string WelcomeMessage { get; set; } = "Welcome on this server :)";
public string Resource { get; set; } = "";
public bool UPnP { get; set; } = true;
public bool AnnounceSelf { get; set; } = false;
public string MasterServer { get; set; } = "https://masterserver.ragecoop.online/";
public bool DebugMode { get; set; } = false;
/// <summary>
/// NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited.
/// </summary>
public float NpcStreamingDistance { get; set; } = 1000;
/// <summary>
/// Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited.
/// </summary>
public float PlayerStreamingDistance { get; set; } = -1;
}
}