RAGECOOP-V/Server/Server.cs

698 lines
30 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using System.IO;
using Lidgren.Network;
namespace CoopServer
{
class Server
{
public static readonly string CurrentModVersion = "V0_7_0";
public static readonly Settings MainSettings = Util.Read<Settings>("CoopSettings.xml");
private readonly Blocklist MainBlocklist = Util.Read<Blocklist>("Blocklist.xml");
private readonly Allowlist MainAllowlist = Util.Read<Allowlist>("Allowlist.xml");
public static NetServer MainNetServer;
public static ServerScript GameMode;
public static Dictionary<Command, Action<CommandContext>> Commands;
public static readonly List<Client> Clients = new();
public Server()
{
// 6d4ec318f1c43bd62fe13d5a7ab28650 = GTACOOP:R
NetPeerConfiguration config = new("6d4ec318f1c43bd62fe13d5a7ab28650")
{
MaximumConnections = MainSettings.MaxPlayers,
Port = MainSettings.ServerPort,
EnableUPnP = MainSettings.UPnP
};
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
config.EnableMessageType(NetIncomingMessageType.ConnectionLatencyUpdated);
MainNetServer = new NetServer(config);
MainNetServer.Start();
Logging.Info(string.Format("Server listening on {0}:{1}", config.LocalAddress.ToString(), config.Port));
if (MainSettings.UPnP)
{
Logging.Info(string.Format("Attempting to forward port {0}", MainSettings.ServerPort));
if (MainNetServer.UPnP.ForwardPort(MainSettings.ServerPort, "GTACOOP:R server"))
{
Logging.Info(string.Format("Server available on {0}:{1}", MainNetServer.UPnP.GetExternalIP().ToString(), config.Port));
}
else
{
Logging.Error("Port forwarding failed!");
Logging.Warning("If you and your friends can join this server, please ignore this error or set UPnP in CoopSettings.xml to \"false\"!");
}
}
if (!string.IsNullOrEmpty(MainSettings.GameMode))
{
try
{
Logging.Info("Loading gamemode...");
Assembly asm = Assembly.LoadFrom(AppDomain.CurrentDomain.BaseDirectory + "gamemodes" + Path.DirectorySeparatorChar + MainSettings.GameMode + ".dll");
Type[] types = asm.GetExportedTypes();
IEnumerable<Type> validTypes = types.Where(t => !t.IsInterface && !t.IsAbstract).Where(t => typeof(ServerScript).IsAssignableFrom(t));
Type[] enumerable = validTypes as Type[] ?? validTypes.ToArray();
if (!enumerable.Any())
{
Logging.Error("ERROR: No classes that inherit from ServerScript have been found in the assembly. Starting freeroam.");
}
else
{
Commands = new();
GameMode = Activator.CreateInstance(enumerable.ToArray()[0]) as ServerScript;
if (GameMode == null)
{
Logging.Warning("Could not create gamemode: it is null.");
}
else
{
GameMode.API.InvokeStart();
}
}
}
catch (Exception e)
{
Logging.Error(e.Message);
}
}
Listen();
}
private void Listen()
{
Logging.Info("Listening for clients");
while (true)
{
// 16 milliseconds to sleep to reduce CPU usage
Thread.Sleep(1000 / 60);
NetIncomingMessage message;
while ((message = MainNetServer.ReadMessage()) != null)
{
switch (message.MessageType)
{
case NetIncomingMessageType.ConnectionApproval:
Logging.Info("New incoming connection from: " + message.SenderConnection.RemoteEndPoint.ToString());
if (message.ReadByte() != (byte)PacketTypes.HandshakePacket)
{
Logging.Info(string.Format("Player with IP {0} blocked, reason: Wrong packet!", message.SenderConnection.RemoteEndPoint.Address.ToString()));
message.SenderConnection.Deny("Wrong packet!");
}
else
{
try
{
Packet approvalPacket;
approvalPacket = new HandshakePacket();
approvalPacket.NetIncomingMessageToPacket(message);
GetHandshake(message.SenderConnection, (HandshakePacket)approvalPacket);
}
catch (Exception e)
{
Logging.Info(string.Format("Player with IP {0} blocked, reason: {1}", message.SenderConnection.RemoteEndPoint.Address.ToString(), e.Message));
message.SenderConnection.Deny(e.Message);
}
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
long clientID = message.SenderConnection.RemoteUniqueIdentifier;
if (status == NetConnectionStatus.Disconnected && Clients.Any(x => x.ID == clientID))
{
SendPlayerDisconnectPacket(new PlayerDisconnectPacket() { ID = clientID });
}
break;
case NetIncomingMessageType.Data:
// Get packet type
byte type = message.ReadByte();
// Create packet
Packet packet;
switch (type)
{
case (byte)PacketTypes.PlayerConnectPacket:
try
{
packet = new PlayerConnectPacket();
packet.NetIncomingMessageToPacket(message);
SendPlayerConnectPacket(message.SenderConnection, (PlayerConnectPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.PlayerDisconnectPacket:
try
{
packet = new PlayerDisconnectPacket();
packet.NetIncomingMessageToPacket(message);
SendPlayerDisconnectPacket((PlayerDisconnectPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.FullSyncPlayerPacket:
try
{
packet = new FullSyncPlayerPacket();
packet.NetIncomingMessageToPacket(message);
FullSyncPlayer((FullSyncPlayerPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.FullSyncPlayerVehPacket:
try
{
packet = new FullSyncPlayerVehPacket();
packet.NetIncomingMessageToPacket(message);
FullSyncPlayerVeh((FullSyncPlayerVehPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.LightSyncPlayerPacket:
try
{
packet = new LightSyncPlayerPacket();
packet.NetIncomingMessageToPacket(message);
LightSyncPlayer((LightSyncPlayerPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.LightSyncPlayerVehPacket:
try
{
packet = new LightSyncPlayerVehPacket();
packet.NetIncomingMessageToPacket(message);
LightSyncPlayerVeh((LightSyncPlayerVehPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.ChatMessagePacket:
try
{
packet = new ChatMessagePacket();
packet.NetIncomingMessageToPacket(message);
SendChatMessage((ChatMessagePacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
break;
case (byte)PacketTypes.FullSyncNpcPacket:
if (MainSettings.NpcsAllowed)
{
try
{
packet = new FullSyncNpcPacket();
packet.NetIncomingMessageToPacket(message);
FullSyncNpc(message.SenderConnection, (FullSyncNpcPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
}
else
{
message.SenderConnection.Disconnect("Npcs are not allowed!");
}
break;
case (byte)PacketTypes.FullSyncNpcVehPacket:
if (MainSettings.NpcsAllowed)
{
try
{
packet = new FullSyncNpcVehPacket();
packet.NetIncomingMessageToPacket(message);
FullSyncNpcVeh(message.SenderConnection, (FullSyncNpcVehPacket)packet);
}
catch (Exception e)
{
message.SenderConnection.Disconnect(e.Message);
}
}
else
{
message.SenderConnection.Disconnect("Npcs are not allowed!");
}
break;
default:
Logging.Error("Unhandled Data / Packet type");
break;
}
break;
case NetIncomingMessageType.ConnectionLatencyUpdated:
Client client = Clients.FirstOrDefault(x => x.ID == message.SenderConnection.RemoteUniqueIdentifier);
if (client != default)
{
client.Latency = message.ReadFloat();
}
break;
case NetIncomingMessageType.ErrorMessage:
Logging.Error(message.ReadString());
break;
case NetIncomingMessageType.WarningMessage:
Logging.Warning(message.ReadString());
break;
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.VerboseDebugMessage:
Logging.Debug(message.ReadString());
break;
default:
Logging.Error(string.Format("Unhandled type: {0} {1} bytes {2} | {3}", message.MessageType, message.LengthBytes, message.DeliveryMethod, message.SequenceChannel));
break;
}
MainNetServer.Recycle(message);
}
}
}
#region -- PLAYER --
// Before we approve the connection, we must shake hands
private void GetHandshake(NetConnection local, HandshakePacket packet)
{
Logging.Debug("New handshake from: [SC: " + packet.SocialClubName + " | Name: " + packet.Username + " | Address: " + local.RemoteEndPoint.Address.ToString() + "]");
if (string.IsNullOrWhiteSpace(packet.Username))
{
local.Deny("Username is empty or contains spaces!");
return;
}
else if (packet.Username.Any(p => !char.IsLetterOrDigit(p)))
{
local.Deny("Username contains special chars!");
return;
}
if (MainSettings.Allowlist)
{
if (!MainAllowlist.SocialClubName.Contains(packet.SocialClubName))
{
local.Deny("This Social Club name is not on the allow list!");
return;
}
}
if (packet.ModVersion != CurrentModVersion)
{
local.Deny("Please update GTACoop:R to " + CurrentModVersion.Replace("_", "."));
return;
}
if (MainBlocklist.SocialClubName.Contains(packet.SocialClubName))
{
local.Deny("This Social Club name has been blocked by this server!");
return;
}
else if (MainBlocklist.Username.Contains(packet.Username))
{
local.Deny("This Username has been blocked by this server!");
return;
}
else if (MainBlocklist.IP.Contains(local.RemoteEndPoint.ToString().Split(":")[0]))
{
local.Deny("This IP was blocked by this server!");
return;
}
if (Clients.Any(x => x.Player.SocialClubName == packet.SocialClubName))
{
local.Deny("The name of the Social Club is already taken!");
return;
}
else if (Clients.Any(x => x.Player.Username == packet.Username))
{
local.Deny("Username is already taken!");
return;
}
long localID = local.RemoteUniqueIdentifier;
// Add the player to Players
Clients.Add(
new Client()
{
ID = localID,
Player = new()
{
SocialClubName = packet.SocialClubName,
Username = packet.Username
}
}
);
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
// Create a new handshake packet
new HandshakePacket()
{
ID = localID,
SocialClubName = string.Empty,
Username = string.Empty,
ModVersion = string.Empty,
NpcsAllowed = MainSettings.NpcsAllowed
}.PacketToNetOutGoingMessage(outgoingMessage);
// Accept the connection and send back a new handshake packet with the connection ID
local.Approve(outgoingMessage);
}
// The connection has been approved, now we need to send all other players to the new player and the new player to all players
private static void SendPlayerConnectPacket(NetConnection local, PlayerConnectPacket packet)
{
if (!string.IsNullOrEmpty(MainSettings.WelcomeMessage))
{
SendChatMessage(new ChatMessagePacket() { Username = "Server", Message = MainSettings.WelcomeMessage }, new List<NetConnection>() { local });
}
if (GameMode != null)
{
GameMode.API.InvokePlayerConnected(Clients.Find(x => x.ID == packet.ID));
}
List<NetConnection> clients;
if ((clients = Util.FilterAllLocal(local)).Count == 0)
{
return;
}
// Send all players to local
clients.ForEach(targetPlayer =>
{
long targetPlayerID = targetPlayer.RemoteUniqueIdentifier;
Client targetEntity = Clients.First(x => x.ID == targetPlayerID);
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new PlayerConnectPacket()
{
ID = targetPlayerID,
SocialClubName = targetEntity.Player.SocialClubName,
Username = targetEntity.Player.Username
}.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, local, NetDeliveryMethod.ReliableOrdered, 0);
});
// Send local to all players
Client localClient = Clients.First(x => x.ID == packet.ID);
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new PlayerConnectPacket()
{
ID = packet.ID,
SocialClubName = localClient.Player.SocialClubName,
Username = localClient.Player.Username
}.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.ReliableOrdered, 0);
}
// Send all players a message that someone has left the server
private static void SendPlayerDisconnectPacket(PlayerDisconnectPacket packet)
{
if (GameMode != null)
{
GameMode.API.InvokePlayerDisconnected(Clients.Find(x => x.ID == packet.ID));
}
List<NetConnection> clients;
if ((clients = Util.FilterAllLocal(packet.ID)).Count > 0)
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.ReliableOrdered, 0);
}
Clients.Remove(Clients.Find(x => x.ID == packet.ID));
}
private static void FullSyncPlayer(FullSyncPlayerPacket packet)
{
Client client = Clients.First(x => x.ID == packet.Extra.ID);
client.Player.Position = packet.Extra.Position;
PlayerPacket playerPacket = packet.Extra;
playerPacket.Latency = client.Latency;
packet.Extra = playerPacket;
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != packet.Extra.ID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
if (Clients.First(y => y.ID == x.RemoteUniqueIdentifier).Player.IsInRangeOf(packet.Extra.Position, 550f))
{
packet.PacketToNetOutGoingMessage(outgoingMessage);
}
else
{
new SuperLightSyncPlayerPacket()
{
Extra = packet.Extra
}.PacketToNetOutGoingMessage(outgoingMessage);
}
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, 0);
});
}
private static void FullSyncPlayerVeh(FullSyncPlayerVehPacket packet)
{
Client client = Clients.First(x => x.ID == packet.Extra.ID);
client.Player.Position = packet.Extra.Position;
PlayerPacket playerPacket = packet.Extra;
playerPacket.Latency = client.Latency;
packet.Extra = playerPacket;
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != packet.Extra.ID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
if (Clients.First(y => y.ID == x.RemoteUniqueIdentifier).Player.IsInRangeOf(packet.Extra.Position, 550f))
{
packet.PacketToNetOutGoingMessage(outgoingMessage);
}
else
{
new SuperLightSyncPlayerPacket()
{
Extra = packet.Extra
}.PacketToNetOutGoingMessage(outgoingMessage);
}
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, 0);
});
}
private static void LightSyncPlayer(LightSyncPlayerPacket packet)
{
Client client = Clients.First(x => x.ID == packet.Extra.ID);
client.Player.Position = packet.Extra.Position;
PlayerPacket playerPacket = packet.Extra;
playerPacket.Latency = client.Latency;
packet.Extra = playerPacket;
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != packet.Extra.ID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
if (Clients.First(y => y.ID == x.RemoteUniqueIdentifier).Player.IsInRangeOf(packet.Extra.Position, 550f))
{
packet.PacketToNetOutGoingMessage(outgoingMessage);
}
else
{
new SuperLightSyncPlayerPacket()
{
Extra = packet.Extra
}.PacketToNetOutGoingMessage(outgoingMessage);
}
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, 0);
});
}
private static void LightSyncPlayerVeh(LightSyncPlayerVehPacket packet)
{
Client client = Clients.First(x => x.ID == packet.Extra.ID);
client.Player.Position = packet.Extra.Position;
PlayerPacket playerPacket = packet.Extra;
playerPacket.Latency = client.Latency;
packet.Extra = playerPacket;
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != packet.Extra.ID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
if (Clients.First(y => y.ID == x.RemoteUniqueIdentifier).Player.IsInRangeOf(packet.Extra.Position, 550f))
{
packet.PacketToNetOutGoingMessage(outgoingMessage);
}
else
{
new SuperLightSyncPlayerPacket()
{
Extra = packet.Extra
}.PacketToNetOutGoingMessage(outgoingMessage);
}
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, 0);
});
}
// Send a message to targets or all players
private static void SendChatMessage(ChatMessagePacket packet, List<NetConnection> targets = null)
{
NetOutgoingMessage outgoingMessage;
if (GameMode != null)
{
if (packet.Message.StartsWith("/"))
{
string[] cmdArgs = packet.Message.Split(" ");
string cmdName = cmdArgs[0].Remove(0, 1);
if (Commands.Any(x => x.Key.Name == cmdName))
{
CommandContext ctx = new()
{
Client = Clients.First(x => x.Player.Username == packet.Username),
Args = cmdArgs.Skip(1).ToArray()
};
KeyValuePair<Command, Action<CommandContext>> command = Commands.First(x => x.Key.Name == cmdName);
command.Value.Invoke(ctx);
}
else
{
NetConnection userConnection = Util.GetConnectionByUsername(packet.Username);
if (userConnection == default)
{
return;
}
outgoingMessage = MainNetServer.CreateMessage();
new ChatMessagePacket()
{
Username = "Server",
Message = "Command not found!"
}.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0);
}
return;
}
else if (GameMode.API.InvokeChatMessage(packet.Username, packet.Message))
{
return;
}
}
packet.Message = packet.Message.Replace("~", "");
outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, targets ?? MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
Logging.Info(packet.Username + ": " + packet.Message);
}
#endregion
#region -- NPC --
private static void FullSyncNpc(NetConnection local, FullSyncNpcPacket packet)
{
List<NetConnection> clients;
if ((clients = Util.GetAllInRange(packet.Position, 300f, local)).Count == 0)
{
return;
}
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.UnreliableSequenced, 0);
}
private static void FullSyncNpcVeh(NetConnection local, FullSyncNpcVehPacket packet)
{
List<NetConnection> clients;
if ((clients = Util.GetAllInRange(packet.Position, 300f, local)).Count == 0)
{
return;
}
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.UnreliableSequenced, 0);
}
#endregion
public static void RegisterCommand(string name, Action<CommandContext> callback)
{
Command command = new() { Name = name };
if (Commands.ContainsKey(command))
{
throw new Exception("Command \"" + command.Name + "\" was already been registered!");
}
Commands.Add(command, callback);
}
public static void RegisterCommands<T>()
{
IEnumerable<MethodInfo> commands = typeof(T).GetMethods().Where(method => method.GetCustomAttributes(typeof(CommandAttribute), false).Any());
foreach (MethodInfo method in commands)
{
CommandAttribute attribute = method.GetCustomAttribute<CommandAttribute>(true);
RegisterCommand(attribute.Name, (Action<CommandContext>)Delegate.CreateDelegate(typeof(Action<CommandContext>), method));
}
}
}
}