7b467aec18
The interface static class will be used from 3rd party mods to initiate, close and configure the connection. The project can be compiled with the NON_INTERACTIVE copiler flag to remove the menus and leave only the interface as a controller. This is an initial implementation, future additions will support more operations.
101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using GTA;
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using LemonUI;
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using LemonUI.Menus;
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namespace CoopClient.Menus
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{
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public class MenusMain
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{
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public ObjectPool MenuPool = new ObjectPool();
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public NativeMenu MainMenu = new NativeMenu("GTACOOP:R", Main.CurrentModVersion.Replace("_", "."))
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{
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UseMouse = false,
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Alignment = Main.MainSettings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
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};
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#region ===== SUB =====
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public Sub.Settings SubSettings = new Sub.Settings();
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#endregion
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#region ===== ITEMS =====
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private readonly NativeItem UsernameItem = new NativeItem("Username") { AltTitle = Main.MainSettings.Username };
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private readonly NativeItem ServerIpItem = new NativeItem("Server IP") { AltTitle = Main.MainSettings.LastServerAddress };
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private readonly NativeItem ServerConnectItem = new NativeItem("Connect");
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private readonly NativeItem AboutItem = new NativeItem("About", "~g~GTACOOP~s~:~b~R ~s~by EntenKoeniq") { LeftBadge = new LemonUI.Elements.ScaledTexture("commonmenu", "shop_new_star") };
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#endregion // !ITEMS
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public MenusMain()
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{
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UsernameItem.Activated += UsernameActivated;
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ServerIpItem.Activated += ServerIpActivated;
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ServerConnectItem.Activated += (sender, item) => { Main.MainNetworking.DisConnectFromServer(Main.MainSettings.LastServerAddress); };
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MainMenu.Add(UsernameItem);
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MainMenu.Add(ServerIpItem);
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MainMenu.Add(ServerConnectItem);
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MainMenu.AddSubMenu(SubSettings.MainMenu);
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MainMenu.Add(AboutItem);
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MenuPool.Add(MainMenu);
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MenuPool.Add(SubSettings.MainMenu);
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}
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public void UsernameActivated(object a, System.EventArgs b)
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{
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string newUsername = Game.GetUserInput(WindowTitle.EnterMessage20, UsernameItem.AltTitle, 20);
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if (!string.IsNullOrWhiteSpace(newUsername))
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{
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Main.MainSettings.Username = newUsername;
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Util.SaveSettings();
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UsernameItem.AltTitle = newUsername;
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MenuPool.RefreshAll();
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}
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}
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public void ServerIpActivated(object a, System.EventArgs b)
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{
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string newServerIp = Game.GetUserInput(WindowTitle.EnterMessage60, ServerIpItem.AltTitle, 60);
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if (!string.IsNullOrWhiteSpace(newServerIp) && newServerIp.Contains(":"))
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{
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Main.MainSettings.LastServerAddress = newServerIp;
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Util.SaveSettings();
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ServerIpItem.AltTitle = newServerIp;
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MenuPool.RefreshAll();
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}
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}
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public void InitiateConnectionMenuSetting()
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{
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MainMenu.Items[0].Enabled = false;
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MainMenu.Items[1].Enabled = false;
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MainMenu.Items[2].Enabled = false;
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}
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public void ConnectedMenuSetting()
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{
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MainMenu.Items[2].Enabled = true;
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MainMenu.Items[2].Title = "Disconnect";
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SubSettings.MainMenu.Items[1].Enabled = !Main.DisableTraffic && Main.NpcsAllowed;
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MainMenu.Visible = false;
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MenuPool.RefreshAll();
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}
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public void DisconnectedMenuSetting()
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{
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MainMenu.Items[0].Enabled = true;
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MainMenu.Items[1].Enabled = true;
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MainMenu.Items[2].Enabled = true;
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MainMenu.Items[2].Title = "Connect";
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SubSettings.MainMenu.Items[1].Enabled = false;
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MenuPool.RefreshAll();
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}
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}
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}
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