RAGECOOP-V/Client/Menus/Sub/Settings.cs
2021-08-15 11:33:52 +02:00

70 lines
2.7 KiB
C#

using LemonUI.Menus;
namespace CoopClient.Menus.Sub
{
public class Settings
{
public NativeMenu MainMenu = new NativeMenu("GTACOOP:R", "Settings", "Go to the settings")
{
UseMouse = false,
Alignment = Main.MainSettings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private readonly NativeCheckboxItem ShareNpcsItem = new NativeCheckboxItem("Share Npcs", Main.ShareNpcsWithPlayers) { Enabled = false };
private readonly NativeSliderItem StreamedNpcsItem = new NativeSliderItem(string.Format("Streamed Npcs ({0})", Main.MainSettings.StreamedNpc), 20, Main.MainSettings.StreamedNpc);
private readonly NativeCheckboxItem FlipMenuItem = new NativeCheckboxItem("Flip menu", Main.MainSettings.FlipMenu);
private readonly NativeCheckboxItem UseDebugItem = new NativeCheckboxItem("Debug", Main.UseDebug);
public Settings()
{
ShareNpcsItem.CheckboxChanged += (item, check) => { Main.ShareNpcsWithPlayers = ShareNpcsItem.Checked; };
StreamedNpcsItem.ValueChanged += StreamedNpcsValueChanged;
FlipMenuItem.CheckboxChanged += FlipMenuCheckboxChanged;
#if DEBUG
UseDebugItem.CheckboxChanged += UseDebugCheckboxChanged;
#endif
MainMenu.Add(ShareNpcsItem);
MainMenu.Add(StreamedNpcsItem);
MainMenu.Add(FlipMenuItem);
#if DEBUG
MainMenu.Add(UseDebugItem);
#endif
}
public void StreamedNpcsValueChanged(object a, System.EventArgs b)
{
Main.MainSettings.StreamedNpc = StreamedNpcsItem.Value;
Util.SaveSettings();
StreamedNpcsItem.Title = string.Format("Streamed Npcs ({0})", Main.MainSettings.StreamedNpc);
}
public void FlipMenuCheckboxChanged(object a, System.EventArgs b)
{
Main.MainMenu.MainMenu.Alignment = FlipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
MainMenu.Alignment = FlipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Main.MainSettings.FlipMenu = FlipMenuItem.Checked;
Util.SaveSettings();
}
public void UseDebugCheckboxChanged(object a, System.EventArgs b)
{
Main.UseDebug = UseDebugItem.Checked;
if (!UseDebugItem.Checked && Main.DebugSyncPed != null)
{
if (Main.DebugSyncPed.Character.Exists())
{
Main.DebugSyncPed.Character.Kill();
Main.DebugSyncPed.Character.Delete();
}
Main.DebugSyncPed = null;
Main.LastFullDebugSync = 0;
Main.Players.Remove("DebugKey");
}
}
}
}