321 lines
13 KiB
C#
321 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Lidgren.Network;
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using RageCoop.Core;
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using RageCoop.Core.Scripting;
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using System.Reflection;
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using System.Net;
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namespace RageCoop.Server.Scripting
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{
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public class APIEvents
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{
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#region INTERNAL
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internal Dictionary<int, List<Action<CustomEventReceivedArgs>>> CustomEventHandlers = new();
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#endregion
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public event EventHandler<ChatEventArgs> OnChatMessage;
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/// <summary>
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/// Will be invoked from main thread before registered handlers
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/// </summary>
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public event EventHandler<OnCommandEventArgs> OnCommandReceived;
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/// <summary>
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/// Will be invoked from main thread when a client is attempting to connect, use <see cref="HandshakeEventArgs.Deny(string)"/> to deny the connection request.
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/// </summary>
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public event EventHandler<HandshakeEventArgs> OnPlayerHandshake;
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/// <summary>
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/// Will be invoked when a player is connected, but this player might not be ready yet(client resources not loaded), using <see cref="OnPlayerReady"/> is recommended.
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/// </summary>
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public event EventHandler<Client> OnPlayerConnected;
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/// <summary>
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/// Will be invoked after the client connected and all resources(if any) have been loaded.
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/// </summary>
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public event EventHandler<Client> OnPlayerReady;
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public event EventHandler<Client> OnPlayerDisconnected;
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/// <summary>
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/// Invoked everytime a player's main ped has been updated
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/// </summary>
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public event EventHandler<Client> OnPlayerUpdate;
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internal void ClearHandlers()
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{
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OnChatMessage=null;
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OnPlayerHandshake=null;
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OnPlayerConnected=null;
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OnPlayerReady=null;
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OnPlayerDisconnected=null;
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// OnCustomEventReceived=null;
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OnCommandReceived=null;
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OnPlayerUpdate=null;
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}
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#region INVOKE
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internal void InvokePlayerHandshake(HandshakeEventArgs args)
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{ OnPlayerHandshake?.Invoke(this, args); }
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internal void InvokeOnCommandReceived(string cname, string[] cargs, Client sender)
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{
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var args = new OnCommandEventArgs()
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{
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Name=cname,
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Args=cargs,
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Sender=sender
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};
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OnCommandReceived?.Invoke(this, args);
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if (args.Cancel)
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{
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return;
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}
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if (Commands.Any(x => x.Key.Name == cmdName))
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{
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string[] argsWithoutCmd = cmdArgs.Skip(1).ToArray();
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CommandContext ctx = new()
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{
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Client = sender,
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Args = argsWithoutCmd
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};
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KeyValuePair<Command, Action<CommandContext>> command = Commands.First(x => x.Key.Name == cmdName);
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command.Value.Invoke(ctx);
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}
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else
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{
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SendChatMessage("Server", "Command not found!", sender.Connection);
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}
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}
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internal void InvokeOnChatMessage(Packets.ChatMessage p, Client sender)
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{
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OnChatMessage?.Invoke(this, new ChatEventArgs()
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{
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Sender=sender,
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Message=p.Message
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});
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}
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internal void InvokePlayerConnected(Client client)
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{ OnPlayerConnected?.Invoke(this,client); }
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internal void InvokePlayerReady(Client client)
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{ OnPlayerReady?.Invoke(this, client); }
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internal void InvokePlayerDisconnected(Client client)
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{ OnPlayerDisconnected?.Invoke(this,client); }
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internal void InvokeCustomEventReceived(Packets.CustomEvent p, Client sender)
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{
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var args = new CustomEventReceivedArgs() { Hash=p.Hash, Args=p.Args, Sender=sender };
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List<Action<CustomEventReceivedArgs>> handlers;
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if (CustomEventHandlers.TryGetValue(p.Hash, out handlers))
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{
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handlers.ForEach((x) => { x.Invoke(args); });
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}
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}
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internal void InvokePlayerUpdate(Client client)
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{
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OnPlayerUpdate?.Invoke(this, client);
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}
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#endregion
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}
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public class API
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{
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private readonly Server Server;
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internal API(Server server)
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{
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Server=server;
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}
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public APIEvents Events { get; set; }=new APIEvents();
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#region FUNCTIONS
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/*
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/// <summary>
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/// Send a native call (Function.Call) to all players.
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/// Keys = int, float, bool, string and lvector3
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/// </summary>
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/// <param name="hash">The hash (Example: 0x25223CA6B4D20B7F = GET_CLOCK_HOURS)</param>
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/// <param name="args">The arguments (Example: string = int, object = 5)</param>
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public void SendNativeCallToAll(GTA.Native.Hash hash, params object[] args)
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{
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try
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{
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if (Server.MainNetServer.ConnectionsCount == 0)
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{
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return;
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}
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if (args != null && args.Length == 0)
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{
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Server.Logger?.Error($"[ServerScript->SendNativeCallToAll(ulong hash, params object[] args)]: args is not null!");
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return;
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}
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Packets.NativeCall packet = new()
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{
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Hash = (ulong)hash,
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Args = new List<object>(args) ?? new List<object>()
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};
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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packet.Pack(outgoingMessage);
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Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Native);
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}
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catch (Exception e)
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{
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Server.Logger?.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
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}
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}
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*/
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/// <summary>
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/// Get a list of all Clients
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/// </summary>
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/// <returns>All clients as a dictionary indexed by NetID</returns>
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public Dictionary<long, Client> GetAllClients()
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{
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return new(Server.Clients);
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}
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/// <summary>
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/// Get the client by its username
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/// </summary>
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/// <param name="username">The username to search for (non case-sensitive)</param>
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/// <returns>The Client from this user or null</returns>
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public Client GetClientByUsername(string username)
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{
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return Server.Clients.Values.FirstOrDefault(x => x.Username.ToLower() == username.ToLower());
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}
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/// <summary>
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/// Send a chat message to all players
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/// </summary>
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/// <param name="message">The chat message</param>
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/// <param name="username">The username which send this message (default = "Server")</param>
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public void SendChatMessage(string message, List<Client> targets = null, string username = "Server")
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{
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try
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{
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if (Server.MainNetServer.ConnectionsCount == 0)
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{
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return;
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}
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targets ??= new(Server.Clients.Values);
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foreach(Client client in targets)
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{
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Server.SendChatMessage(username, message, client.Connection);
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}
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}
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catch (Exception e)
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{
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Server.Logger?.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
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}
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}
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public void SendChatMessage(string message, Client target, string username = "Server")
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{
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try
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{
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Server.SendChatMessage(username, message, target.Connection);
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}
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catch (Exception e)
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{
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Server.Logger?.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
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}
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}
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/// <summary>
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/// Send CleanUpWorld to all players to delete all objects created by the server
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/// </summary>
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public void SendCleanUpWorldToAll(List<Client> clients = null)
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{
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SendCustomEvent(CustomEvents.CleanUpWorld,null,clients);
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}
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/// <summary>
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/// Register a new command chat command (Example: "/test")
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/// </summary>
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/// <param name="name">The name of the command (Example: "test" for "/test")</param>
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/// <param name="usage">How to use this message (argsLength required!)</param>
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/// <param name="argsLength">The length of args (Example: "/message USERNAME MESSAGE" = 2) (usage required!)</param>
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/// <param name="callback">Create a new function!</param>
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public void RegisterCommand(string name, string usage, short argsLength, Action<CommandContext> callback)
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{
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Server.RegisterCommand(name, usage, argsLength, callback);
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}
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/// <summary>
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/// Register a new command chat command (Example: "/test")
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/// </summary>
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/// <param name="name">The name of the command (Example: "test" for "/test")</param>
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/// <param name="callback">Create a new function!</param>
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public void RegisterCommand(string name, Action<CommandContext> callback)
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{
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Server.RegisterCommand(name, callback);
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}
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/// <summary>
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/// Register all commands in a static class
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/// </summary>
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/// <typeparam name="T">Your static class with commands</typeparam>
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public void RegisterCommands<T>()
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{
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Server.RegisterCommands<T>();
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}
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/// <summary>
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/// Register all commands inside an class instance
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/// </summary>
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/// <param name="obj">The instance of type containing the commands</param>
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public void RegisterCommands(object obj)
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{
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IEnumerable<MethodInfo> commands = obj.GetType().GetMethods().Where(method => method.GetCustomAttributes(typeof(Command), false).Any());
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foreach (MethodInfo method in commands)
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{
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Command attribute = method.GetCustomAttribute<Command>(true);
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RegisterCommand(attribute.Name, attribute.Usage, attribute.ArgsLength,
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(ctx) => { method.Invoke(obj, new object[] { ctx }); });
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}
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}
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/// <summary>
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/// Send an event and data to the specified clients. Use <see cref="Client.SendCustomEvent(int, List{object})"/> if you want to send event to individual client.
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/// </summary>
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/// <param name="eventHash">An unique identifier of the event</param>
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/// <param name="args">The objects conataing your data, supported types: byte, short, ushort, int, uint, long, ulong, float, bool, string.</param>
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/// <param name="targets">The target clients to send. Leave it null to send to all clients</param>
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public void SendCustomEvent(int eventHash,List<object> args=null,List<Client> targets=null)
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{
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targets ??= new(Server.Clients.Values);
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var p = new Packets.CustomEvent()
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{
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Args=args,
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Hash=eventHash
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};
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foreach(var c in targets)
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{
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Server.Send(p,c,ConnectionChannel.Event,NetDeliveryMethod.ReliableOrdered);
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}
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}
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/// <summary>
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/// Register an handler to the specifed event hash, one event can have multiple handlers.
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/// </summary>
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/// <param name="hash">An unique identifier of the event, you can hash your event name with <see cref="Core.Scripting.CustomEvents.Hash(string)"/></param>
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/// <param name="handler">An handler to be invoked when the event is received from the server. This will be invoked from main thread.
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public void RegisterCustomEventHandler(int hash,Action<CustomEventReceivedArgs> handler)
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{
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List<Action<CustomEventReceivedArgs>> handlers;
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lock (Events.CustomEventHandlers)
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{
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if (!Events.CustomEventHandlers.TryGetValue(hash,out handlers))
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{
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Events.CustomEventHandlers.Add(hash, handlers = new List<Action<CustomEventReceivedArgs>>());
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}
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handlers.Add(handler);
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}
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}
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public void RegisterCustomEventHandler(string name, Action<CustomEventReceivedArgs> handler)
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{
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RegisterCustomEventHandler(CustomEvents.Hash(name), handler);
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}
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public Logger GetLogger()
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{
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return Server.Logger;
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}
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#endregion
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}
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}
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