297 lines
11 KiB
C#
297 lines
11 KiB
C#
using GTA;
|
|
using GTA.Math;
|
|
using RageCoop.Core;
|
|
using System;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Lidgren.Network;
|
|
|
|
namespace RageCoop.Client
|
|
{
|
|
internal static class SyncEvents
|
|
{
|
|
#region TRIGGER
|
|
public static void TriggerPedKilled(SyncedPed victim)
|
|
{
|
|
Networking.SendSync(new Packets.PedKilled() { VictimID=victim.ID }, ConnectionChannel.SyncEvents);
|
|
}
|
|
|
|
public static void TriggerChangeOwner(int vehicleID, int newOwnerID)
|
|
{
|
|
|
|
Networking.SendSync(new Packets.OwnerChanged()
|
|
{
|
|
ID= vehicleID,
|
|
NewOwnerID= newOwnerID,
|
|
}, ConnectionChannel.SyncEvents,NetDeliveryMethod.ReliableOrdered);
|
|
|
|
}
|
|
|
|
public static void TriggerBulletShot(uint hash, SyncedPed owner, Vector3 impactPosition)
|
|
{
|
|
// Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
|
|
|
|
|
|
var start = owner.MainPed.GetMuzzlePosition();
|
|
if (owner.MainPed.IsOnTurretSeat()) { start=owner.MainPed.Bones[Bone.SkelHead].Position; }
|
|
if (start.DistanceTo(impactPosition)>10)
|
|
{
|
|
// Reduce latency
|
|
start=impactPosition-(impactPosition-start).Normalized*10;
|
|
}
|
|
Networking.SendBullet(start, impactPosition, hash, owner.ID);
|
|
}
|
|
|
|
public static void TriggerVehBulletShot(uint hash, Vehicle veh, SyncedPed owner)
|
|
{
|
|
|
|
int i;
|
|
// ANNIHL
|
|
if (veh.Model.Hash==837858166)
|
|
{
|
|
Networking.SendVehicleBullet(hash, owner, veh.Bones[35]);
|
|
Networking.SendVehicleBullet(hash, owner, veh.Bones[36]);
|
|
Networking.SendVehicleBullet(hash, owner, veh.Bones[37]);
|
|
Networking.SendVehicleBullet(hash, owner, veh.Bones[38]);
|
|
}
|
|
else if((i = veh.GetMuzzleIndex())!=-1)
|
|
{
|
|
Networking.SendVehicleBullet(hash, owner, veh.Bones[i]);
|
|
}
|
|
else
|
|
{
|
|
Main.Logger.Warning($"Failed to get muzzle info for vehicle:{veh.DisplayName}");
|
|
}
|
|
}
|
|
public static void TriggerNozzleTransform(int vehID, bool hover)
|
|
{
|
|
Networking.SendSync(new Packets.NozzleTransform() { VehicleID=vehID, Hover=hover }, ConnectionChannel.SyncEvents);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region HANDLE
|
|
|
|
public static ParticleEffectAsset CorePFXAsset = new ParticleEffectAsset("core");
|
|
|
|
static WeaponAsset _weaponAsset = default;
|
|
static uint _lastWeaponHash;
|
|
|
|
private static void HandlePedKilled(Packets.PedKilled p)
|
|
{
|
|
EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
|
|
}
|
|
private static void HandleOwnerChanged(Packets.OwnerChanged p)
|
|
{
|
|
var v = EntityPool.GetVehicleByID(p.ID);
|
|
if (v==null) { return; }
|
|
v.OwnerID=p.NewOwnerID;
|
|
v.LastSynced=Main.Ticked;
|
|
v.Position=v.MainVehicle.Position;
|
|
v.Quaternion=v.MainVehicle.Quaternion;
|
|
}
|
|
private static void HandleNozzleTransform(Packets.NozzleTransform p)
|
|
{
|
|
EntityPool.GetVehicleByID(p.VehicleID)?.MainVehicle?.SetNozzleAngel(p.Hover ? 1 : 0);
|
|
}
|
|
private static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
|
|
{
|
|
switch (weaponHash)
|
|
{
|
|
// Minigun, not working for some reason
|
|
case (uint)WeaponHash.Minigun:
|
|
weaponHash=1176362416;
|
|
break;
|
|
|
|
// Valkyire, not working for some reason
|
|
case 2756787765:
|
|
weaponHash=1176362416;
|
|
break;
|
|
|
|
// Tampa3, not working for some reason
|
|
case 3670375085:
|
|
weaponHash=1176362416;
|
|
break;
|
|
|
|
// Ruiner2, not working for some reason
|
|
case 50118905:
|
|
weaponHash=1176362416;
|
|
break;
|
|
|
|
// SAVAGE
|
|
case 1638077257:
|
|
weaponHash=(uint)VehicleWeaponHash.PlayerLazer;
|
|
break;
|
|
|
|
case (uint)VehicleWeaponHash.PlayerBuzzard:
|
|
weaponHash=1176362416;
|
|
break;
|
|
}
|
|
|
|
var p = EntityPool.GetPedByID(ownerID)?.MainPed;
|
|
if (p == null) { p=Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
|
|
if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
|
|
if (_lastWeaponHash!=weaponHash)
|
|
{
|
|
_weaponAsset.MarkAsNoLongerNeeded();
|
|
_weaponAsset=new WeaponAsset(weaponHash);
|
|
_lastWeaponHash=weaponHash;
|
|
}
|
|
if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
|
|
World.ShootBullet(start, end, p, _weaponAsset, (int)p.GetWeaponDamage(weaponHash));
|
|
Prop w;
|
|
if (((w = p.Weapons.CurrentWeaponObject) != null)&&(p.VehicleWeapon==VehicleWeaponHash.Invalid))
|
|
{
|
|
if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
|
|
{
|
|
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
|
|
}
|
|
else
|
|
{
|
|
World.CreateParticleEffectNonLooped(CorePFXAsset, WeaponUtil.GetFlashFX((WeaponHash)weaponHash), p.GetMuzzlePosition(), w.Rotation, 1);
|
|
}
|
|
}
|
|
}
|
|
public static void HandleVehicleBulletShot(Packets.VehicleBulletShot p)
|
|
{
|
|
HandleBulletShot(p.StartPosition,p.EndPosition,p.WeaponHash,p.OwnerID);
|
|
var v = EntityPool.GetPedByID(p.OwnerID)?.MainPed.CurrentVehicle;
|
|
if(v == null) { return; }
|
|
var b = v.Bones[p.Bone];
|
|
World.CreateParticleEffectNonLooped(CorePFXAsset,
|
|
WeaponUtil.GetFlashFX((WeaponHash)p.WeaponHash),
|
|
b.Position,b.ForwardVector.ToEulerRotation(v.Bones[35].UpVector),1);
|
|
}
|
|
public static void HandleEvent(PacketType type, byte[] data)
|
|
{
|
|
switch (type)
|
|
{
|
|
case PacketType.BulletShot:
|
|
{
|
|
Packets.BulletShot p = new Packets.BulletShot();
|
|
p.Deserialize(data);
|
|
HandleBulletShot(p.StartPosition, p.EndPosition, p.WeaponHash, p.OwnerID);
|
|
break;
|
|
}
|
|
case PacketType.VehicleBulletShot:
|
|
{
|
|
HandleVehicleBulletShot(data.GetPacket<Packets.VehicleBulletShot>());
|
|
break;
|
|
}
|
|
case PacketType.OwnerChanged:
|
|
{
|
|
Packets.OwnerChanged packet = new Packets.OwnerChanged();
|
|
packet.Deserialize(data);
|
|
HandleOwnerChanged(packet);
|
|
}
|
|
break;
|
|
case PacketType.PedKilled:
|
|
{
|
|
var packet = new Packets.PedKilled();
|
|
packet.Deserialize(data);
|
|
HandlePedKilled(packet);
|
|
}
|
|
break;
|
|
case PacketType.NozzleTransform:
|
|
{
|
|
var packet = new Packets.NozzleTransform();
|
|
packet.Deserialize(data);
|
|
HandleNozzleTransform(packet);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region CHECK EVENTS
|
|
|
|
|
|
public static void Check(SyncedPed c)
|
|
{
|
|
Ped subject = c.MainPed;
|
|
|
|
// Check bullets
|
|
if (subject.IsShooting)
|
|
{
|
|
if (!subject.IsUsingProjectileWeapon())
|
|
{
|
|
int i = 0;
|
|
Func<bool> getBulletImpact = (() =>
|
|
{
|
|
Vector3 endPos = subject.LastWeaponImpactPosition;
|
|
if (endPos==default)
|
|
{
|
|
if (++i<=5) { return false; }
|
|
|
|
endPos = subject.GetAimCoord();
|
|
if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
|
|
{
|
|
if (subject.IsOnTurretSeat())
|
|
{
|
|
TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
|
|
}
|
|
else
|
|
{
|
|
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
|
|
{
|
|
if (subject.IsOnTurretSeat())
|
|
{
|
|
TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
|
|
}
|
|
else
|
|
{
|
|
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
|
|
}
|
|
|
|
return true;
|
|
});
|
|
|
|
if (!getBulletImpact())
|
|
{
|
|
Main.QueueAction(getBulletImpact);
|
|
}
|
|
}
|
|
else if (subject.VehicleWeapon==VehicleWeaponHash.Tank && subject.LastWeaponImpactPosition!=default)
|
|
{
|
|
TriggerBulletShot((uint)VehicleWeaponHash.Tank, c, subject.LastWeaponImpactPosition);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Check(SyncedVehicle v)
|
|
{
|
|
if (v.MainVehicle==null||!v.MainVehicle.HasNozzle())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((v.LastNozzleAngle == 1) && (v.MainVehicle.GetNozzleAngel() != 1))
|
|
{
|
|
TriggerNozzleTransform(v.ID, false);
|
|
}
|
|
else if ((v.LastNozzleAngle == 0) && (v.MainVehicle.GetNozzleAngel() != 0))
|
|
{
|
|
TriggerNozzleTransform(v.ID, true);
|
|
}
|
|
v.LastNozzleAngle = v.MainVehicle.GetNozzleAngel();
|
|
}
|
|
#endregion
|
|
}
|
|
}
|