85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
using GTA;
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using GTA.Math;
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namespace RageCoop.Client
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{
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/// <summary>
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///
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/// </summary>
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public abstract class SyncedEntity
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{
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/// <summary>
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/// Indicates whether the current player is responsible for syncing this entity.
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/// </summary>
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public bool IsLocal
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{
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get
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{
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return OwnerID==Main.LocalPlayerID;
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}
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}
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/// <summary>
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/// Network ID for this entity
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/// </summary>
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public int ID { get; internal set; }
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/// <summary>
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///
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/// </summary>
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public int OwnerID { get; internal set; }
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/// <summary>
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///
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/// </summary>
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public bool IsOutOfSync
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{
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get
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{
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return Main.Ticked-LastSynced>200 && ID!=0;
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}
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}
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internal bool IsReady
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{
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get { return (LastSynced>0||LastFullSynced==0); }
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}
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internal bool IsInvincible { get; set; } = false;
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internal bool NeedUpdate
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{
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get { return LastSynced>=LastUpdated; }
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}
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#region LAST STATE
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/// <summary>
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/// Last time a new sync message arrived.
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/// </summary>
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public ulong LastSynced { get; set; } = 0;
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/// <summary>
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/// Last time a new sync message arrived.
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/// </summary>
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public ulong LastFullSynced { get; internal set; } = 0;
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/// <summary>
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/// Last time the local entity has been updated,
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/// </summary>
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public ulong LastUpdated { get; set; } = 0;
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#endregion
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public bool SendNextFrame { get; set; } = false;
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public bool SendFullNextFrame { get; set; } = false;
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/// <summary>
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///
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/// </summary>
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internal protected bool _lastFrozen = false;
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internal Model Model { get; set; }
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internal Vector3 Position { get; set; }
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internal Vector3 Rotation { get; set; }
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internal Quaternion Quaternion { get; set; }
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internal Vector3 Velocity { get; set; }
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internal abstract void Update();
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internal void PauseUpdate(ulong frames)
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{
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LastUpdated=Main.Ticked+frames;
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}
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}
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}
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