250 lines
7.1 KiB
C#
250 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Lidgren.Network;
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namespace RageCoop.Core
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{
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internal partial class Packets
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{
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internal class Handshake : Packet
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{
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public override PacketType Type => PacketType.Handshake;
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public int PedID { get; set; }
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public string Username { get; set; }
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public string ModVersion { get; set; }
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/// <summary>
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/// The asymetrically crypted Aes key
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/// </summary>
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public byte[] AesKeyCrypted;
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/// <summary>
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/// The asymetrically crypted Aes IV
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/// </summary>
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public byte[] AesIVCrypted;
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/// <summary>
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/// The password hash with client Aes
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/// </summary>
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public byte[] PasswordEncrypted { get; set; }
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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// Write Player Ped ID
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byteArray.AddRange(BitConverter.GetBytes(PedID));
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// Write Username
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byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
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byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
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byteArray.AddRange(usernameBytes);
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// Write ModVersion
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byte[] modVersionBytes = Encoding.UTF8.GetBytes(ModVersion);
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byteArray.AddRange(BitConverter.GetBytes(modVersionBytes.Length));
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byteArray.AddRange(modVersionBytes);
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// Write AesKeyCrypted
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byteArray.AddArray(AesKeyCrypted);
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// Write AesIVCrypted
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byteArray.AddArray(AesIVCrypted);
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// Write PassHash
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byteArray.AddArray(PasswordEncrypted);
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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#region NetIncomingMessageToPacket
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BitReader reader = new BitReader(array);
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// Read player netHandle
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PedID = reader.ReadInt();
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// Read Username
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Username = reader.ReadString(reader.ReadInt());
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// Read ModVersion
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ModVersion = reader.ReadString(reader.ReadInt());
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AesKeyCrypted=reader.ReadByteArray();
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AesIVCrypted=reader.ReadByteArray();
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PasswordEncrypted=reader.ReadByteArray();
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#endregion
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}
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}
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public class PlayerConnect : Packet
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{
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public override PacketType Type => PacketType.PlayerConnect;
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public int PedID { get; set; }
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public string Username { get; set; }
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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// Write NetHandle
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byteArray.AddRange(BitConverter.GetBytes(PedID));
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// Get Username bytes
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byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
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// Write UsernameLength
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byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
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// Write Username
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byteArray.AddRange(usernameBytes);
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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#region NetIncomingMessageToPacket
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BitReader reader = new BitReader(array);
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// Read player netHandle
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PedID = reader.ReadInt();
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// Read Username
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int usernameLength = reader.ReadInt();
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Username = reader.ReadString(usernameLength);
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#endregion
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}
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}
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public class PlayerDisconnect : Packet
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{
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public override PacketType Type => PacketType.PlayerDisconnect;
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public int PedID { get; set; }
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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byteArray.AddRange(BitConverter.GetBytes(PedID));
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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#region NetIncomingMessageToPacket
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BitReader reader = new BitReader(array);
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PedID = reader.ReadInt();
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#endregion
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}
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}
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public class PlayerInfoUpdate : Packet
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{
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public override PacketType Type => PacketType.PlayerInfoUpdate;
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/// <summary>
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/// Ped ID for this Player
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/// </summary>
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public int PedID { get; set; }
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public string Username { get; set; }
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public float Latency { get; set; }
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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// Write ID
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byteArray.AddRange(BitConverter.GetBytes(PedID));
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// Get Username bytes
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byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
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// Write UsernameLength
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byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
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// Write Username
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byteArray.AddRange(usernameBytes);
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// Write Latency
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byteArray.AddFloat(Latency);
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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BitReader reader = new BitReader(array);
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// Read player ID
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PedID = reader.ReadInt();
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// Read Username
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int usernameLength = reader.ReadInt();
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Username = reader.ReadString(usernameLength);
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Latency=reader.ReadFloat();
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}
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}
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public class PublicKeyResponse : Packet
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{
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public override PacketType Type => PacketType.PublicKeyResponse;
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public byte[] Modulus;
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public byte[] Exponent;
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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byteArray.AddArray(Modulus);
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byteArray.AddArray(Exponent);
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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#region NetIncomingMessageToPacket
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var reader=new BitReader(array);
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Modulus=reader.ReadByteArray();
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Exponent=reader.ReadByteArray();
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#endregion
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}
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}
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public class PublicKeyRequest : Packet
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{
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public override PacketType Type => PacketType.PublicKeyRequest;
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public override byte[] Serialize()
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{
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return new byte[0];
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}
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public override void Deserialize(byte[] array)
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{
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}
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}
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}
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}
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