449 lines
15 KiB
C#
449 lines
15 KiB
C#
using GTA;
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using GTA.Math;
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using GTA.Native;
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using RageCoop.Core;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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namespace RageCoop.Client
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{
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/// <summary>
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/// A synchronized vehicle instance
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/// </summary>
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public class SyncedVehicle : SyncedEntity
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{
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#region -- CONSTRUCTORS --
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/// <summary>
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/// Create a local entity (outgoing sync)
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/// </summary>
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/// <param name="v"></param>
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internal SyncedVehicle(Vehicle v)
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{
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ID=EntityPool.RequestNewID();
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MainVehicle=v;
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MainVehicle.CanPretendOccupants=false;
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OwnerID=Main.LocalPlayerID;
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}
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/// <summary>
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/// Create an empty VehicleEntity
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/// </summary>
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internal SyncedVehicle()
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{
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}
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internal SyncedVehicle(int id)
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{
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ID=id;
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LastSynced=Main.Ticked;
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}
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#endregion
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/// <summary>
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/// VehicleSeat,ID
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/// </summary>
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public Vehicle MainVehicle { get; internal set; }
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public Stopwatch LastSyncedStopWatch = new Stopwatch();
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#region LAST STATE
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private byte[] _lastVehicleColors = new byte[] { 0, 0 };
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private Dictionary<int, int> _lastVehicleMods = new Dictionary<int, int>();
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#endregion
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#region -- CRITICAL STUFF --
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internal Vector3 RotationVelocity { get; set; }
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internal float SteeringAngle { get; set; }
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internal float ThrottlePower { get; set; }
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internal float BrakePower { get; set; }
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internal float DeluxoWingRatio { get; set; } = -1;
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internal bool IsFlipped
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{
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get => _isMotorcycle || ((Quaternion * Vector3.RelativeTop).Z - (Quaternion * Vector3.RelativeBottom).Z) < 0.5;
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}
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private bool _isMotorcycle;
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#endregion
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#region FLAGS
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internal bool EngineRunning { get => Flags.HasVehFlag(VehicleDataFlags.IsEngineRunning); }
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private bool _lastTransformed = false;
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internal bool Transformed { get => Flags.HasVehFlag(VehicleDataFlags.IsTransformed); }
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private bool _lastHornActive = false;
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internal bool HornActive { get => Flags.HasVehFlag(VehicleDataFlags.IsHornActive); }
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internal bool LightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreLightsOn); }
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internal bool BrakeLightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreBrakeLightsOn); }
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internal bool HighBeamsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreHighBeamsOn); }
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internal bool SireneActive { get => Flags.HasVehFlag(VehicleDataFlags.IsSirenActive); }
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internal bool IsDead { get => Flags.HasVehFlag(VehicleDataFlags.IsDead); }
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internal bool IsDeluxoHovering { get => Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering); }
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#endregion
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#region -- VEHICLE STATE --
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internal VehicleDataFlags Flags { get; set; }
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internal byte LandingGear { get; set; }
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internal VehicleRoofState RoofState { get; set; }
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internal VehicleDamageModel DamageModel { get; set; }
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internal byte[] Colors { get; set; }
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internal Dictionary<int, int> Mods { get; set; }
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internal float EngineHealth { get; set; }
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internal VehicleLockStatus LockStatus { get; set; }
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internal byte RadioStation = 255;
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internal string LicensePlate { get; set; }
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internal int _lastLivery = -1;
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internal int Livery { get; set; } = -1;
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List<Vector3> _predictedTrace = new List<Vector3>();
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List<Vector3> _orgTrace = new List<Vector3>();
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#endregion
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internal override void Update()
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{
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#if DEBUG_VEH
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foreach(var s in _predictedTrace)
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{
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World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.AliceBlue);
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}
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foreach (var s in _orgTrace)
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{
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World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.Orange);
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}
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#endif
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#region -- INITIAL CHECK --
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// Check if all data avalible
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if (!IsReady || Owner==null ) { return; }
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#endregion
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#region -- CHECK EXISTENCE --
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if ((MainVehicle == null) || (!MainVehicle.Exists()) || (MainVehicle.Model != Model))
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{
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if (!CreateVehicle())
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{
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return;
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}
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}
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// Skip update if no new sync message has arrived.
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if (!NeedUpdate) {
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return;
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}
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#endregion
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#region -- SYNC CRITICAL --
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if (SteeringAngle != MainVehicle.SteeringAngle)
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{
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MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
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}
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MainVehicle.ThrottlePower=ThrottlePower;
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MainVehicle.BrakePower=BrakePower;
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var v = Main.P.CurrentVehicle;
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DisplayVehicle(v != null && MainVehicle.IsTouching(v));
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#region FLAGS
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if (IsDead)
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{
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if (MainVehicle.IsDead)
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{
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return;
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}
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MainVehicle.Explode();
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}
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else
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{
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if (MainVehicle.IsDead)
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{
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Main.Delay(() =>
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{
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if (MainVehicle.IsDead && !IsDead)
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{
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MainVehicle.Repair();
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}
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},1000);
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}
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}
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if (MainVehicle.IsOnFire)
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{
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if (!Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
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{
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Function.Call(Hash.STOP_ENTITY_FIRE, MainVehicle);
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}
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}
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else if (Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
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{
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Function.Call(Hash.START_ENTITY_FIRE, MainVehicle);
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}
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if (EngineRunning != MainVehicle.IsEngineRunning)
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{
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MainVehicle.IsEngineRunning = EngineRunning;
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}
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if (LightsOn != MainVehicle.AreLightsOn)
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{
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MainVehicle.AreLightsOn = LightsOn;
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}
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if (HighBeamsOn != MainVehicle.AreHighBeamsOn)
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{
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MainVehicle.AreHighBeamsOn = HighBeamsOn;
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}
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if (MainVehicle.IsSubmarineCar)
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{
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if (Transformed)
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{
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if (!_lastTransformed)
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{
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_lastTransformed = true;
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Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
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}
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}
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else if (_lastTransformed)
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{
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_lastTransformed = false;
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Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
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}
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}
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if (MainVehicle.IsAircraft)
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{
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if (LandingGear != (byte)MainVehicle.LandingGearState)
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{
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MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
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}
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}
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else
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{
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if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
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{
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MainVehicle.IsSirenActive = SireneActive;
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}
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if (HornActive)
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{
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if (!_lastHornActive)
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{
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_lastHornActive = true;
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MainVehicle.SoundHorn(99999);
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}
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}
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else if (_lastHornActive)
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{
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_lastHornActive = false;
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MainVehicle.SoundHorn(1);
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}
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if (MainVehicle.HasRoof && MainVehicle.RoofState!=RoofState)
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{
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MainVehicle.RoofState=RoofState;
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}
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Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
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MainVehicle.SetDamageModel(DamageModel);
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}
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MainVehicle.LockStatus=LockStatus;
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if (IsDeluxoHovering)
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{
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if (!MainVehicle.IsDeluxoHovering())
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{
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MainVehicle.SetDeluxoHoverState(true);
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}
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MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
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}
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else if (Model==1483171323)
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{
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if (MainVehicle.IsDeluxoHovering())
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{
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MainVehicle.SetDeluxoHoverState(false);
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}
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}
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#endregion
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#endregion
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if (LastFullSynced>=LastUpdated)
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{
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#region -- SYNC STATE --
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if (Flags.HasVehFlag(VehicleDataFlags.Repaired))
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{
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MainVehicle.Repair();
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}
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if (Colors != null && Colors != _lastVehicleColors)
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{
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Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
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_lastVehicleColors = Colors;
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}
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MainVehicle.EngineHealth=EngineHealth;
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if (Mods != null && !Mods.Compare(_lastVehicleMods))
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{
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Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
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foreach (KeyValuePair<int, int> mod in Mods)
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{
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MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
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}
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_lastVehicleMods = Mods;
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}
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if (Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle)!=LicensePlate)
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{
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Function.Call(Hash.SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, LicensePlate);
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}
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if (_lastLivery!=Livery)
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{
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Function.Call(Hash.SET_VEHICLE_LIVERY, MainVehicle, Livery);
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_lastLivery=Livery;
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}
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#endregion
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}
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LastUpdated=Main.Ticked;
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}
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float _elapsed;
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Vector3 _predictedPos;
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void DisplayVehicle(bool touching)
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{
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_elapsed = Owner.PacketTravelTime+0.001f*LastSyncedStopWatch.ElapsedMilliseconds;
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_predictedPos = Position+_elapsed*Velocity;
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var current = MainVehicle.ReadPosition();
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var dist = current.DistanceTo(Position);
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var cali = dist*(_predictedPos - current);
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if (Velocity.Length()<0.1) { cali*=10; }
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if (dist>30)
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{
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MainVehicle.Position = _predictedPos;
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MainVehicle.Velocity = Velocity;
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MainVehicle.Quaternion = Quaternion;
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return;
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}
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MainVehicle.Velocity = Velocity+cali;
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if (IsFlipped)
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{
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MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.ReadQuaternion(), Quaternion, 0.5f);
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MainVehicle.RotationVelocity = RotationVelocity;
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return;
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}
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Vector3 calirot = GetCalibrationRotation();
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if (calirot.Length() < 50)
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{
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MainVehicle.RotationVelocity = RotationVelocity + calirot * 0.2f;
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}
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else
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{
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MainVehicle.Quaternion = Quaternion;
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MainVehicle.RotationVelocity = RotationVelocity;
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}
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#if DEBUG_VEH
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if (_orgTrace.Count >= 30)
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{
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_orgTrace.RemoveAt(0);
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}
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if (_predictedTrace.Count >= 30)
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{
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_predictedTrace.RemoveAt(0);
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}
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_orgTrace.Add(Position);
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_predictedTrace.Add(_predictedPos);
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#endif
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}
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private Vector3 GetCalibrationRotation()
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{
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var rot = Quaternion.LookRotation(Quaternion*Vector3.RelativeFront, Quaternion*Vector3.RelativeTop).ToEulerAngles();
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var curRot = Quaternion.LookRotation(MainVehicle.ReadQuaternion()*Vector3.RelativeFront, MainVehicle.ReadQuaternion()*Vector3.RelativeTop).ToEulerAngles();
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var r = (rot-curRot).ToDegree();
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if (r.X>180) { r.X=r.X-360; }
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else if (r.X<-180) { r.X=360+r.X; }
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if (r.Y>180) { r.Y=r.Y-360; }
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else if (r.Y<-180) { r.Y=360+r.Y; }
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if (r.Z>180) { r.Z=r.Z-360; }
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else if (r.Z<-180) { r.Z=360+r.Z; }
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return r;
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}
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private bool CreateVehicle()
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{
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MainVehicle?.Delete();
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MainVehicle = Util.CreateVehicle(Model, Position);
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if (!Model.IsInCdImage)
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{
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// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
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return false;
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}
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else if (MainVehicle==null)
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{
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Model.Request();
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return false;
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}
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lock (EntityPool.VehiclesLock)
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{
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EntityPool.Add(this);
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}
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MainVehicle.Quaternion = Quaternion;
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if (MainVehicle.HasRoof)
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{
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MainVehicle.RoofState=RoofState;
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}
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foreach(var w in MainVehicle.Wheels)
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{
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w.Fix();
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}
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if (IsInvincible) { MainVehicle.IsInvincible=true; }
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_isMotorcycle=Model.IsMotorcycle;
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Model.MarkAsNoLongerNeeded();
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return true;
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}
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#region -- PEDALING --
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/*
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* Thanks to @oldnapalm.
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*/
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private string PedalingAnimDict()
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{
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switch ((VehicleHash)Model)
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{
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case VehicleHash.Bmx:
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return "veh@bicycle@bmx@front@base";
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case VehicleHash.Cruiser:
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return "veh@bicycle@cruiserfront@base";
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case VehicleHash.Scorcher:
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return "veh@bicycle@mountainfront@base";
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default:
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return "veh@bicycle@roadfront@base";
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}
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}
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private string PedalingAnimName(bool fast)
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{
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return fast ? "fast_pedal_char" : "cruise_pedal_char";
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}
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private void StartPedalingAnim(bool fast)
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{
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MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
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}
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private void StopPedalingAnim(bool fast)
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{
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MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
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}
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#endregion
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#region OUTGOING
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internal float LastNozzleAngle { get; set; }
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internal float LastEngineHealth { get; set; }
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internal Vector3 LastVelocity { get; set; }
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#endregion
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}
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} |